Suit yourself. I am not interested in this kind of discussion.Ototo wrote: Anymore "im the pro and u have no idea of what are u talking about, so my opinion rules" cards left?
WE/WH too hard burst
Re: WE/WH too hard burst
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Re: WE/WH too hard burst
[/quote] They have ranged snare they dont need charge[/quote]
You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.
You are wrong, WE/WH lacks movility due not having charge. dont forget that "ranged snare" is positional and decent players uses strafe to move. Speed and movility are the most important things in warhammer online.
- jonathanmurphy3
- Posts: 266
Re: WE/WH too hard burst
Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
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Re: WE/WH too hard burst
Who seeks advice from a player who dies 10 times in a scenario?jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.

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Guild: Warbuddy - Orz
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Guild: Warbuddy - Orz
Chars: Sixtyniner - Thefatone - Zlota - Gemini.
My Youtube Channel
https://www.youtube.com/channel/UCI7Mq8 ... _3Va-MwWVA
Re: WE/WH too hard burst
When our team are losing badly, is cornered and I think only way to have a fighting chance in scenario is to change situation in short amount of time, then I push hard.
Sometimes when scenario is clearly lost, I don't stay afk in Warcamp but still got at it to have some fun.
Both of those situations may result in high death count.
Althrough even for me 10 deaths is not really something that happen often. If you say that it did then it propably did, but I can't even remember tbh.
Said all that. I do have still many things to learn about this game, and there are surely things I am wrong about. If there would be no new things to discover or to improve then I would propably not play much
Anyway - topic is not aboue me.
Sometimes when scenario is clearly lost, I don't stay afk in Warcamp but still got at it to have some fun.
Both of those situations may result in high death count.
Althrough even for me 10 deaths is not really something that happen often. If you say that it did then it propably did, but I can't even remember tbh.
Said all that. I do have still many things to learn about this game, and there are surely things I am wrong about. If there would be no new things to discover or to improve then I would propably not play much

Anyway - topic is not aboue me.
- amputationsaw
- Posts: 629
Re: WE/WH too hard burst
Push try fair enough, but sometimes, out of my experiences, when the oppostion just got a hell of a class line up where you just see that there is no hope whatsoever, then a well meant push is just like a low breeze to them ^^sotora wrote: Sometimes when scenario is clearly lost, I don't stay afk in Warcamp but still got at it to have some fun.
Both of those situations may result in high death count.
as a mdps you just know right that running into loads of rdps/tanks is just suicide. and it's almost impossible to try to convince players to try a push.
Re: WE/WH too hard burst
Luth wrote: I think "On your Guard" is delivering a good amount of damage in the statistics.
Indeed most Kobs run Str, tough, OYG, getting around 18k dmg in scs likewise if chosen runs Discordant Flux they can easily "do" 30k dmg in scs

Re: WE/WH too hard burst
It was never the point. Happens. We all have our days.Jayzboi wrote:Who seeks advice from a player who dies 10 times in a scenario?jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
What pissed me off is that it keep paternalicing the class. U dont need to lie. With a WH/WE focused gear u can uber-destroy anything in no-time, and at a time being destroyed urself in even less time if spotted and focused.
U dont have a 50/50 vs a similarly geared IB, u have a 70-80/30-20 vs anything in ur gear level, based in the fact that they react or no. One of the weapons they have is the very fear that normally gives them 1-2 secs between leaving Stealth and people starting to actually react, i dont mean fleeing, i mean react, pressing skills like detaunt or snare, doing something actually usefull to avoid dmg or save their lives. If they react at all, cause many people see suddenly their bars at 1/3 and give up and let u kill them. With the recent known bug to detection when leaving stealth, meaning that the class has those 1-2 secs u are used to + 1-2 more from the server actually unstealthing you, yeah, u have a HEAVY burst. Those 70/30 moved to 90/10 or u are playing the class plently bad with your gear.
All this is for 1vs1. When fighting more than 1 person, in example in scenarios, ur chances of victory drop a lot, but is not the intended work of the class, that is to leave stealth, kill someone, then return to stealth if u are lucky or die if u are unlucky.
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Re: WE/WH too hard burst
Experienced healers react and detaunt before they manage to knockdown you. You don't panic, you acknowledge that a WE/WH is on your ass.Ototo wrote:One of the weapons they have is the very fear that normally gives them 1-2 secs between leaving Stealth and people starting to actually react, i dont mean fleeing, i mean react, pressing skills like detaunt or snare, doing something actually usefull to avoid dmg or save their lives. If they react at all, cause many people see suddenly their bars at 1/3 and give up and let u kill them.

Dying is no option.
- jonathanmurphy3
- Posts: 266
Re: WE/WH too hard burst
Maybe that's because, unguarded and without heals, WE is super squishy?! Ever consider that?Jayzboi wrote:Who seeks advice from a player who dies 10 times in a scenario?jonathanmurphy3 wrote:Ototo, you'd be wise to heed any advice given to you from Sotora. Just a headsup.
When running our premades, Sotora is one of our most lethal DPS, and I'd challenge you to present a better premade than we can amass because I rarely see any on destro atm.
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