Recent Topics

Ads

Any ETA on the SH re-work

Let's talk about... everything else
sogeou
Posts: 413

Re: Any ETA on the SH re-work

Post#71 » Sun Oct 11, 2020 1:31 am

Neverever wrote: Fri Oct 09, 2020 6:12 pm And what tactic WLs actually have to use for their Lion ? Speed tactic is not a must since the running speed of the lion was increased in RoR. People equip it to be able to catch mounted people these days. Lol what is funny is that they actually needed to change pet damage mechanic in order to prevent WL pets killing players inside keep walls as they move further than their masters. So on the one side we are talking about a pet with a dmg potential like that (amlost another player) and on the other hand we have SH pets. So please no more joking dude.


Yea, so you are confused. That speed buff with the pet was removed along with all Torq changes. Pet is slower currently right now than live due to speed training tactic not stacking with charge which it should.

Another thing is the WL pet is about 400 dps on a dummy more if you crit with it and it does not do often. SH pets are fine, if anything the melee one should get speed training but I am sure you guys would not use it.

Ads
Neverever
Posts: 193

Re: Any ETA on the SH re-work

Post#72 » Sun Oct 11, 2020 7:34 am

Ravai wrote: Sun Oct 11, 2020 12:27 am @ Neverever

I agree with your points on quality of life, some good suggestions especially in regard to the pets survivability this could be looked at for sure, we see things a little differently from our experiences with their dps however.
Everybody knows we have dps am/sham in the game but do we really just compare every class to them when it comes to small scale balance? "Oh the dps sham can do that better so X class must be buffed to its level". Dps sham is a much better solo class and very good when paired with a healer but it cant secure kills as well as a squig herder due to lack of instant DDs and the inability to apply damage ontop of your dots whilst moving, one tick bunch of waaghs dont count ;). it also suffers on healed targets more than a squig herder does due to this imo especially if your having to kite. A staple of playing a ranged squig is being able to dps whilst your kiting, if you cant do this then yes the ranged squig will feel like **** and you'll die alot. I think this is a problem most squigs face and I can count on one hand the players who have mastered it, you mentioned 2 of them.

The ranged squig herders kit enable them to pressure weak targets and evade death due to both the run away tactic and instant pet ability. Add on top of this a self punt which snares (40% btw), a pet disarm, knockdown in squig armour + huge aoe knockback your given all the tools to escape whilst maintaining constant ranged dps on the move, my damage feels great now in invader+vanq and no bloodlord weapon. I cant speak for Jurki or Teefz but their damage didnt get worse with sov and the pve stuff! I support leakys changes but you have to be so careful buffing damage on a dps class with this much mobility and utility.

Change and reworks are fun but reading this thread you'd get the impression squig is much weaker than shadow warrior which is far from the truth, the damage is fine if your applying the correct rotations, are people not applying heal debuff or running a meme plink build? Your always going to struggle dpsing through a healed guarded target by yourself but is squig alone in this?

To answer some questions you had.

Healed targets - covered this a bit already but it Kind of applies to all dps right, if your detaunted or your target is recieving heals from sometimes multiple sources (like some of the moments in your link) it probably wont die by your solo dps alone especially as a rdps class that isnt a sorc/bw.

6v6 - Due to them having to build glasscannon and having no aoe detaunt(tank kick = rip) ranged dps as a whole have never been optimal for any 6v6 comp other than the bw/sorc proc meta 4-5 years ago,they have viability in solo ranked now due to skill differences more than anything (dps sham/am especially). In any true guild 6v6 a ranged dps would be focused and chain killed regardless of the class or player vs a x2 melee comp. stagger, champ challenge, demolishing strike on cooldown, have fun!

Large scale fights - Outside of roaming and engaging on large scale fights which are fun and weighted again on target selection I cant comment on actual 24v24 as a ranged sh, but the squig has the melee spec for this purpose, they cant be jack of all trades master of everything in one tree ;)
The reason I compared it to dps shammy is because even with lower dmg pressure as you also mentioned ddshammy is able to do what you presented in the video usually as solo. That's to say, farming unhealed pug targets with a pocket healer doesn't really prove anything in that sense, does it? In the second video record I linked to you, you are not able to get some targets hp even below %50 since they are healed. They are not even heavy or medium armor classes. What we should take into consideration here is the current status of the rdps classes. Engi-Magus : buffed and they are in a pretty good place, Sorc/BW well no need to comment on that. Yes as I already mentioned in my previous comments I believe SH used to be in a slightly better position than SW before but with the current changes on SW it is now behind it and requires not a full rework as SW recieved but slight QoL improvements. In terms of DMG yes we see things different since I believe a slight dmg increase is a must on several ranged abilities to catch up the current level of RDPs.

Neverever
Posts: 193

Re: Any ETA on the SH re-work

Post#73 » Sun Oct 11, 2020 7:45 am

sogeou wrote: Sun Oct 11, 2020 1:31 am
Neverever wrote: Fri Oct 09, 2020 6:12 pm And what tactic WLs actually have to use for their Lion ? Speed tactic is not a must since the running speed of the lion was increased in RoR. People equip it to be able to catch mounted people these days. Lol what is funny is that they actually needed to change pet damage mechanic in order to prevent WL pets killing players inside keep walls as they move further than their masters. So on the one side we are talking about a pet with a dmg potential like that (amlost another player) and on the other hand we have SH pets. So please no more joking dude.


Yea, so you are confused. That speed buff with the pet was removed along with all Torq changes. Pet is slower currently right now than live due to speed training tactic not stacking with charge which it should.

Another thing is the WL pet is about 400 dps on a dummy more if you crit with it and it does not do often. SH pets are fine, if anything the melee one should get speed training but I am sure you guys would not use it.
I don't currently play but 2 or 3 months ago we had the same argument with a guildie and we actually tested it by meeting on the same point and sending the WL pet and SH to the same targets and do you know what the speed buff is still there for the Lion. You can always perform the same test by asking to a SH.

The problem with the pet dmg is that even with crit it is around 400 or less with SH pet. Yet I agree that SH pets are fine dmg wise but the range decrease on ranged pets must be reconsidered.

User avatar
Jabba
Posts: 344

Re: Any ETA on the SH re-work

Post#74 » Sun Oct 11, 2020 3:10 pm

Wdova wrote: Sat Oct 10, 2020 10:39 pm
Foltestik wrote: Sat Oct 10, 2020 10:26 pm im playing my SH now (conq gear) and its pretty good you can still kill staff, ofc you arent BW/Sorc.
But still you can kill and when needed aoe you can respec for melee, SH is in prettty good spot (really dont need that nerflike SW get :))
In all seriousnes, what we need is better geared/skilled SH players to actively post some feedback. You just started to play SH and telling its fine? :-D
Or maybe we need the people that have all the gear on sh already, but still can't get anything done to stop saying anything at all? They clearly aren't playing the class correctly
Tushi Splats Tush Emoalbino Podge

havartii
Posts: 437

Re: Any ETA on the SH re-work

Post#75 » Sun Oct 11, 2020 11:05 pm

Just make "lotsa arrers" hit as hard as "rain of fire". then we can call it even.
Order: 80 AM / 77 RP/ 75 Knight
Destro: 82 Sham / 80 Zealot/ 80 DoK

Foltestik
Posts: 680

Re: Any ETA on the SH re-work

Post#76 » Mon Oct 12, 2020 6:13 am

Wdova wrote: Sat Oct 10, 2020 10:39 pm
Foltestik wrote: Sat Oct 10, 2020 10:26 pm im playing my SH now (conq gear) and its pretty good you can still kill staff, ofc you arent BW/Sorc.
But still you can kill and when needed aoe you can respec for melee, SH is in prettty good spot (really dont need that nerflike SW get :))
In all seriousnes, what we need is better geared/skilled SH players to actively post some feedback. You just started to play SH and telling its fine? :-D
but if i can get a lot of kills (its not hard to by top DPS in sc) with conq gear i can only imagine what can do players with sov. (if the know what to press:)

User avatar
franzjaeger
Posts: 47

Re: Any ETA on the SH re-work

Post#77 » Mon Oct 12, 2020 7:15 am

Foltestik wrote: Mon Oct 12, 2020 6:13 am
Wdova wrote: Sat Oct 10, 2020 10:39 pm
Foltestik wrote: Sat Oct 10, 2020 10:26 pm im playing my SH now (conq gear) and its pretty good you can still kill staff, ofc you arent BW/Sorc.
But still you can kill and when needed aoe you can respec for melee, SH is in prettty good spot (really dont need that nerflike SW get :))
In all seriousnes, what we need is better geared/skilled SH players to actively post some feedback. You just started to play SH and telling its fine? :-D
but if i can get a lot of kills (its not hard to by top DPS in sc) with conq gear i can only imagine what can do players with sov. (if the know what to press:)
The game is more than just SC, why don't you play a few forts (rSH spec) and then come back and tell me how useful you felt. Even in normal oRvR, sure you're not worthless and played right you can help your team even in anni/conq gear, but compared to other rDPS you're still bottom of the barrel. Not enough DPS, not enough AoE, not enough utility to make up for it. Add extremely squishy to that and you've got a class spec that doesn't really excel at anything but still isn't rounded enough to be "jack of all trades". Most experienced rSH's will tell you this in-game if you ask them.

User avatar
Jabba
Posts: 344

Re: Any ETA on the SH re-work

Post#78 » Mon Oct 12, 2020 9:21 am

franzjaeger wrote: Mon Oct 12, 2020 7:15 am
Foltestik wrote: Mon Oct 12, 2020 6:13 am
Wdova wrote: Sat Oct 10, 2020 10:39 pm

In all seriousnes, what we need is better geared/skilled SH players to actively post some feedback. You just started to play SH and telling its fine? :-D
but if i can get a lot of kills (its not hard to by top DPS in sc) with conq gear i can only imagine what can do players with sov. (if the know what to press:)
The game is more than just SC, why don't you play a few forts (rSH spec) and then come back and tell me how useful you felt. Even in normal oRvR, sure you're not worthless and played right you can help your team even in anni/conq gear, but compared to other rDPS you're still bottom of the barrel. Not enough DPS, not enough AoE, not enough utility to make up for it. Add extremely squishy to that and you've got a class spec that doesn't really excel at anything but still isn't rounded enough to be "jack of all trades". Most experienced rSH's will tell you this in-game if you ask them.
Squig herder doesn't have enough utility? Lol
Tushi Splats Tush Emoalbino Podge

Ads
User avatar
franzjaeger
Posts: 47

Re: Any ETA on the SH re-work

Post#79 » Mon Oct 12, 2020 12:25 pm

Jabba wrote: Mon Oct 12, 2020 9:21 am
franzjaeger wrote: Mon Oct 12, 2020 7:15 am
Foltestik wrote: Mon Oct 12, 2020 6:13 am

but if i can get a lot of kills (its not hard to by top DPS in sc) with conq gear i can only imagine what can do players with sov. (if the know what to press:)
The game is more than just SC, why don't you play a few forts (rSH spec) and then come back and tell me how useful you felt. Even in normal oRvR, sure you're not worthless and played right you can help your team even in anni/conq gear, but compared to other rDPS you're still bottom of the barrel. Not enough DPS, not enough AoE, not enough utility to make up for it. Add extremely squishy to that and you've got a class spec that doesn't really excel at anything but still isn't rounded enough to be "jack of all trades". Most experienced rSH's will tell you this in-game if you ask them.
Squig herder doesn't have enough utility? Lol
Can you read? Not enough utility to make up for our lack of DPS and AoE. What do we have to offer that other classes with better DPS can't offer? Pierce Defences and ranged heal debuff is all I can think of, but Choppa and Mara have heal debuff as well. A single target ini debuff way worse than Sorcs AoE ini debuff, an armor debuff worse than Maras armor debuff. What exactly about rSH's utility makes it worth a spot in fort/city/whatever over a class with better DPS and AoE and marginally worse utility?

User avatar
Grimknivur
Posts: 21

Re: Any ETA on the SH re-work

Post#80 » Mon Oct 12, 2020 1:13 pm

Must agree that the biggest problem is the low DPS (single target and AoE) combined with being extremely squishy (you are forced in to a super glass cannon spec to do any damage).
Grimz • Ulvur • Azgat • Yxur

Who is online

Users browsing this forum: Ahrefs [Bot], hustlehuf and 10 guests