Ravai wrote: ↑Sun Oct 11, 2020 12:27 am
@ Neverever
I agree with your points on quality of life, some good suggestions especially in regard to the pets survivability this could be looked at for sure, we see things a little differently from our experiences with their dps however.
Everybody knows we have dps am/sham in the game but do we really just compare every class to them when it comes to small scale balance? "Oh the dps sham can do that better so X class must be buffed to its level". Dps sham is a much better solo class and very good when paired with a healer but it cant secure kills as well as a squig herder due to lack of instant DDs and the inability to apply damage ontop of your dots whilst moving, one tick bunch of waaghs dont count

. it also suffers on healed targets more than a squig herder does due to this imo especially if your having to kite. A staple of playing a ranged squig is being able to dps whilst your kiting, if you cant do this then yes the ranged squig will feel like **** and you'll die alot. I think this is a problem most squigs face and I can count on one hand the players who have mastered it, you mentioned 2 of them.
The ranged squig herders kit enable them to pressure weak targets and evade death due to both the run away tactic and instant pet ability. Add on top of this a self punt which snares (40% btw), a pet disarm, knockdown in squig armour + huge aoe knockback your given all the tools to escape whilst maintaining constant ranged dps on the move, my damage feels great now in invader+vanq and no bloodlord weapon. I cant speak for Jurki or Teefz but their damage didnt get worse with sov and the pve stuff! I support leakys changes but you have to be so careful buffing damage on a dps class with this much mobility and utility.
Change and reworks are fun but reading this thread you'd get the impression squig is much weaker than shadow warrior which is far from the truth, the damage is fine if your applying the correct rotations, are people not applying heal debuff or running a meme plink build? Your always going to struggle dpsing through a healed guarded target by yourself but is squig alone in this?
To answer some questions you had.
Healed targets - covered this a bit already but it Kind of applies to all dps right, if your detaunted or your target is recieving heals from sometimes multiple sources (like some of the moments in your link) it probably wont die by your solo dps alone especially as a rdps class that isnt a sorc/bw.
6v6 - Due to them having to build glasscannon and having no aoe detaunt(tank kick = rip) ranged dps as a whole have never been optimal for any 6v6 comp other than the bw/sorc proc meta 4-5 years ago,they have viability in solo ranked now due to skill differences more than anything (dps sham/am especially). In any true guild 6v6 a ranged dps would be focused and chain killed regardless of the class or player vs a x2 melee comp. stagger, champ challenge, demolishing strike on cooldown, have fun!
Large scale fights - Outside of roaming and engaging on large scale fights which are fun and weighted again on target selection I cant comment on actual 24v24 as a ranged sh, but the squig has the melee spec for this purpose, they cant be jack of all trades master of everything in one tree