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Please Fix AOE

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emiliorv
Posts: 1341

Re: Please Fix AOE

Post#71 » Wed Oct 14, 2020 4:11 pm

Gurf wrote: Wed Oct 14, 2020 3:55 pm
emiliorv wrote: Wed Oct 14, 2020 3:36 pm
Oh yes...stacks of slayers spamming undefendable aoe dmg is not a issue...nah that is ok.
Spoiler:
Its a disaster, Order won 11 out of 20 Cities twice in the space of six months, must nerf Order now to make it fair :o

If you call Order winning slightly more Cities than Destro a few times in a year an issue then we have different ideas about game balance. I'm sure many want it back like the old days where any scrub player could rock up and join the Destro melee train and win 75% of City barely doing anything, and that is their idea of a balanced game.
Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...

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Gurf
Posts: 519

Re: Please Fix AOE

Post#72 » Wed Oct 14, 2020 4:13 pm

emiliorv wrote: Wed Oct 14, 2020 4:11 pm
Gurf wrote: Wed Oct 14, 2020 3:55 pm
emiliorv wrote: Wed Oct 14, 2020 3:36 pm
Oh yes...stacks of slayers spamming undefendable aoe dmg is not a issue...nah that is ok.
Spoiler:
Its a disaster, Order won 11 out of 20 Cities twice in the space of six months, must nerf Order now to make it fair :o

If you call Order winning slightly more Cities than Destro a few times in a year an issue then we have different ideas about game balance. I'm sure many want it back like the old days where any scrub player could rock up and join the Destro melee train and win 75% of City barely doing anything, and that is their idea of a balanced game.
Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...
Well its not undefendable, you can use Sever Blessing

User avatar
hammerhead
Posts: 308

Re: Please Fix AOE

Post#73 » Wed Oct 14, 2020 4:17 pm

emiliorv wrote: Wed Oct 14, 2020 4:11 pm
Gurf wrote: Wed Oct 14, 2020 3:55 pm
emiliorv wrote: Wed Oct 14, 2020 3:36 pm
Oh yes...stacks of slayers spamming undefendable aoe dmg is not a issue...nah that is ok.
Spoiler:
Its a disaster, Order won 11 out of 20 Cities twice in the space of six months, must nerf Order now to make it fair :o

If you call Order winning slightly more Cities than Destro a few times in a year an issue then we have different ideas about game balance. I'm sure many want it back like the old days where any scrub player could rock up and join the Destro melee train and win 75% of City barely doing anything, and that is their idea of a balanced game.
Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...
Well, apparently, it was not me that was asked. Retribution and ID have a radius equal to or less than most morales. Therefore, you answered your own question with one of your posts above.
(\|)o0(|/)

Rapzel
Posts: 452

Re: Please Fix AOE

Post#74 » Wed Oct 14, 2020 4:25 pm

Gurf wrote: Wed Oct 14, 2020 3:37 pm
Rapzel wrote: Wed Oct 14, 2020 3:23 pm
Gurf wrote: Wed Oct 14, 2020 3:12 pm Order guilds like Line by Line were using morale bomb to obliterate stacks of pugs regularly.
PUGS, lbl obliterated PUGS with morale.
Well it was hard for them to obliterate the good des guilds as it is impossible to get morale before them, and that was the deciding factor... see how lame such gameplay was? It didn't matter if you have a super organised high rr warband if the other side got morale faster then you its over
How come TUP/VII/Zerg managed to deal with morale drop and win the majority of their cities?

How come one of the players in the top order WB guilds wrote
and somehow in the end Choppa got nerfed even harder than makes any sense, all because of one high meme value 13pts ability, that ability being the ultimate pugtroller and most stupid **** you could pull off in any tight smallscale fight where immunities matter for once.
How come destro WB gets nerfed time and time again when they win city and get thrashed in all other WB content?

Order currently has
1. Stronger WB tank careers
2. Stronger WB melee dps careers
3. Stronger WB ranged dps careers

Are you going to put your blame on destro healers being OP for your losses now?

emiliorv
Posts: 1341

Re: Please Fix AOE

Post#75 » Wed Oct 14, 2020 4:33 pm

Rapzel wrote: Wed Oct 14, 2020 4:25 pm
Order currently has
1. Stronger WB tank careers
2. Stronger WB melee dps careers
3. Stronger WB ranged dps careers

Are you going to put your blame on destro healers being OP for your losses now?
Braking news!! order have better healing output...

User avatar
hammerhead
Posts: 308

Re: Please Fix AOE

Post#76 » Wed Oct 14, 2020 4:39 pm

emiliorv wrote: Wed Oct 14, 2020 4:33 pm
Rapzel wrote: Wed Oct 14, 2020 4:25 pm
Order currently has
1. Stronger WB tank careers
2. Stronger WB melee dps careers
3. Stronger WB ranged dps careers

Are you going to put your blame on destro healers being OP for your losses now?
Braking news!! order have better healing output...
And elves! No, not that. And rampage!
(\|)o0(|/)

emiliorv
Posts: 1341

Re: Please Fix AOE

Post#77 » Wed Oct 14, 2020 4:44 pm

hammerhead wrote: Wed Oct 14, 2020 4:17 pm
emiliorv wrote: Wed Oct 14, 2020 4:11 pm
Gurf wrote: Wed Oct 14, 2020 3:55 pm
Spoiler:
Its a disaster, Order won 11 out of 20 Cities twice in the space of six months, must nerf Order now to make it fair :o

If you call Order winning slightly more Cities than Destro a few times in a year an issue then we have different ideas about game balance. I'm sure many want it back like the old days where any scrub player could rock up and join the Destro melee train and win 75% of City barely doing anything, and that is their idea of a balanced game.
Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...
Well, apparently, it was not me that was asked. Retribution and ID have a radius equal to or less than most morales. Therefore, you answered your own question with one of your posts above.
really dont get what you trying to say.

Rapzel
Posts: 452

Re: Please Fix AOE

Post#78 » Wed Oct 14, 2020 4:47 pm

Gurf wrote: Wed Oct 14, 2020 4:13 pm
emiliorv wrote: Wed Oct 14, 2020 4:11 pm
Gurf wrote: Wed Oct 14, 2020 3:55 pm
Spoiler:
Its a disaster, Order won 11 out of 20 Cities twice in the space of six months, must nerf Order now to make it fair :o

If you call Order winning slightly more Cities than Destro a few times in a year an issue then we have different ideas about game balance. I'm sure many want it back like the old days where any scrub player could rock up and join the Destro melee train and win 75% of City barely doing anything, and that is their idea of a balanced game.
Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...
Well its not undefendable, you can use Sever Blessing
1. Rampage makes outgoing damage undefendable.
2. Rampage is an enchantment, so you need a DoK/Mara with tactic/BO or BG to strip it with SHATTER ENCHANTMENT and hope it isn't well covered.

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hammerhead
Posts: 308

Re: Please Fix AOE

Post#79 » Wed Oct 14, 2020 4:50 pm

emiliorv wrote: Wed Oct 14, 2020 4:44 pm
hammerhead wrote: Wed Oct 14, 2020 4:17 pm
emiliorv wrote: Wed Oct 14, 2020 4:11 pm

Seeing that you refuse to answer the question => YES. Stacks of slayers spamming UNDEFENDABLE aoe dmg is a issue. I play healer and a wb with 3-4 slayers (properly played) literally melt any frontline...
Well, apparently, it was not me that was asked. Retribution and ID have a radius equal to or less than most morales. Therefore, you answered your own question with one of your posts above.
really dont get what you trying to say.
And this is good. Adapt and overcome spoke highly organized orcs from high rr warband.
(\|)o0(|/)

User avatar
CountTalabecland
Posts: 1026

Re: Please Fix AOE

Post#80 » Wed Oct 14, 2020 4:59 pm

Rampage and Slayers have been present all along. If the city meta has shifted I doubt that more Slayers is the reason for it as its been the best all around Order MDPS since forever.

Order got wise to melee ball/morale bomb tatics and has gotten more versatile in spreading out and chain killing healers. Most cities I win the WLs are really doing more work than I am on Slayer. I am just there to do the same old sustain damage while WLs move around and kill.

All Slayer builds are really just the same thing as a dest melee ball but you're just mad about getting your own medicine. Rampage is not making the difference. Choppas usually drop more damage than most Slayers also fyi.

Personally I've seen a decline in the number of MSH and idk why because its a very good class/has the mobility and damage to do the same thing that ST WL kill squads go around doing. Sure its not as bursty but its way tankier/has cooldown increaser.

TLDR: Destro is just salty because GTDC/Mara melee blob doesn't win as easy as it used to.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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