ChicagoJoe wrote: ↑Wed Oct 28, 2020 3:05 pm
Naelar wrote: ↑Wed Oct 28, 2020 10:05 am
Gurf wrote: ↑Wed Oct 28, 2020 9:57 am
Surely the changes to Forts in last patches made it easier to take forts not harder? ie less damage from poison and fewer population (ie less aoe pressure)
My experience with forts going back to when it was 240 v 192 was that lower numbers tend to favor the attacker, for the reasons you stated.
I agree that in theory lower numbers would favor the attackers but I think it’s the opposite based on other factors and the results are probably similar with recent fortress population reductions, not
better.
One major reason for this is that the recent composition priority and rr changes for invites and queuing for the initial fort defense help assure that it will be packed with more balanced higher rr defenders. It is easier for a small organized group to make a difference.
With an organized balanced defense, lower defenders with same ratio will benefit defense until you get too small of totals overall to block the entrances.
The AOE pressure you are referring to is significant yet is still limited by stacking rules.
Also a lot of the stackable DOTs can be cleansed however from what I’ve seen and heard destro composition of healers may currently favor a city meta or dps solo/ganking and may not include as many taking group cleanse tactics.
Same with the ton of 2H tanks. Good for some in destro city meta but really bad for fortress pushes.
I still think a career change option in fortress attackers camp would benefit attackers more than defenders or any of the other changes or fortress population reductions.
In theory? Order has over 91% winrate, and you think less players in fort in theory is a boon to the attacker?
When destro double push which apparently is skewering the stats to Order favor somehow (Order prider logic) there's usually 3-5 premade destro wbs out and about, running decent destro meta setups, I haven't seen them run any 2h tanks.
City meta in ORvR? People usually relog and/or respec before city.
Destro is currently losing city as their melee got quite heavy nerfs, while Order still sits on the best tank, melee dps, ranged dps, and arguably best healer, for WBs (weird how the same careers are among the best in small scale as well, weird how "balance" sometimes work out).
Destro's strong careers atm are roamers/solo careers (WE/Shaman/rSH) when you're in a ORvR lake.
Destro are bashing their heads against a wall, and have been for a long time when it comes to ORvR.
Then nerfing destro to make cities more "fair" (we had IC on a farm schedule, the "x-realmers"/city loggers, kept pushing campaign on Order for several months and still apparently are, I wonder why.) was the last nail in the coffin, so it's better to just wait for the reworks of careers and let the Order Zerg continue.
Is the whole game Order biased? No, because Order has some garbage careers (and in particular awful speccs) as well, but when they have at least 3/4 of the 4 arch types (healer is arguable whether RP or Zeal is the better one in 6vs6) in every aspect of PvP in the game there's an imbalance.
So I guess the next nerf is going to be targeted at PUG SC setups where Order can face roll their way to victory.
//Proud x-realmer that played Order for 3 years straight.