Tolerated undesirables is a new way to put it.Manastacious wrote: Sun Nov 01, 2020 1:28 am Just out of curiosity, why was it that Order players' continued kvetching about city win ratios was a legitimate balance issue and this tacker does not demonstrate fundamental problems with the games. Why were Order complaints legitimate and Destro complaints simply a reflection of failure "to do the needful"? Just curious.
Please note this comment intends no denigration of any of the staff members of RoR. I just have a legitimate question that I know they will be able to provide an answer for. I know that no GM would want to appear as though they were mocking players on either side. After all, every member of this community is respected and treated as much more than just a collective of "tolerated undesirables".
TL;DR Devs don't bother trying to shift RvR outcomes and your assumption why it shifted from Destro to Order is flawed if you feel Devs are responsible or complicit in changing the course/tactics/attitudes of several hundred players.
Class balance is generally done with significant and intentional disregard for the ongoing state of the realms. Overall realm population is a far larger factor for winning in both RvR and Forts. Cities are more meta oriented, but the realm with higher levels of coordination (more organized warbands of high tier players) generally win out regardless of strategy. If your realm is fielding 10 coordinated warbands and 2 pug warbands, vs 2 coordinated warbands and 10 pug warbands, it doesn't matter how good those 2 coordinated warbands are on the losing side. That's just an exaggerated example of course, but think about it whenever you see someone post a screenshot with a bunch of off-meta classes losing a city stage 500-0. The discussion over the summer was the imbalance between Order and Destro in the city, which went through several iterations and metas as balance slowly shuffled along. The wins/losses have mostly evened out last time someone bothered tracking it. Then the noise about Forts came up. Public opinions revolved around the following; Order has ranged dominance, Destro forgot how to melee rush and doesn't have their own ranged classes (they do ofc), Slayers are OP, Choppas are OP, and why aren't the Devs doing anything about it? Well, it's a player problem to react to. Winning for your realm starts in RvR. 2:1 ratios aren't a winning proposition no matter how many roadblocks are in the way.
If you can point at some specific balance changes that were allegedly adjusted to give Order some direct advantage, please do. I've heard nothing of the sort around that motivation from the handful of staff members that work on balance directly.
Don't get it wrong though, some staff members get very concerned, and I'm sure their own bias gets involved, and how they express that interpersonally might not translate over to their official position or duties. Regardless, the answers to "why are we losing so bad" comes down to the same factors that Order faced over the summer. What we've noticed during the shift from Destro to Order dominance was not a result of class balance, but rather a migration of organized players from Destro to Order. As well as an uptick in population from the Twitch events, which included some old players returning. Population was trending upward despite Destro losing, which tells us the state of the realm doesn't matter as much as constant live events to keep things fresh. Players are responsible to pull their realm out of the gutter. If you need inspiration from a balance change to do so, that's great. We're going to keep slowly rolling them out, but it's unlikely going to be in response to RvR win/loss records. Balance isn't a tool that strongly affects realm-wide outcomes, and using it as such a tool is unlikely to have desired results.
There is a skill that needs to be learned when it comes to large scale PvP games. You need to learn how to lose as a realm, and find ways to enjoy it. There's a great lot of small success you can have while losing in the grand scheme of things. AAO is very generous with the extra RR/XP. Losing as a realm is a great time to level up new classes if you can't find small battlefield wins. Real-world morale about losing is infectious, and it will drag down people around you if you can't get a grip on it. If you really expect to start winning, as a realm, you need to be supportive and inspiring at the very start. Tell the negativity to bugger off, kick the persistent whiners from your warbands, find the small victories to get your morale pumped up. Leading warbands is work, but if you're that concerned about winning as a realm then it's a job for you.