“Devs don't bother trying to shift RvR outcomes and your assumption why it shifted from Destro to Order is flawed if you feel Devs are responsible or complicit in changing the course/tactics/attitudes of several hundred players.“
This does not seem to match the history of changes that have directly or indirectly resulted in city 50/50 results .
Changes that have happened recently that affected the results as far as game changes have been underlined by changes that overall negatively affected Destro .
Just a few (not saying these should or should not be changed )
Dok heal debuff nerf
Moral nerf
Winds nerf
Choppa nerf
Pet buff (more players on order play pet classes)
Those changes have significantly affected Destro /order balance , this is on top of the concrete situation that even with those tools as they were, organised WB vs organised WB was a very close and tuff fight on both sides without a fixed outcome. Remember that this was the era of organised warband dueling, this is gone now.
At that time, order posters justified thier raw power advantage to Destro morals and some weird abilities (those above) siting them as Destro win condition. All those Destro win conditions were nerfed while orders were not. This was before even order learnt to run slayer trains.
This leave the space open to consider this will have two fold effect, Destro lose enthusiasm , stop playing as much or swap side, As well us the reduced killing power of Destro leads to current state in forts.
Fort Tracker One Week In
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- JarlBerzirk
- Posts: 162
Re: Fort Tracker One Week In
All I'm going to say is...when Gorbane who played the game diligently for a long time on destro, tried explaining to the dev team that there really wasn't a balance issue and the main problem was order's lack of coordination, and they chose to ignore him anyway and buff order several times? I knew it was going to go downhill from there. But that's okay. If our only instructions from here on out are to "get gud" (laughable i know, but that's all we're getting) Without any sort of balance help then f it. We'll get gud then. Because we so love this game that we can't stop playing despite the obvious shortcomings. But what happens if destro gets gud again, will order begin crying again for more nerfs and buffs? Is this doomed to be a viscious cycle? I sure hope not.
Re: Fort Tracker One Week In
What you're saying might make sense if there was a way to prepare in advance for forts and to really organize. The reality of forts is that you don't know when they will occur, you don't know who will get in when they occur, and you once they do occur you have 5 mins to organize, adjust your build (only career bc there is no renown trainer in fort), and come up with a plan to defend.hammerhead wrote: Sun Nov 01, 2020 7:55 am It seems to me that many have become hostages of the euphoria of easy victories. I know this from myself because I am a jogger and sometimes when you cannot reach the already mastered results you plunge into despondency and despair. In general, there are two extremes, one is when there are two very confrontation between two identical groups that can last an hour until your fingers ache. And the second is when you either have a numerical superiority or you are organized and simply by coordinating in your voice you can easily wipe the crowd. And thankfully, RoR has all kinds of content to suit every playstyle. You can run solo with a zerg, you can be a semi-organized pug and can coordinate via chat. You can be an elite guild group or be part of a group of 6 shamans who like to pull my IB's beard on the way to the keep.
This topic (may the author forgive me) doesn't seem to make sense to me because the Fort itself is not the goal. And in many ways they are made in such a way as to prevent players from progressing very quickly and overheating. But if you aim to take exactly the Fort, it seems to me that there is nothing artificially created against it. You have a talent calculator, there are classes to make the correct composition, there is room for theory and practice. And this is just in the spirit of RoR. Because the War never ends. Waaagh!
Re: Fort Tracker One Week In
Schweedy wrote: Sun Nov 01, 2020 6:55 am
Maybe this Fort Tracker (however unofficial or skewed it may be) could serve as a catalyst for further testing among the new and old crowds? This thread has the most views in the General Discussion out of all the threads created within it for the month of October (I went back like 3-4 pages).
Nice post. I enjoyed your writing.
Can I ask why you describe it as possibly being skewed? I welcome you to fact check it and to keep your own numbers if you believe in some way that I'm trying to manipulate the results. I thank you for recognizing that this has stirred a lot of discussion within the community because that was exactly what I was trying to do. The replies in this thread show the passion and love people have for this game, and at the end of the day we wall just want it to be the best game it can be. I assure you the numbers are accurate (always room for accidental human error) and I'm just trying to get some data out as there are no official numbers being presented. I know the team is small and volunteer and maybe asking them to put out official numbers is just a reach too far. I'm happy to offer my services to the dev team in helping put out stats if they want it.
Re: Fort Tracker One Week In
The only significant nerf which affected Destro more than Order was morale nerf , and anyone played during that time who is even half reasonable knows that it was a positive change for City balance. Morale bomb was a brainless easymode iwin button.
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
How could it possibly be balanced that by far the most powerful attacks which have the potential to wipe whole warbands in one go be available to one side before the other 100% of the time?
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
How could it possibly be balanced that by far the most powerful attacks which have the potential to wipe whole warbands in one go be available to one side before the other 100% of the time?
Re: Fort Tracker One Week In
Seeing what you wrote it seems clear to me you were not in a comptative guild doing 24vs24 and have little clue why competive Destro guild can not be bothered to log in on Destro.Gurf wrote: Sun Nov 01, 2020 1:33 pm The only significant nerf which affected Destro more than Order was morale nerf , and anyone played during that time who is even half reasonable knows that it was a positive change for City balance. Morale bomb was a brainless easymode iwin button.
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
Without these competitive guilds and WB vs WB balance there won’t be , there is not realm balance as pugs or semi pugs follow these groups and they are what is needed to break the back of the enemy on both sides.
P.S. just to be clear moral nerf probably was a good thing, however when balance WB s WB is including this then something should be done to readjust things to maintain balance , same with Choppa “fix” where it moved mele damage to slayer side. It’s common sense that if you have to adjust something cos it’s not desired sucks look at the consequence to balance
Re: Fort Tracker One Week In
Guilds quit after time just through boredom, just like the last Hardcore Order guild Line by Line quit around the same time. Many easymode players also quit when their 75% win rate iwin button is taken away because they want an easy game rather than one they have to work at.Acidic wrote: Sun Nov 01, 2020 1:40 pmSeeing what you wrote it seems clear to me you were not in a comptative guild doing 24vs24 and have little clue why competive Destro guild can not be bothered to log in on Destro.Gurf wrote: Sun Nov 01, 2020 1:33 pm The only significant nerf which affected Destro more than Order was morale nerf , and anyone played during that time who is even half reasonable knows that it was a positive change for City balance. Morale bomb was a brainless easymode iwin button.
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
Without these competitive guilds and WB vs WB balance there won’t be , there is not realm balance as pugs or semi pugs follow these groups and they are what is needed to break the back of the enemy on both sides.
P.S. just to be clear moral nerf probably was a good thing, however when balance WB s WB is including this then something should be done to readjust things to maintain balance , same with Choppa “fix” where it moved mele damage to slayer side. It’s common sense that if you have to adjust something cos it’s not desired sucks look at the consequence to balance
Re: Fort Tracker One Week In
Rampage?
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Re: Fort Tracker One Week In
The bias man...Gurf wrote: Sun Nov 01, 2020 2:14 pmGuilds quit after time just through boredom, just like the last Hardcore Order guild Line by Line quit around the same time. Many easymode players also quit when their 75% win rate iwin button is taken away because they want an easy game rather than one they have to work at.Acidic wrote: Sun Nov 01, 2020 1:40 pmSeeing what you wrote it seems clear to me you were not in a comptative guild doing 24vs24 and have little clue why competive Destro guild can not be bothered to log in on Destro.Gurf wrote: Sun Nov 01, 2020 1:33 pm The only significant nerf which affected Destro more than Order was morale nerf , and anyone played during that time who is even half reasonable knows that it was a positive change for City balance. Morale bomb was a brainless easymode iwin button.
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
Without these competitive guilds and WB vs WB balance there won’t be , there is not realm balance as pugs or semi pugs follow these groups and they are what is needed to break the back of the enemy on both sides.
P.S. just to be clear moral nerf probably was a good thing, however when balance WB s WB is including this then something should be done to readjust things to maintain balance , same with Choppa “fix” where it moved mele damage to slayer side. It’s common sense that if you have to adjust something cos it’s not desired sucks look at the consequence to balance
Re: Fort Tracker One Week In
As said I doubt u have a clue.Gurf wrote: Sun Nov 01, 2020 2:14 pmGuilds quit after time just through boredom, just like the last Hardcore Order guild Line by Line quit around the same time. Many easymode players also quit when their 75% win rate iwin button is taken away because they want an easy game rather than one they have to work at.Acidic wrote: Sun Nov 01, 2020 1:40 pmSeeing what you wrote it seems clear to me you were not in a comptative guild doing 24vs24 and have little clue why competive Destro guild can not be bothered to log in on Destro.Gurf wrote: Sun Nov 01, 2020 1:33 pm The only significant nerf which affected Destro more than Order was morale nerf , and anyone played during that time who is even half reasonable knows that it was a positive change for City balance. Morale bomb was a brainless easymode iwin button.
After morale nerf it meant organised Warbands needed to do tactics like create single target healer hunting groups and assist groups so that the pressure from morale drop is still effective, I don't know how anyone can argue that wasn't good for encouraging more skilful team play and varied tactics.
While outside of city morale nerf in orvr affected both sides equally.
Without these competitive guilds and WB vs WB balance there won’t be , there is not realm balance as pugs or semi pugs follow these groups and they are what is needed to break the back of the enemy on both sides.
P.S. just to be clear moral nerf probably was a good thing, however when balance WB s WB is including this then something should be done to readjust things to maintain balance , same with Choppa “fix” where it moved mele damage to slayer side. It’s common sense that if you have to adjust something cos it’s not desired sucks look at the consequence to balance
Looked at your join date, mid June this year.
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