Patch Notes 05/11/2020

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Ugle
Posts: 590

Re: Patch Notes 05/11/2020

Post#61 » Thu Nov 05, 2020 2:31 pm

Zilas wrote: Thu Nov 05, 2020 2:24 pm the Sorc's dmg dots are curse skills.
The patch will result in each debuff on the order side being constantly cleaned. So the abilities from Path of Calamity tree are completely destroyed.
Only 3 spells with 1-3 sec casttime remain.
In addition there is also the knight change.
Consider yourself a roadkill on the path of the greater good of your realm lol
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Wam
Posts: 807

Re: Patch Notes 05/11/2020

Post#62 » Thu Nov 05, 2020 2:35 pm

JarlBerzirk wrote: Thu Nov 05, 2020 2:11 pm
Wam wrote: Thu Nov 05, 2020 2:09 pm
JarlBerzirk wrote: Thu Nov 05, 2020 2:08 pm Amazing patch! Thanks dev team for all your hard work!
do you main a chosen? :lol:
Nope. Just always appreciative of the work of the unpayed dev team to keep this game going. Unlike 95% of players on this server.
I appreciate also... that's why i raise red flag to increase awareness of game breaking change, people just show it in different ways. We are testers, this change sets off all the alarm bells. Somethings you can roll with and bring some attention too for tweaking, this is a change beyond that... so its better to play with it instead of against, if you lose just because of this change will leave bitter taste.

will have to play destro and show how broken it is until it gets fixed 8-)

Was recently showing how destro have no problem in forts despite all the hyperboil because of recent destro tears and doom mongering that go on... so don't understand why they needed this boosting.
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Freerider
Posts: 16

Re: Patch Notes 05/11/2020

Post#63 » Thu Nov 05, 2020 2:36 pm

GamesBond wrote: Thu Nov 05, 2020 12:55 pm If the balance team sees there's a need, any change could be reverted/adjusted, please keep that in mind. First, let's all see how it goes and be patient while everyone gathers data.
This is one of those ocassions where an explanation about the origins and reasons of this change would save you a lot of salt.

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Ramlaen
Posts: 201

Re: Patch Notes 05/11/2020

Post#64 » Thu Nov 05, 2020 2:37 pm

"Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed."

25% is waaaaaaaay too much
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Toshutkidup
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Re: Patch Notes 05/11/2020

Post#65 » Thu Nov 05, 2020 2:38 pm

giogregorio wrote: Thu Nov 05, 2020 2:14 pm How can you just casually give flat -25% crit debuff when most players only has 25-30% crit? :lol:
Wish I had 25%, I’m rockin a 15%
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geezereur
Posts: 665

Re: Patch Notes 05/11/2020

Post#66 » Thu Nov 05, 2020 2:38 pm

10% would be enough 25 is to much.

Flon
Posts: 13

Re: Patch Notes 05/11/2020

Post#67 » Thu Nov 05, 2020 2:39 pm

Imagine RoR class balance changes would be like:

https://www.youtube.com/watch?v=wz-PtEJEaqY

lyncher12
Posts: 542

Re: Patch Notes 05/11/2020

Post#68 » Thu Nov 05, 2020 2:40 pm

all of the people whining about chosen have one thing in common and it will blow your mind

are you ready?

they defend forts. the lowest skill gameplay imaginable.

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Alucard2010
Posts: 91

Re: Patch Notes 05/11/2020

Post#69 » Thu Nov 05, 2020 2:41 pm

Chosen:
Seriously a FLAT 25% w/ no ICD? Does it proc off dot crits as well? Literally going to be 100% uptime and you do realize that NONE of the other crit buffs/debuffs exceed 10%? You're literally taking a 45 reknown point crit chance 14% and negating it entirely for every dps class on order.

Knight:
SERIOUSLY GUYS....Runefang stats went DOWN again to 128?? From 240->160->128? What you didn't think we would notice? Forgot to include this in the patch notes as well?

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Wam
Posts: 807

Re: Patch Notes 05/11/2020

Post#70 » Thu Nov 05, 2020 2:43 pm

Ramlaen wrote: Thu Nov 05, 2020 2:37 pm "Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed."

25% is waaaaaaaay too much
when sov proc's give you 7% + crit rate

dirty tricks can give you 5% + crit rate to party only

this gives you -25% crit rate to everyone...

Dirty tricks got nerfed from 10% because it was too OP

there is a big disparity in the difference.

So if 10% to party was deemed OVERPOWERED and never reverted... what is MINUS 25% TO EVERYONE worthy of being called besides game breaking?
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