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Patch Notes 05/11/2020

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Twick
Posts: 37

Re: Patch Notes 05/11/2020

Post#151 » Thu Nov 05, 2020 5:57 pm

forsa wrote: Thu Nov 05, 2020 5:56 pm
Secrets wrote: Thu Nov 05, 2020 5:28 pm - 20% on 100 hate/fury, and they can also buff their dark protector / oath buddy by 20%
- absorb does provide crit immunity until the absorb is off.
- damage reduction weighs higher than crit reduction, as damage is applied regardless of crit. also, Raking Talons is 100% uptime, Chosen's reactive ability is not.
- I actually think the crit damage liniment is busted right now. Need to check getstats for it next time I am ingame.
- Hardy Concession is a good point - however, full Hardy Concession means you also aren't dealing damage in return. HC is 15% reduced damage. 10% crit reduction is about 4.4% damage reduction if in a situation where you're always dealing damage.
Crits increase damage by 35% to 55% in a range - so 15% damage reduction from HC isn't too much if you're critting, but it's still significant. Also, remember - getting dodge/disrupted/blocked/parried means the debuff isn't applying. You need to make contact to apply the debuff, and it can be cleansed.

I think the ability having a per-person ICD would be much better - ie; every 10s, the ability can be applied again, lasts for 10s, once cleansed it can no longer apply to that target again until the ICD is up.
-20 is still not 25%
-scuseme
Image

-if sm spams DT, he cannot use WW, BS, DS - and it hinders dps output. even if it is spammed its far from 100% uptime due to need for target.
-it works ok and grants regen.
-What dmg output? you can go with ch barehanded and GUARDED by another tank (bg or bo or whatever, all deal good damage) and provide outrageous debuff to enemy dd.

It should mirror KN tactic and provide 5% anticrit on block to party, then its ok and balanced


This is the way

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Wam
Posts: 807

Re: Patch Notes 05/11/2020

Post#152 » Thu Nov 05, 2020 6:00 pm

zij83 wrote: Thu Nov 05, 2020 4:24 pm
Wam wrote: Thu Nov 05, 2020 2:35 pm
JarlBerzirk wrote: Thu Nov 05, 2020 2:11 pm

Nope. Just always appreciative of the work of the unpayed dev team to keep this game going. Unlike 95% of players on this server.
I appreciate also... that's why i raise red flag to increase awareness of game breaking change, people just show it in different ways. We are testers, this change sets off all the alarm bells. Somethings you can roll with and bring some attention too for tweaking, this is a change beyond that... so its better to play with it instead of against, if you lose just because of this change will leave bitter taste.

will have to play destro and show how broken it is until it gets fixed 8-)

Was recently showing how destro have no problem in forts despite all the hyperboil because of recent destro tears and doom mongering that go on... so don't understand why they needed this boosting.
So when destro says there's a problem it's destro tears, but when a change is made that you haven't even experienced yet to do something about the destro fort defense rate it's OP and the devs have lost their mind. I will again correct the record for you since you seem intent to lie and push a narrative that you are a god that just shows destro how its done. You did not prove anything, you assisted in winning a fort attack which is something destro already does around 50% of the time. It's clear from your remarks on these forums that no argument you make for order or against destro can be taken in good faith. I will however help you out with something today. Hyperbole. That's how it's spelled.
hahaha you are too funny and think what you want mate

there is a difference between fabricated problem in the mindset(whinge mentality), and real problem in the actual balance... Mate i do not need to push any narrative, i just speak from my own personal experience, and if it varies from yours then thats how it is. I call things how i see them, and i dont have allegiance or "bias" like you obviously to do (to destro) to one faction or other... because if a game breaking balance like this is pushed through i will just refuse to play the side which is nerfed and play the side which is buffed to show how broken it is... when things are reverted and balance restored then I can pick and choose, either for aao, gearing x y z or potentially better fights.

Destro throw forts, they passively sit in the floor above, let the lord die 100-0% without pushing down despite having morales... then say there is a problem with defending? haha yeah there is, the mindset of people like you is the problem with defending thinking its impossible that the big bad order boogeyman is going to get them... there are not that many strong guilds on order bar few exceptions and the ones that are barely push forts, its most pug / guild lite on order pushing forts... they ain't that hard to stop, but if you stop them then you do not get city... and destro want city for shiny loots... that is how it is, hence why GM's had to mute outspoken throwers on destro side many times, that culture was alot less on order side.

Also if we was on destro and fmj on primetime, you really think defensive forts would be happening? hahaha no... unless serverly outnumbured and even then if we was full wb and fmj was 2 full wb in same fort... it would need something special from order to a) get to fort b) take that fort... even when we are smaller number and less min maxed we can still give order a bad time.

-25% chance to be crit to everyone is very extreme hence why the massive reaction, and why someone like me needs to be outspoken to give feedback. Many minor issues i am silent on one way or the other.

If kotbs had something similar i would bring attention to it just the same... because it breaks the game and that is not healthy for the server... from someone who swapped sides due to dead order population and helped propped it up, i did for "action" and health of server even though it requires way more effort to min max on large scale both sides... so yeah please come at me with more of that bias agenda just because we have different opinions.

I have 80's both side, full sov both side... hundreds of thousands of kills when i lead on destro for years and thats just my chosen... and you think i am anti destro lmao you couldn't make it up. Destro is my guilds natural home, but you know with lack of competition and LBL collapse in summer meant someone had to fill the void... when you arrive with a proper warband and enemy leaves within a hour and you have 3 hour raid planned it gets pretty boring and with the lockout system screwing guilds who want to chase fights more than in the past it becomes tedious to swap back and forth mid raid.

Just because you have learn to play issues and struggle in forts, doesnt mean its a balance issue so stop acting like it is. You constantly go on and on about it ad nauseam. I see less complaints about forts when we swap sides and push 2 cities this week... 100% success rate btw but whose counting :lol: issue is players in fort and usually weak compo/mentality and skill level. (the people who afk after 1 wipe)
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Glorian
Posts: 5004

Re: Patch Notes 05/11/2020

Post#153 » Thu Nov 05, 2020 6:11 pm

ReturnOfReckoning wrote: Thu Nov 05, 2020 11:15 am [Fortresses]
During Stage 3 there's now four flyers available for the attackers that will fly you up to the third or fourth floor (random).
These can be used to also attack the defenders from the top, and threaten ranged DPS on the walls. As there's only four available, the attackers will have to use them wisely to be be able to build a foothold on the upper floors and not just arrive one by one and get killed by the defenders.
....
Finaly something to do for the Snipersquad at a Fort defense. ;)

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Twick
Posts: 37

Re: Patch Notes 05/11/2020

Post#154 » Thu Nov 05, 2020 6:13 pm

Wam wrote: Thu Nov 05, 2020 6:00 pm
zij83 wrote: Thu Nov 05, 2020 4:24 pm
Wam wrote: Thu Nov 05, 2020 2:35 pm

I appreciate also... that's why i raise red flag to increase awareness of game breaking change, people just show it in different ways. We are testers, this change sets off all the alarm bells. Somethings you can roll with and bring some attention too for tweaking, this is a change beyond that... so its better to play with it instead of against, if you lose just because of this change will leave bitter taste.

will have to play destro and show how broken it is until it gets fixed 8-)

Was recently showing how destro have no problem in forts despite all the hyperboil because of recent destro tears and doom mongering that go on... so don't understand why they needed this boosting.
So when destro says there's a problem it's destro tears, but when a change is made that you haven't even experienced yet to do something about the destro fort defense rate it's OP and the devs have lost their mind. I will again correct the record for you since you seem intent to lie and push a narrative that you are a god that just shows destro how its done. You did not prove anything, you assisted in winning a fort attack which is something destro already does around 50% of the time. It's clear from your remarks on these forums that no argument you make for order or against destro can be taken in good faith. I will however help you out with something today. Hyperbole. That's how it's spelled.
hahaha you are too funny and think what you want mate

there is a difference between fabricated problem in the mindset(whinge mentality), and real problem in the actual balance... Mate i do not need to push any narrative, i just speak from my own personal experience, and if it varies from yours then thats how it is. I call things how i see them, and i dont have allegiance or "bias" like you obviously to do (to destro) to one faction or other... because if a game breaking balance like this is pushed through i will just refuse to play the side which is nerfed and play the side which is buffed to show how broken it is... when things are reverted and balance restored then I can pick and choose, either for aao, gearing x y z or potentially better fights.

Destro throw forts, they passively sit in the floor above, let the lord die 100-0% without pushing down despite having morales... then say there is a problem with defending? haha yeah there is, the mindset of people like you is the problem with defending thinking its impossible that the big bad order boogeyman is going to get them... there are not that many strong guilds on order bar few exceptions and the ones that are barely push forts, its most pug / guild lite on order pushing forts... they ain't that hard to stop, but if you stop them then you do not get city... and destro want city for shiny loots... that is how it is, hence why GM's had to mute outspoken throwers on destro side many times, that culture was alot less on order side.

Also if we was on destro and fmj on primetime, you really think defensive forts would be happening? hahaha no... unless serverly outnumbured and even then if we was full wb and fmj was 2 full wb in same fort... it would need something special from order to a) get to fort b) take that fort... even when we are smaller number and less min maxed we can still give order a bad time.

-25% chance to be crit to everyone is very extreme hence why the massive reaction, and why someone like me needs to be outspoken to give feedback. Many minor issues i am silent on one way or the other.

If kotbs had something similar i would bring attention to it just the same... because it breaks the game and that is not healthy for the server... from someone who swapped sides due to dead order population and helped propped it up, i did for "action" and health of server even though it requires way more effort to min max on large scale both sides... so yeah please come at me with more of that bias agenda just because we have different opinions.

I have 80's both side, full sov both side... hundreds of thousands of kills when i lead on destro for years and thats just my chosen... and you think i am anti destro lmao you couldn't make it up. Destro is my guilds natural home, but you know with lack of competition and LBL collapse in summer meant someone had to fill the void... when you arrive with a proper warband and enemy leaves within a hour and you have 3 hour raid planned it gets pretty boring and with the lockout system screwing guilds who want to chase fights more than in the past it becomes tedious to swap back and forth mid raid.

Just because you have learn to play issues and struggle in forts, doesnt mean its a balance issue so stop acting like it is. You constantly go on and on about it ad nauseam. I see less complaints about forts when we swap sides and push 2 cities this week... 100% success rate btw but whose counting :lol: issue is players in fort and usually weak compo/mentality and skill level. (the people who afk after 1 wipe)
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Zxul
Posts: 1890

Re: Patch Notes 05/11/2020

Post#155 » Thu Nov 05, 2020 6:16 pm

Gurf wrote: Thu Nov 05, 2020 5:53 pm
Spoiler:
Zxul wrote: Thu Nov 05, 2020 5:25 pm
Gurf wrote: Thu Nov 05, 2020 4:59 pm There isn't really such a thing as a Glass Cannon Chosen in this case, he won't have much parry or block but can very easily get over 1k toughnes and wounds, heavy armour, plus the tactic itself removes the need for Futile Strikes so they only take the occasional crit without having to spend all that rr to get it, which then frees up a whole load of rr to spend on other things. Plus you only need a couple in an entire warband to have the desired effect
Lol. 1 k toughness without FS doesn't does much, armor does nothing vs magical (or slayer). "removes the need for Futile Strikes so they only take the occasional crit"- loool, instant crit spam by all rdps in the area sure isn't an occasional crit. "frees up a whole load of rr to spend on other things"- which ones exactly, since to make use of the tactic chosen can't spec avoidances or FS?

"Plus you only need a couple in an entire warband to have the desired effect"- I am really curious just what was the logical chain that lead you to think that typing this one is a fine idea. Plz enlighten me. Since chosen in spec where he can make use of this tactic needs guard- enlighten me, plz explain how a wb can spare "a couple" of guards, while still having the dps guarded?
As already mentioned you only likely get Crit once every 10 seconds by a player, so there is no need for FS as there is no burst damage
You wouldn't need to guard the Chosen as you most probably want them to be crit
You think a Chosen with heavy armour, 1200 toughness over 10k wounds is going to go down without a succession of Crits?
You only need a few in a Warband because if you haven't noticed most warband v warband fights are about aoe damage, most aoe hits a large amount of people, so you only need a few to basically debuff anyone throwing around aoe in your Warbands direction, not that hard to work out is it?
On my WE I have pretty much no crit, but quite a bit of armor pen (not slayer lvl of armor pen though). On my magus, I got pretty much no crit as well. Funnily enough, I can kill tanks just fine on both.

"You wouldn't need to guard the Chosen as you most probably want them to be crit"- lol, let me explain you how the guard works. Guarded target is not critted less- the dmg taken from crits is just split between guarded target and the guard provider.

"You think a Chosen with heavy armour, 1200 toughness over 10k wounds is going to go down without a succession of Crits? "- vs just say bw aoe spam? Very much so without avoidances, which he can't have.

"You only need a few in a Warband because if you haven't noticed most warband v warband fights are about aoe damage, most aoe hits a large amount of people, so you only need a few to basically debuff anyone throwing around aoe in your Warbands direction, not that hard to work out is it?"- let me spell it out in short words for you, maybe it will be easier. NEW TACTIC CHOSEN- IT HURTS NOW, GIMMI GUARD. NO GUARD CHOPPA- CHOPPA DOES BOOOMMMMM
CountTalabecland wrote: Thu Nov 05, 2020 5:55 pm
Spoiler:
Zxul wrote: Thu Nov 05, 2020 4:29 pm Thank you everyone, reading this thread has been the most time I had on forums for a while.

Now. lets read it again:

- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10 seconds." This curse can be cleansed.

So for it to work, 3 things need to happen:

1. Chosen needs to be crit- so for tactic to have a reasonable chance to go off, chosen needs to drop FS/Flawless Armor, to get a high chance to be crit.
2. "Any time you receive critical damage"- if the hit is parried/disrupted/blocked, no dmg, so need to skip renown avoidance as well.
3. No crit dmg if base hit is absorbed- so no absorb as well.

In other words, for this tactic to have a noticeable effect, chosen needs to spec absolutely glass canon, and then whoever heals him needs to make sure no absorb is used.
If you read a combat log during a zerg fight, there's plenty of crits coming from some AoE regardless of a anti-crit build. Anti-crit helps DPS from chain-critting your 10k wounds away, but you still get crit quite a lot relative to how freaking often this new tactic will be triggering. A choppa/Slayer will have 3-4 abilities hitting a target at the same time, if any of those crits once, boom no more crit.
Chosen snb tank has, at very base, 70% parry (renown+ability+tactic), and also 65% dodge/disr (renown+HTL). From having tanks- there are very few crits which actually slip past those, past crit immunity, and past zealot absorb. All of those will need to be removed, or the tactic won't be worth the tactic slot.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

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Dekata
Posts: 38

Re: Patch Notes 05/11/2020

Post#156 » Thu Nov 05, 2020 6:20 pm

- Corruptive Power effect changed from "All Path of Corruption abilities now cost 35% fewer action points." to "Any time you receive critical damage, the attacker is cursed and their chance to critically hit is reduced by 25% for 10."

Is it joke?

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vanbuinen77
Posts: 328

Re: Patch Notes 05/11/2020

Post#157 » Thu Nov 05, 2020 6:25 pm

The buff to chosens is fine.

After testing today, its only decent in 1vs1 or 6man.

In wb fight you melt so fast with 10+ people all critting on their first hit.

Not that usefull.
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mufinka1234
Posts: 5

Re: Patch Notes 05/11/2020

Post#158 » Thu Nov 05, 2020 6:32 pm

bravo good job DEV, with one move you destroyed the whole dps on the order side
keep it going

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Alubert
Posts: 506

Re: Patch Notes 05/11/2020

Post#159 » Thu Nov 05, 2020 6:46 pm

Yes, as i said before 25% anti crit is too strong. Devs should change to 15-20% or change thing that proc tact. Not on crit on chosen but when chosen crit someone.
And for all this mdps. Its your problem that u stack WS not crit. Dps with less then 30%+ crit chance is a *****dps even with 1000 WS.
But i know u like empty numbers spamming aoe on tanks too u feel u doing dmg with high WS.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

penagos22
Posts: 176

Re: Patch Notes 05/11/2020

Post#160 » Thu Nov 05, 2020 6:51 pm

RIP Guilty Soul, lets roll salvation then.

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