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Patch Notes 05/11/2020

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Koha
Posts: 178

Re: Patch Notes 05/11/2020

Post#161 » Thu Nov 05, 2020 7:11 pm

forsa wrote: Thu Nov 05, 2020 4:57 pm
Secrets wrote: Thu Nov 05, 2020 4:47 pm We're gauging reactions to people playing the patch before making any changes.

To be clear:
-There's other classes that have this tactic, though not on a defensive reaction. Of note:
* IB/BG have a 25% crit reduction
* Sacrifices Rewarded can prevent crits entirely via absorb on a defensive ability
* Raking Talons (Path of Vaul) which increases damage taken
* Overpowered Swings which increases chance to be crit for an enemy
- The Chosen must be COMPLETELY glass cannon for this to work well. If they avoid damage, it doesn't apply. If they get crit, it hurts. Toughness would be the only benefit for this build, and toughness really works best with chance to be crit reduction.
Anyone who plays a tank knows what it feels like to have 0% chance to be crit reduction, and it's painful to say the least.

I think 25% is far too much, and I let dalen know as much. He agrees, and it's likely this will be changed to 10% to match arcing swings' tactic in a hotfix before the weekend.

I think we'll observe with it at 10% until the next patch, and then adjust to 5% as needed.

I still think it needs an ICD (it's incredibly powerful) but I am reserving judgement for now.
*afaik its 20% on 100 hate, st, 5 sec kd
*afaik absorb does not provide crit immunity waaay long ago
*RT reduce damage for 4 (four) sec, requires 3 stance and target to hit. You prob meant Lingering Intimidation - st,5 cd, -25% crit on target, 2 stance?
* 10% in 30ft aoe cone, target should not parry attack, mirrored to BG as skill
-There is a - crit dmg limi, als0 Ch can just go full Hardy Concession + tough + hp
Also it works on all targets hitting ch due to no icd.
This...
Passive + no ICD + 25%....
Even a tanky chosen is getting enough crits in a aoe pool

If you lower it at 5% it will not affect that much players but it will still be a unique tactic in the game, making chosen the best tank for melee train in the game... Was it needed ?

Nerf crit tactics on ranged dps :
  • Destro will complain a bit less about rdps funnel
  • Order will happily discover they have melee dps in their faction
  • Win-win change = perfect patch
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

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Cadien
Posts: 21

Re: Patch Notes 05/11/2020

Post#162 » Thu Nov 05, 2020 7:14 pm

The funny thing is that the Chosen change took focus away from what should have been the bigger part of the patch: Fortress Airlines.

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diedrake
Posts: 411

Re: Patch Notes 05/11/2020

Post#163 » Thu Nov 05, 2020 7:18 pm

I believe the tactic should be based on a certain attack like how raking talons is. As is even if nerfed to 10% thats still a constant 100% up time to all dps no matter the distance of the attacker.

Or give an order tank that same tactic sense peeps want "mirrored" classes.

Just looking on paper the change does seem op but honestly havent tested yet. My two cents on the change
Fenaal- SM 40/84
Fanaal- CH 40/7x

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JarlBerzirk
Posts: 162

Re: Patch Notes 05/11/2020

Post#164 » Thu Nov 05, 2020 7:21 pm

vanbuinen77 wrote: Thu Nov 05, 2020 6:25 pm The buff to chosens is fine.

After testing today, its only decent in 1vs1 or 6man.

In wb fight you melt so fast with 10+ people all critting on their first hit.

Not that usefull.
Thanks for actually testing and giving feedback instead of baby raging like 90% of people on the forums love to do. Every patch anymore the world is literally ending...

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Silodin
Posts: 57

Re: Patch Notes 05/11/2020

Post#165 » Thu Nov 05, 2020 7:24 pm

As a knight player: How did these changes slip trough the cracks lol.
As a chosen player: How did these changes slip trough the cracks lol.
<Not Good Enough> <NGE>
Silomon 40/80 Knight
Silodone 40/75 Chosen

Elemint
Posts: 258

Re: Patch Notes 05/11/2020

Post#166 » Thu Nov 05, 2020 7:30 pm

JarlBerzirk wrote: Thu Nov 05, 2020 7:21 pm Thanks for actually testing and giving feedback instead of baby raging like 90% of people on the forums love to do. Every patch anymore the world is literally ending...
It's true that people bitch about every change but there's changes and then there's changes. You have to be extremely out of touch, or not playing the game that much if you even consider this change remotely balanced - like people thinking it has "drawbacks" or requires a "change of playstyle"

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zij83
Posts: 129

Re: Patch Notes 05/11/2020

Post#167 » Thu Nov 05, 2020 7:31 pm

Wam wrote: Thu Nov 05, 2020 6:00 pm
zij83 wrote: Thu Nov 05, 2020 4:24 pm
Wam wrote: Thu Nov 05, 2020 2:35 pm

I appreciate also... that's why i raise red flag to increase awareness of game breaking change, people just show it in different ways. We are testers, this change sets off all the alarm bells. Somethings you can roll with and bring some attention too for tweaking, this is a change beyond that... so its better to play with it instead of against, if you lose just because of this change will leave bitter taste.

will have to play destro and show how broken it is until it gets fixed 8-)

Was recently showing how destro have no problem in forts despite all the hyperboil because of recent destro tears and doom mongering that go on... so don't understand why they needed this boosting.
So when destro says there's a problem it's destro tears, but when a change is made that you haven't even experienced yet to do something about the destro fort defense rate it's OP and the devs have lost their mind. I will again correct the record for you since you seem intent to lie and push a narrative that you are a god that just shows destro how its done. You did not prove anything, you assisted in winning a fort attack which is something destro already does around 50% of the time. It's clear from your remarks on these forums that no argument you make for order or against destro can be taken in good faith. I will however help you out with something today. Hyperbole. That's how it's spelled.
hahaha you are too funny and think what you want mate

there is a difference between fabricated problem in the mindset(whinge mentality), and real problem in the actual balance... Mate i do not need to push any narrative, i just speak from my own personal experience, and if it varies from yours then thats how it is. I call things how i see them, and i dont have allegiance or "bias" like you obviously to do (to destro) to one faction or other... because if a game breaking balance like this is pushed through i will just refuse to play the side which is nerfed and play the side which is buffed to show how broken it is... when things are reverted and balance restored then I can pick and choose, either for aao, gearing x y z or potentially better fights.

Destro throw forts, they passively sit in the floor above, let the lord die 100-0% without pushing down despite having morales... then say there is a problem with defending? haha yeah there is, the mindset of people like you is the problem with defending thinking its impossible that the big bad order boogeyman is going to get them... there are not that many strong guilds on order bar few exceptions and the ones that are barely push forts, its most pug / guild lite on order pushing forts... they ain't that hard to stop, but if you stop them then you do not get city... and destro want city for shiny loots... that is how it is, hence why GM's had to mute outspoken throwers on destro side many times, that culture was alot less on order side.

Also if we was on destro and fmj on primetime, you really think defensive forts would be happening? hahaha no... unless serverly outnumbured and even then if we was full wb and fmj was 2 full wb in same fort... it would need something special from order to a) get to fort b) take that fort... even when we are smaller number and less min maxed we can still give order a bad time.

-25% chance to be crit to everyone is very extreme hence why the massive reaction, and why someone like me needs to be outspoken to give feedback. Many minor issues i am silent on one way or the other.

If kotbs had something similar i would bring attention to it just the same... because it breaks the game and that is not healthy for the server... from someone who swapped sides due to dead order population and helped propped it up, i did for "action" and health of server even though it requires way more effort to min max on large scale both sides... so yeah please come at me with more of that bias agenda just because we have different opinions.

I have 80's both side, full sov both side... hundreds of thousands of kills when i lead on destro for years and thats just my chosen... and you think i am anti destro lmao you couldn't make it up. Destro is my guilds natural home, but you know with lack of competition and LBL collapse in summer meant someone had to fill the void... when you arrive with a proper warband and enemy leaves within a hour and you have 3 hour raid planned it gets pretty boring and with the lockout system screwing guilds who want to chase fights more than in the past it becomes tedious to swap back and forth mid raid.

Just because you have learn to play issues and struggle in forts, doesnt mean its a balance issue so stop acting like it is. You constantly go on and on about it ad nauseam. I see less complaints about forts when we swap sides and push 2 cities this week... 100% success rate btw but whose counting :lol: issue is players in fort and usually weak compo/mentality and skill level. (the people who afk after 1 wipe)
You really think you matter a lot don't you. How do you fit that head through fort doors? People like you make me want to vomit, it's bad enough I have to deal with people like you in life and then to think you would bring an attitude like that to a video game. How sad and fragile you must be to constantly talk yourself up like this.

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JarlBerzirk
Posts: 162

Re: Patch Notes 05/11/2020

Post#168 » Thu Nov 05, 2020 7:32 pm

Elemint wrote: Thu Nov 05, 2020 7:30 pm
JarlBerzirk wrote: Thu Nov 05, 2020 7:21 pm Thanks for actually testing and giving feedback instead of baby raging like 90% of people on the forums love to do. Every patch anymore the world is literally ending...
It's true that people bitch about every change but there's changes and then there's changes. You have to be extremely out of touch, or not playing the game that much if you even consider this change remotely balanced - like people thinking it has "drawbacks" or requires a "change of playstyle"
Have you tested it? Because that other dude has and said its not even that good...

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CeeJay89
Posts: 250

Re: Patch Notes 05/11/2020

Post#169 » Thu Nov 05, 2020 7:39 pm

JarlBerzirk wrote: Thu Nov 05, 2020 7:32 pm
Elemint wrote: Thu Nov 05, 2020 7:30 pm
JarlBerzirk wrote: Thu Nov 05, 2020 7:21 pm Thanks for actually testing and giving feedback instead of baby raging like 90% of people on the forums love to do. Every patch anymore the world is literally ending...
It's true that people bitch about every change but there's changes and then there's changes. You have to be extremely out of touch, or not playing the game that much if you even consider this change remotely balanced - like people thinking it has "drawbacks" or requires a "change of playstyle"
Have you tested it? Because that other dude has and said its not even that good...
People said T-man's Guardian WL was fine and not even that good, too. Can we have that back?

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JarlBerzirk
Posts: 162

Re: Patch Notes 05/11/2020

Post#170 » Thu Nov 05, 2020 7:41 pm

CeeJay89 wrote: Thu Nov 05, 2020 7:39 pm
JarlBerzirk wrote: Thu Nov 05, 2020 7:32 pm
Elemint wrote: Thu Nov 05, 2020 7:30 pm

It's true that people bitch about every change but there's changes and then there's changes. You have to be extremely out of touch, or not playing the game that much if you even consider this change remotely balanced - like people thinking it has "drawbacks" or requires a "change of playstyle"
Have you tested it? Because that other dude has and said its not even that good...
People said T-man's Guardian WL was fine and not even that good, too. Can we have that back?
Idk im not a Dev. Ask them. :D

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