This game needs serious changes for players that reach 40 in 2020

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wargrimnir
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Re: This game needs serious changes for players that reach 40 in 2020

Post#31 » Sat Nov 07, 2020 1:08 am

Dwarni wrote: Fri Nov 06, 2020 11:19 pm
And I know a lot of players that think the same and will probably stop playing because this painful grinding as fresh 40 just to be not farmed in under a second is not very fun at all.

But since I don't pay anything for that game and you invest a lot of free time in the development of this game I can understand that you do the things as you want.
We are painfully aware that a mature PvP oriented game is going to be difficult for new players to find their spot in, and that this will drive away casual players that feel the time investment to get established isn't worth it. However, that's what we are. Your sentiment isn't terribly uncommon. I would posit that the power difference from here and live was very much a consideration, and if you played the last year of live the power difference there was far worse. Most of the gear at ROR was intentionally rebalanced to be less of a sheer cliff when it comes to the power available, and a lot of wildly broken gear simply isn't present here. Conqueror level gear is a big step up when you first hit R40, it just takes a bit of time to acquire. It's an MMO at the end of the day, people who have time invested do so because there is power scaling and character development.

We don't have any plans to raise that floor, but you might be missing some of the alternatives as a fresh 40 that have been introduced here. Beastlord quests/set gear and the epic quest weapons are a good start. Dungeon gear isn't dependent on renown and only needs a proper group to complete, they're only gated by completion of the sets, and the difficulty doesn't scale much. Ch22 PQ's have a very good set called Onslaught, but you need to get into a warband that runs them. These are things you would learn from an established guild.

If you stick around, there's lots of people who attest to being able to quickly climb through various different methods and getting into end-game competitive gear takes several weeks but is far from impossible. The path most people find is getting into RvR where a coordinated group can choose their battles and contribute in ways that are closer to guaranteed rather than rolling the dice in the pug scen. There's no matchmaking there, if your team is bad then it's probably a loss. If your team is good, keeping up with them might make you the liability. It's definitely the hardest path to gearing up, but it needs to be as it's the most accessible. Scenarios are unique as it's the only form of gameplay that are click-button-get-content. Everything else requires prep, or a group, or just running around in RvR for a while before you get that payoff.
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Akalukz
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Re: This game needs serious changes for players that reach 40 in 2020

Post#32 » Sat Nov 07, 2020 1:56 am

Everything here is pretty much true. As is the fact that getting into decent gear (vanq) is extremely slow for most new players and is really discouraging. Medallions on flips / bags(gear or tokens) should go

RR40+ = Conq
RR50+ = Vanq

Allow officer / conq to be upconverted to vanquisher.

EDIT" Keep the CR 40 requirement to equip, but allow people to start gearing up earlier.
-= Agony =-

Clue
Posts: 8

Re: This game needs serious changes for players that reach 40 in 2020

Post#33 » Sat Nov 07, 2020 9:57 am

Wam wrote: Fri Nov 06, 2020 4:13 pm

You talk alot about group play but dont want to form one :lol:

I might have an error in my reasoning,... tell me if it's the case. BUT:

since the game matches rr xx with fresh 40's, theres simply no incentive to do so. unless its a group of rr70s with a welfare slot to fill. when i que solo for an szenario i have a chance to get matched with some solo queing high rr players. when i form a group, which will be most likely full of players at my own strength i just reduce the chances of a fair fight by a lot. why it will be a group at my own strength u may ask? cause if you have 5 rr70s you dont look for a rr45 wh to fill the gap. and even if they did,... the experience for me actually playing the game in this group will be just as miserable as if i qued solo and encounter a rr70 premade grp with my matched band of freshman. im not even strong enough to inflict any damage,... i'd be just dead weight to the group. the group might not mind. but me being the dead weight experiences,.. no fun, "no sense of acomplishment"(gotta love this buzzword),... just a shower of RP i contributed nothing towards earning it.

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Akalukz
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Re: This game needs serious changes for players that reach 40 in 2020

Post#34 » Sat Nov 07, 2020 1:28 pm

Clue wrote: Sat Nov 07, 2020 9:57 am
Wam wrote: Fri Nov 06, 2020 4:13 pm

You talk alot about group play but dont want to form one :lol:

I might have an error in my reasoning,... tell me if it's the case. BUT:

since the game matches rr xx with fresh 40's, theres simply no incentive to do so. unless its a group of rr70s with a welfare slot to fill. when i que solo for an szenario i have a chance to get matched with some solo queing high rr players. when i form a group, which will be most likely full of players at my own strength i just reduce the chances of a fair fight by a lot. why it will be a group at my own strength u may ask? cause if you have 5 rr70s you dont look for a rr45 wh to fill the gap. and even if they did,... the experience for me actually playing the game in this group will be just as miserable as if i qued solo and encounter a rr70 premade grp with my matched band of freshman. im not even strong enough to inflict any damage,... i'd be just dead weight to the group. the group might not mind. but me being the dead weight experiences,.. no fun, "no sense of acomplishment"(gotta love this buzzword),... just a shower of RP i contributed nothing towards earning it.

Yes and no on the last part. If you make a premade, chances are you will smoke the opponents if you guys are in coms and they are pugs. You can often see sub 40 groups doing well in ORvR taking advantage of com an the bolsters
-= Agony =-

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Kaelang
Posts: 1275

Re: This game needs serious changes for players that reach 40 in 2020

Post#35 » Sat Nov 07, 2020 2:15 pm

Clue wrote: Sat Nov 07, 2020 9:57 am
Wam wrote: Fri Nov 06, 2020 4:13 pm

You talk alot about group play but dont want to form one :lol:

I might have an error in my reasoning,... tell me if it's the case. BUT:

since the game matches rr xx with fresh 40's, theres simply no incentive to do so. unless its a group of rr70s with a welfare slot to fill. when i que solo for an szenario i have a chance to get matched with some solo queing high rr players. when i form a group, which will be most likely full of players at my own strength i just reduce the chances of a fair fight by a lot. why it will be a group at my own strength u may ask? cause if you have 5 rr70s you dont look for a rr45 wh to fill the gap. and even if they did,... the experience for me actually playing the game in this group will be just as miserable as if i qued solo and encounter a rr70 premade grp with my matched band of freshman. im not even strong enough to inflict any damage,... i'd be just dead weight to the group. the group might not mind. but me being the dead weight experiences,.. no fun, "no sense of acomplishment"(gotta love this buzzword),... just a shower of RP i contributed nothing towards earning it.
We're here again it seems.

This is an MMORPG, there will always be a sense of power creep, that's inevitable with the genre. I appreciate that you would like a system where queues are based on what gear you have / what your experience is, but this isn't standard for any MMORPG. It might be miserable for you gearing up, but that's unfortunate. Other people do it just fine, other people find workarounds (which have been suggested to you here), and other people continue to complain to the wind expecting us to swoop in and change the fundamentals of an MMORPG gear progression system. The latter are the ones who find themselves disappointed and frustrated.
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jughurta
Posts: 21

Re: This game needs serious changes for players that reach 40 in 2020

Post#36 » Sat Nov 07, 2020 2:54 pm

Akalukz wrote: Sat Nov 07, 2020 1:56 am Everything here is pretty much true. As is the fact that getting into decent gear (vanq) is extremely slow for most new players and is really discouraging. Medallions on flips / bags(gear or tokens) should go

RR40+ = Conq
RR50+ = Vanq

Allow officer / conq to be upconverted to vanquisher.

EDIT" Keep the CR 40 requirement to equip, but allow people to start gearing up earlier.
Play pve , pve have good set

marafado
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Re: This game needs serious changes for players that reach 40 in 2020

Post#37 » Sat Nov 07, 2020 2:58 pm

lol.wow !?
for the pros illl sugest sc2

ps: dont forget to visit griminir website and show some love ;p

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wargrimnir
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Re: This game needs serious changes for players that reach 40 in 2020

Post#38 » Sat Nov 07, 2020 7:36 pm

marafado wrote: Sat Nov 07, 2020 2:58 pm lol.wow !?
for the pros illl sugest sc2

ps: dont forget to visit griminir website and show some love ;p
Nothing good to read there. Rambling nonsense of an age past mostly.
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Sonnyblack04
Posts: 6

Re: This game needs serious changes for players that reach 40 in 2020

Post#39 » Mon Nov 09, 2020 8:12 am

Maybe we need more Double Renown Weekends to Catch Up with the High RR Players?

nuadarstark
Posts: 226

Re: This game needs serious changes for players that reach 40 in 2020

Post#40 » Mon Nov 09, 2020 9:47 am

Find yourself some friends, some support.

Fresh 40s experience is rough without guidance and help, especially after fun midtiers, and very often you have no idea what to do, where to start. A lot of guilds are now focusing on tightening their rosters for city groups, wbs, etc but there is still a lot of people out there accepting fresh people and helping them out.

Don't be afraid to fill that "welfare spot", it's very likely that the rest of the players in any particular group also were in that spot at some point. Try to study your class, the gearing process, the mechanics so you can make up with skill and dedication what you're lacking in gear. Sure you won't get into that high RR guild WB or city group, but that's fine. You're just starting out.
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