I honestly think it should be as miserable as it is for the attackers. But at least you can just sit in the safe little funnel as a defender and have the easier go at fort fight.Cadien wrote: Mon Nov 09, 2020 2:38 pm This is, I think, one of the more interesting points. Defending a fortress siege should be a complete positive for defenders. However, at a certain point there is a strong incentive in the opposite direction. So, even if your defense is qualitatively the best experience it can be - full of harrowing push defenses, last minute saves, and evenly-matched competition - there's still the sting at the end when you realize that you've just prevented yourself from getting into city. Then city comes at some awful time when everyone is asleep, so all of your effort remains unrewarded. It can be frustrating.
Successfully defending a fortress should be a wholly positive feeling.
Ditching Forts Mid-Siege
-
- Posts: 199
Re: Ditching Forts Mid-Siege
Ads
Re: Ditching Forts Mid-Siege
Forts are just as ugly as the cities themselves.
Luckily there are bags in the lakes now and we can all be happy that we could avoid the unpopular content if we just wanted to
Luckily there are bags in the lakes now and we can all be happy that we could avoid the unpopular content if we just wanted to

Like it Hard (Drakenwald)
...PVP, nothing else...
Re: Ditching Forts Mid-Siege
Destro have had it far to easy for far to long... any kind of effort seems to hard by the majority of the mindless Zergling player .. not all i might add some awesome destro players...
Order suffered for ages in cities and still do to a point, but i must say its got better,
you will always get people shout fix this, fix that , and yes in a game like this everyone has an opinion bias on side and class ect.
The devs work so hard to give us a platform to enjoy and have fun, its not always about shouting nerf! always wanting to have a easy win .. enjoy the game that is given to us for free ....
sometimes the game does not feel fair! .. 1v1 or zerg... sometimes its just not fair.. but neither is life.. just enjoy the game for what it is..
Order suffered for ages in cities and still do to a point, but i must say its got better,
you will always get people shout fix this, fix that , and yes in a game like this everyone has an opinion bias on side and class ect.
The devs work so hard to give us a platform to enjoy and have fun, its not always about shouting nerf! always wanting to have a easy win .. enjoy the game that is given to us for free ....
sometimes the game does not feel fair! .. 1v1 or zerg... sometimes its just not fair.. but neither is life.. just enjoy the game for what it is..
given up trying to play the good guys!
Re: Ditching Forts Mid-Siege
Its called leech more renown.When capping/defending a couple of flags / throwing an aoe fire pots gives you enough contribution to get the same renown as partecipating in the full fort the choice is easy.Get enough contri in one fort and jump to another fort and if a third opens up jump to that too.And no I'm not telling people to throw fort.

Grumm /a.k.a Grumug- RR87 Bo - Retired since 2021
Argrimm - RR82 Chosen
Skarzig - RR85 Dps Shaman
Ashein - RR80 Zdps
Hateme - RR78 Bg
Grumbrindal - RR79 Ib
Argrim - RR81 Wp
Parabellum - RR81 Wh
Ashayn - RR76 Sw
Re: Ditching Forts Mid-Siege
Personally I enjoy stop Des getting to City, even if it stops a 5* City which I can win bags in, especially if Des are working really hard to try to get there. Probably not everyone plays like that and it nay be different on Des side and people throw but I know plenty of people who play in the same way including Warband leaders. I would rather push a 2* IC than allow a 5* AltdorfCadien wrote: Mon Nov 09, 2020 2:38 pmThis is, I think, one of the more interesting points. Defending a fortress siege should be a complete positive for defenders. However, at a certain point there is a strong incentive in the opposite direction. So, even if your defense is qualitatively the best experience it can be - full of harrowing push defenses, last minute saves, and evenly-matched competition - there's still the sting at the end when you realize that you've just prevented yourself from getting into city. Then city comes at some awful time when everyone is asleep, so all of your effort remains unrewarded. It can be frustrating.Gurf wrote: Mon Nov 09, 2020 2:28 pm The incentive was a 5* City , which ended up being pushed early morning instead
Successfully defending a fortress should be a wholly positive feeling.
Re: Ditching Forts Mid-Siege
Then what is the problem? you can defend both forts, what is your issue with this?CountTalabecland wrote: Mon Nov 09, 2020 1:39 pmOrder doesn't even have to abandon any rewards because they know that it will take longer to open the 2nd fort than it will for the clock to expire on the now empty fort. So if by the time dest gets to the 2nd fort, those same Order are there, why would destro fair any better the 2nd time/why not just try to actually win the 1st fort?Spoiler:
- CountTalabecland
- Posts: 1026
Re: Ditching Forts Mid-Siege
Whenever I am defending the last fort before at 5 star city, yeah I go around trying to get kills and win, but I am secretly hoping attacker wins so we can go city for sovs. No I won't throw, but at the same time you are defending knowing that you would get more rewards if you just afked in city and did not use your reservation. That system ain't right.Gurf wrote: Mon Nov 09, 2020 2:28 pm The incentive was a 5* City , which ended up being pushed early morning instead
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
- CountTalabecland
- Posts: 1026
Re: Ditching Forts Mid-Siege
Because destro never even makes it to the 2nd fort, or even if they do, they lose and log off. My issue is that it blows up the campaign, everyone logs off, and then zones have 20 ppl each in them and its no fun.emiliorv wrote: Mon Nov 09, 2020 3:31 pmThen what is the problem? you can defend both forts, what is your issue with this?CountTalabecland wrote: Mon Nov 09, 2020 1:39 pmOrder doesn't even have to abandon any rewards because they know that it will take longer to open the 2nd fort than it will for the clock to expire on the now empty fort. So if by the time dest gets to the 2nd fort, those same Order are there, why would destro fair any better the 2nd time/why not just try to actually win the 1st fort?Spoiler:
I don't care about fort rewards or even min/maxing forts or whatever. This "strategy" of leaving forts early is causing the entire campaign to implode.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Ads
Re: Ditching Forts Mid-Siege
I don't know about hating forts because I like them, however I do think it would be a good thing to be able to give up one's reservation.2) Organized guilds hate forts, at least on Destro side. It is not uncommon for them to make decision even before fort starts that they will not go in, if there are any open zones to continue fighting. Reason is that they want somewhat interesting and fair fights, that forts cannot provide. Further issue here is that, in most cases, those WBs will have most contribution, so that is straight away 24ppl less in fort that will be filled with pugs, reducing any chance of victory for attackers. Possible solution would be to ask people would they like to participate in fort, based on contribution, instead of giving it straight away. This way those players can press no, and reservations would be passed to next 24 ppl with highest contribution. Not ideal, but I think its slightly better and I don't see solution where you would force those guilds to participate (neither you should). Is this possible?
There have been a lot of times when I participate in a zone, get a fort reservation but even if I know I wont go for whatever reason, I can't let my res go to someone who will use it.
Re: Ditching Forts Mid-Siege
Dont defend and let attackers win. problem solved.CountTalabecland wrote: Mon Nov 09, 2020 3:33 pmBecause destro never even makes it to the 2nd fort, or even if they do, they lose and log off. My issue is that it blows up the campaign, everyone logs off, and then zones have 20 ppl each in them and its no fun.Spoiler:
You cant win fort and stop campaign and at same time pretend that campaign keep going...
Who is online
Users browsing this forum: No registered users and 22 guests