Patch Notes 11/11/2020
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Re: Patch Notes 11/11/2020
In scenarios so far this seems pretty crazy amount of a buff. Curious why the decision was made to reduce cast time on both gun blast and snipe - seems like this tactic would feel more balanced if it affected snipe only (or reduced the CD on snipe even). Halving the cast time of a pretty high dmg skill with no CD seems a bit wild.
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Re: Patch Notes 11/11/2020
This dont change the point that after change can be 100% uptime and before dont.
Also before the change you must gimp inmunities to bring this debuff up, now its free and 100% up.
Re: Patch Notes 11/11/2020
Re: Patch Notes 11/11/2020
If engineers are getting any dmg buffs at this point it should be in the form of close quarter style tactics. Certainly not a buff to cast from the safety of walls.
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Zatakk
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Re: Patch Notes 11/11/2020
Really solid changes for both rifleman and grenade engi.
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Hitzusen, Popori, Mecaster
Nietono, Ebichu, Tofurky
Hitzusen, Popori, Mecaster
Nietono, Ebichu, Tofurky
Re: Patch Notes 11/11/2020
lol a channeled heal is your solution to making engineer and magus better? come on. the pet dies to mindless aoe spam in 2 hits, cant be group healed, and the class has little roaming potential unless you don't mind playing with 2 stacks the whole time.
and why does engineer need the cast time tactic when it has **** cannon smash, one of the best morales in the game?
and why does engineer need the cast time tactic when it has **** cannon smash, one of the best morales in the game?
Re: Patch Notes 11/11/2020
Actually, Shadowstep doesn't do damage (similar to your jump now and it has a time between uses) and you need to hit them afterwards. Also, to slow them down you need to change stance (or wear a set that nobody doesVindicoAtrum wrote: ↑Wed Nov 11, 2020 3:59 pm We don't force stance changes on aSW to dismount, why do we do it to mSH?

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Re: Patch Notes 11/11/2020
- Quick Reloader effect changed from "All Path of the Rifleman abilities now cost 35% fewer action points." to "Snipe and Gun blast now build up one second faster"
This is too strong and promotes more "camp on a ledge 125 feet away" gameplay...not a great change. This is, essentially, the same as the rsh tactic...but the engi deals way more damage and has way farther range with turret stacks. Also, snipe is undefendable...
Pet heal...this definitely helps that "camp on a ledge 125 feet away" gameplay as well. We are moving backwards IMO.
This is too strong and promotes more "camp on a ledge 125 feet away" gameplay...not a great change. This is, essentially, the same as the rsh tactic...but the engi deals way more damage and has way farther range with turret stacks. Also, snipe is undefendable...
Pet heal...this definitely helps that "camp on a ledge 125 feet away" gameplay as well. We are moving backwards IMO.
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Re: Patch Notes 11/11/2020
So no reverting the erhm... rather silly... KotBS/Chosen changes?
I was really hoping for this...
I was really hoping for this...
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