While playing my Magus today, I accidently noticed that the previous ability "Shocking Jolt" (removes stagger from friends) seems to have been replaced by "Strenghten Thrall" (3s channel to heal Daemon).
Either this was done very recently, or maybe I'm just slow to notice this?
I know we've been asking a lot to make our Daemons more durable/healable, so at least now we can heal them ourself! (It takes AP/GCDs though, but at least there is now a way)
Anyone else noticed this? What do you think of it?
[Magus] Shocking Jolt -> Strenghten Thrall?
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Re: [Magus] Shocking Jolt -> Strenghten Thrall?
- Shocking Jolt is removed and replaced by Strenghten Thrall : 3 seconds channeled heal on your minion. While you stabilize your minion's health, it is immune to damage.
- Pet bufflines will correctly display the gifted stats from Magus items
- Magus buffline will correctly show which horror they are controlling
viewtopic.php?f=42&t=42102
- Pet bufflines will correctly display the gifted stats from Magus items
- Magus buffline will correctly show which horror they are controlling
viewtopic.php?f=42&t=42102
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
what do I think of it? it doesn't really help with core issues and is yet another change that is off the mark. Magus and Engineer didn't need a buff no matter how small to their ability to sit on a wall and pick people off.
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Oh there were patch notes! I didn't realize.Flowson wrote: ↑Wed Nov 11, 2020 7:18 pm - Shocking Jolt is removed and replaced by Strenghten Thrall : 3 seconds channeled heal on your minion. While you stabilize your minion's health, it is immune to damage.
- Pet bufflines will correctly display the gifted stats from Magus items
- Magus buffline will correctly show which horror they are controlling
viewtopic.php?f=42&t=42102
Well, to discuss them, I've already used the new Strengthen Thrall more than I've used Shocking Jolt..
What I really like about the changes though are that the Pet Bufflines are now finally visible, that have been something I've missed for a long time!
- catholicism198
- Posts: 1092
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
If anything, it’s at least interesting how the skill that was removed/replaced, on live, is replacing the skill it was replaced with.
Maybe this change means grunbag is looking into that long list of old abilities I wrote way back when. Wonder if anything else will be resurrected.
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- Posts: 1
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
how u play ?
something to download here?
something to download here?
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Home Page, click on the big "Join Us" button, and go from there. The download (however you do it) will take a while, but the game is free and mostly quite fun. Not much to lose by trying it out.
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
I'm gonna try it out - BUT - never needed it and to waste a GCD on healing a pet is not gonna solve them vaporizing in fort/city fights. Just put them back to their live level of durability. We have an insta cast ability for close quarter fighting. Every time the damn thing dies we lose our damage buff, but then we need to take more time now to heal the damn pet versus sustained dps. Burst is already and issue with magus cast and dot tick times. It's just another mechanic that over complicates the class versus something like a sorc. Magus = walk, chew gum, rub belly, hop on one foot, etc. class. = spawn pet, stand by pet, move pet, heal pet, do some dots, try to burst, etc. Now what I want for xmas is a heal debuff at 50%.
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Re: [Magus] Shocking Jolt -> Strenghten Thrall?
Changing the skill was good, its a relic from a time when staggers were 9? seconds and AoE this skill would actually come in handy sometimes. But after they gutted CC ya... its trash. There are a lot of examples abilities that where tuned to pre nerf CC levels that were never changed and need to be, stuff like 3 second disarms/silence should really be more like 5 to make them worth using over stuns (looking at WE/WH kit its kinda sad all the CC options you have but never use). And some other stuff I cant think off the top of my head besides rift/magnet could REALLY used some love to reflect the new CC environment and immunities.
Re: [Magus] Shocking Jolt -> Strenghten Thrall?
That's an insane suggestion. You craze!
Something more reasonable would be:
1. Making Pet more durable
2. Lowering the Cooldown on Pet Resummoning from 20 secs to 10 seconds.
3. Extending the Pet Bonuses to the other masteries (e.g. Flamer makes all Abilities Mobile Havok and Daemonology too).
4. Fix Underperforming Tactics Like "Endless Pandemonium" and "Infernal Pain" (both of which are mediocre in any setting or Tier).
RP 70/AM 64
ZEAL 81/SHAM 66/DOK 60
ZEAL 81/SHAM 66/DOK 60
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