[Suggestion] how to fix a broken system
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: [Suggestion] how to fix a broken system
Give me reward from SC as healer and i will join, otherwise i dont enjoy playing solo as a healer. But can do it for good enough reward.
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Re: [Suggestion] how to fix a broken system
Spoiler:
Rapzel wrote: ↑Mon Nov 16, 2020 12:43 pmThe issue with your statement is that this is a MMORPG, no matter what other MMORPG you choose to play you will need to interact with people.Hardkoar wrote: ↑Mon Nov 16, 2020 11:18 am
Right, because everyone that does not agree with your ignorant behavior and low self esteem attitude must be a special kid. Not only people will play how they choose so, but if the game does not cater to them, they will also leave. I'm sure you are probably one of those, ''If you don't like it then gtfo kind of folks'', but with an empty server we all lose.Larger, mightier games have fallen and this very one died due to poor balance decisions and lack of options. I understand that this basic concept is alien to a basement dweller such as yourself, but in the real world this is just another Monday.
The hypocrisy on your last statement is mind boggling to say the least:
'' you are not trying to find solutions...you want to modify the system to fit your own gameplay. ''
My entire post is based on the concept of providing MORE OPTIONS FOR EVERYONE TO ENJOY THEIR GAME TIME THE WAY THEY DESIRE.
Your dull and self centered concept is : ''if you play like a solo pugger you will face the same problems: bad balanced teams, Pug VS premades, etc..''.
So your solution is what? Go premade, go 2-2-2, roll a meta class or gtfo? Now that sounds exactly like a game everyone wants to play.
Other games have died? Yes sure, though the most successful to date is still WoW where you won't progress further than Raid finder/Heroic/battlegrounds gear if you do not group up with other players.
You cannot solo queue Mythic, you cannot solo queue raids and you cannot solo queue arena.
AFAIK there's no guarantee that you get healers in WoW BGs, and tanks are useless in WoW PvP unless Blizzard manages to make them immortal, DPS gods (Yes I'm looking at you Guardian/Protection Pala/Demon Hunter and Death Knight).
I ended up in healer-less BGs that popped after 20 mins of wait time because I didn't want to queue IoC and AV, WoW is based around PvE where PvP is a minigame, sure we meme about SCs being a mini-game here but it actually yields decent rewards for a lot of careers and it gives Renown.
The core of most MMORPG's is the social interaction where you need to play together.
There's games that have better mechanics than any MMORPG out there but they are made for a smaller amount of concurrent players interacting.
You as a "solo player" will not be able to experience everything in ANY MMORPG, no matter what game you decide to play.
What meta career? You have no idea what you're talking about, there's meta speccs for all careers and if you decide to play rift engie in SCs then that's your issue, it's not impossible to respec into Rifleman or Grenadier.
Meta shows up in proper 6vs6 games, not in the event SC or anything like that, people do them to have fun with their friends.
But sure I'll suggest a solution, make a weekly quest where you get something like a renown pot or extra emblems given that you play with a group, just like the guild quests, but you don't need to be a in a guild group to complete it, making people more inclined to group up.
Spoiler:
Re: [Suggestion] how to fix a broken system
Allow people that queue solo to play against other people that have queued solo and grouped vs grouped => done. Just join the PUG scenario.
This will avoid 12 dps vs 2-2-2's situations and give atleast a slight chance at a fair fight.=> this will never happen. matchmaking system only launch the SC when the 3 roles are filled, so that means that at least you have 1 tank/1heal/1DPS. So you never will have a 12 dps sc.
This will avoid 12 dps vs 2-2-2's situations and give atleast a slight chance at a fair fight.=> this will never happen. matchmaking system only launch the SC when the 3 roles are filled, so that means that at least you have 1 tank/1heal/1DPS. So you never will have a 12 dps sc.
Re: [Suggestion] how to fix a broken system
Not the case at all, 12 dps is still very much the common on a daily basis. We are obviously playing two very different games and experiences.
Re: [Suggestion] how to fix a broken system
Dunno from where you got that SS, but when you talk about 12 dps i assumed you talking in a 12Vs12 sc....if that sc is a 18 vs 18 there can be 12 dps....not if its a 12 vs 12.
Anyways, a random SS of a supossed SC finished (order reached 500 points) where anyone made dmg/heal/absorb...what you trying to argue??
Re: [Suggestion] how to fix a broken system
Just need to add one more 18x18 scenario for PUG only and fill those first 2 first, then fill group vs group. with groups and left over pugs.
-= Agony =-
Re: [Suggestion] how to fix a broken system
Hardkoar wrote: ↑Mon Nov 16, 2020 2:04 pmSpoiler:Rapzel wrote: ↑Mon Nov 16, 2020 12:43 pmThe issue with your statement is that this is a MMORPG, no matter what other MMORPG you choose to play you will need to interact with people.Hardkoar wrote: ↑Mon Nov 16, 2020 11:18 am
Right, because everyone that does not agree with your ignorant behavior and low self esteem attitude must be a special kid. Not only people will play how they choose so, but if the game does not cater to them, they will also leave. I'm sure you are probably one of those, ''If you don't like it then gtfo kind of folks'', but with an empty server we all lose.Larger, mightier games have fallen and this very one died due to poor balance decisions and lack of options. I understand that this basic concept is alien to a basement dweller such as yourself, but in the real world this is just another Monday.
The hypocrisy on your last statement is mind boggling to say the least:
'' you are not trying to find solutions...you want to modify the system to fit your own gameplay. ''
My entire post is based on the concept of providing MORE OPTIONS FOR EVERYONE TO ENJOY THEIR GAME TIME THE WAY THEY DESIRE.
Your dull and self centered concept is : ''if you play like a solo pugger you will face the same problems: bad balanced teams, Pug VS premades, etc..''.
So your solution is what? Go premade, go 2-2-2, roll a meta class or gtfo? Now that sounds exactly like a game everyone wants to play.
Other games have died? Yes sure, though the most successful to date is still WoW where you won't progress further than Raid finder/Heroic/battlegrounds gear if you do not group up with other players.
You cannot solo queue Mythic, you cannot solo queue raids and you cannot solo queue arena.
AFAIK there's no guarantee that you get healers in WoW BGs, and tanks are useless in WoW PvP unless Blizzard manages to make them immortal, DPS gods (Yes I'm looking at you Guardian/Protection Pala/Demon Hunter and Death Knight).
I ended up in healer-less BGs that popped after 20 mins of wait time because I didn't want to queue IoC and AV, WoW is based around PvE where PvP is a minigame, sure we meme about SCs being a mini-game here but it actually yields decent rewards for a lot of careers and it gives Renown.
The core of most MMORPG's is the social interaction where you need to play together.
There's games that have better mechanics than any MMORPG out there but they are made for a smaller amount of concurrent players interacting.
You as a "solo player" will not be able to experience everything in ANY MMORPG, no matter what game you decide to play.
What meta career? You have no idea what you're talking about, there's meta speccs for all careers and if you decide to play rift engie in SCs then that's your issue, it's not impossible to respec into Rifleman or Grenadier.
Meta shows up in proper 6vs6 games, not in the event SC or anything like that, people do them to have fun with their friends.
But sure I'll suggest a solution, make a weekly quest where you get something like a renown pot or extra emblems given that you play with a group, just like the guild quests, but you don't need to be a in a guild group to complete it, making people more inclined to group up.Spoiler:
I'm biased? Okay.
I pugged this morning to finish my kills on the sc event, no issues there. Joined a pug 6 man even for the last 18 kills I think it was, got a full annihilator magi with melee spec, was it frustrating having to guard someone with 0 dmg output? A bit, I also asked him to go range because our healers struggled, but it just ended up with us not caring about him and trying to play as 5 instead, did I rage and call him names or blame him for losing? No because pugs are pugs.
Idc if solo players exist or not, I play solo I play in groups, I don't put the same expectations on pugs as I do on premade groups.
Yes in event SC people clown around a lot, I've ran in groups with one tank 3 sorcs, we still ran over disorganized order pugs because we had communication, I've ran scs where we took off one gear piece each SC we won to see how far we could push it, we were down to weapon and jewellery before we started to struggle.
You are blaming your losses on the system when the truth is that the issue is you, you need to scrutinize yourself and think about what you can do to get better.
I'm not a good player, I'm mediocre at best, but I understand the core concepts of the game which 90% of the player base doesn't seem to understand.
We and wh have viable specs for wbs, you just can't stack them like you can with e.g. Slayer.
I run into these magical premades on a daily basis, and the majority of them are almost as rare as unicorns.
Yes there are a few premades, but there's rarely more than 3 during prime time EU (there's literally a DISCORD CHANNEL where people post that they are queuing to get any real opposition), I can't even remember the last time I ran into any of the really good ones like zerg/phalanx or LoB, I queued on order yesterday kept getting FMJ premade in MT we had probably around 50/50 win rate because of who had the better pugs, chances are about equal for both sides to get a premade.
2/2/2 is meta (btt and iconic probably wants to have a talk with you)? Is having a 24 man WB also meta then? I said there's no meta careers, there's meta specs, any top tier guild knows that player > career. Slayers are the best DPS in the game, no one with any sense will dispute this, but there's just as many bad slayers if not more than there's good Slayers. Amount of good AMs you can count on your hand, the majority of them are bad that's why people don't want them in their pug WBs, yet I think both tup and vii are looking for one for their wbs, weird huh?
SC 2/2/2 was tried like 2-3 years ago when people played way more scs than they do today (SC weapon was BiS for everyone, no fort weapon or bloodlord existed) and it was a complete and utter failure, and people whined after a week that pops where terrible.
The solution to create balanced and good groups is to start them yourself, always has been, always will be.
I've been farmed because I've had bad pugs, I've been a part of that pug and I admitted defeat, but I've also found the pugs that where good in that scenario whispered them and asked them if they want to group and through that built a 6 man that eventually beat the other factions premade.
If you want a fair 2/2/2 group Vs a 2/2/2 group play solo ranked, gives oppressors and ranked tokens. It's pug as well
Or you could queue the .pug SC
But sure allow for people to queue as pure pug. But only give them conq emblems as drops, that's fair right?
Because this is not just another one of those threads about how you just want your bis gear without putting any effort into it right?
Last edited by Rapzel on Mon Nov 16, 2020 5:21 pm, edited 1 time in total.
Re: [Suggestion] how to fix a broken system
People on this thread going crazy and insulting each other, but ignoring this post.
I think this is the best way to incentivize people to play healers and tanks without making the queues longer. Give them better rewards for doing this. Great idea! Something meaningful like RvR currency, talismans, and maybe a chance at tokens for trophies (or getting a token after a certain amount played per week/day in SCs). FFXIV does something similar for dungeons, and people specifically play tanks and healers for those rewards.
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Re: [Suggestion] how to fix a broken system
Rapzel wrote: ↑Mon Nov 16, 2020 5:14 pmHardkoar wrote: ↑Mon Nov 16, 2020 2:04 pmSpoiler:Rapzel wrote: ↑Mon Nov 16, 2020 12:43 pm
The issue with your statement is that this is a MMORPG, no matter what other MMORPG you choose to play you will need to interact with people.
Other games have died? Yes sure, though the most successful to date is still WoW where you won't progress further than Raid finder/Heroic/battlegrounds gear if you do not group up with other players.
You cannot solo queue Mythic, you cannot solo queue raids and you cannot solo queue arena.
AFAIK there's no guarantee that you get healers in WoW BGs, and tanks are useless in WoW PvP unless Blizzard manages to make them immortal, DPS gods (Yes I'm looking at you Guardian/Protection Pala/Demon Hunter and Death Knight).
I ended up in healer-less BGs that popped after 20 mins of wait time because I didn't want to queue IoC and AV, WoW is based around PvE where PvP is a minigame, sure we meme about SCs being a mini-game here but it actually yields decent rewards for a lot of careers and it gives Renown.
The core of most MMORPG's is the social interaction where you need to play together.
There's games that have better mechanics than any MMORPG out there but they are made for a smaller amount of concurrent players interacting.
You as a "solo player" will not be able to experience everything in ANY MMORPG, no matter what game you decide to play.
What meta career? You have no idea what you're talking about, there's meta speccs for all careers and if you decide to play rift engie in SCs then that's your issue, it's not impossible to respec into Rifleman or Grenadier.
Meta shows up in proper 6vs6 games, not in the event SC or anything like that, people do them to have fun with their friends.
But sure I'll suggest a solution, make a weekly quest where you get something like a renown pot or extra emblems given that you play with a group, just like the guild quests, but you don't need to be a in a guild group to complete it, making people more inclined to group up.Spoiler:
Because this is not just another one of those threads about how you just want your bis gear without putting any effort into it right?
How is it not putting in effort when you go PUGS vs EzMode premade? If anything, it takes 10x more effort and struggle. Any premade that loses Vs a Pug in this game queue conditions should just consider doing something better with their life.
You have an incredible biased way of thinking....
''I choose the best players to team up and go win the scenario vs the pugs that didn't carry me in my previous one''
I want to be rewarded for my effort.
Seriously? I'm kinda done...
Re: [Suggestion] how to fix a broken system
Zappytap on their stream suggested that maybe a light matchmaking be introduced to where the game just tries to match each side with the same amount of healers.
I dunno. SC's are what they are. A lot of the issues on this server are due to low population. If you want a lot of "issues" gone then be an awesome community and attract/keep ppl here. We gotta do our part too instead of asking the moon and stars from 3 dudes doing a hobby.
I dunno. SC's are what they are. A lot of the issues on this server are due to low population. If you want a lot of "issues" gone then be an awesome community and attract/keep ppl here. We gotta do our part too instead of asking the moon and stars from 3 dudes doing a hobby.
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