Highlights
Weekend Warfront: Blood Basin
The blackened environs of Black Fire Pass are home to one of the bloodiest battles yet seen. The clash of steel on steel does little to drown out the screams of the wounded as Order and Destruction forces struggle for dominance in the blood-mired snow.
This weekend the Blood Basin will be the weekend warfront from 12:00 Friday to 12:00 Monday Altdorf time. You get +50% XP and Renown in the Black Fire Basin scenario, and extra rewards from completing the event tasks.
Combat and Careers
General Changes and Fixes
- Fixed issue causing tactics to sometimes stop working when bolster is removed or added
- When changing zone, pets are properly despawned and cooldown for the ability is reset.
Bug Fixes
- If you change region while in Incognito it should now properly reset your hotbar
Bug Fixes
- If you change region while in Shadow Prowler it should now properly reset your hotbar
Bug Fixes
- Field Repair: The tooltip will correctly display 20 ft range.
- Field Repair: The combat log will correctly show it as Heal instead of Hits.
- Field Repair: The action point cost is lowered 15 AP in total instead of 15AP/Sec.
Balance Changes
- Field Repair: The cooldown of this ability has been reduced to 10 seconds.
- Dazzling Flash: The duration of this tactic has been reduced from 10 to 5 seconds
Bug Fixes
- Strengthen Thrall: The tooltip will correctly display 20 ft range.
- Strengthen Thrall : The combat log will correctly show it as Heal instead of Hits.
- Strengthen Thrall: The action point cost is lowered 15 AP in total instead of 15AP/Sec.
Balance Changes
- Strengthen Thrall: The cooldown of this ability has been reduced to 10 seconds.
Realm versus Realm
City Siege
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic
Contents
Guilds
- We have restored the functionality to automatically transfer guilds if the leader hasn't logged in for 26 days.
Dungeons
- Fixed an issue preventing the Obsidian Orb to kill Barakus Rageclaw Bloodletters.
- Fixed the spawn position of Arathemia's adds.
Quests
Greenskin Chapter 8
- Smith Smash: You will now have to take Hagrund Ardensson's Keys to loot the Pile o' Stunty Choppas from the Weapon Chest
Bug Fixes
[14205] The quest marker has been corrected, and an order for the objectives has been set
[14204] The original objective has been restored for killing the different predators
[18065] Rejoining a SC properly clears the quitter debuff now.
[18088] Removing queue while a SC pop is active will only count as leaving that specific scenario
Note: Client tooltip updates will be pushed this evening.
Patch Notes 18/11/2020
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Re: Patch Notes 18/11/2020
Still nothing on the hasty KoTBS/Chosen changes?
Aiiight den...
Aiiight den...
- wargrimnir
- Head Game Master
- Posts: 8287
- Contact:
Re: Patch Notes 18/11/2020
There is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
- CountTalabecland
- Posts: 990
Re: Patch Notes 18/11/2020
"City Siege
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic"
What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic"
What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
- JarlBerzirk
- Posts: 160
Re: Patch Notes 18/11/2020
Woagh rSH?! Nice. Thanks for the update!wargrimnir wrote: ↑Wed Nov 18, 2020 4:33 pmThere is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
- satanicomoderno
- Posts: 131
Re: Patch Notes 18/11/2020
Every side has 12 classes. But for dev team there are only witch elf and witch hunter, magus and engineer. When you guys will give some attention to other classes as well?
Re: Patch Notes 18/11/2020
satanicomoderno wrote: ↑Wed Nov 18, 2020 4:50 pm Every side has 12 classes. But for dev team there are only witch elf and witch hunter, magus and engineer. When you guys will give some attention to other classes as well?
*laughs in countless WL-/SW-/DOK-/WP-/MARA-/mSH-/[...]-changes*
Last edited by Wiede on Wed Nov 18, 2020 4:54 pm, edited 1 time in total.
Re: Patch Notes 18/11/2020
rSH? A surprise to be sure, but a welcome one.wargrimnir wrote: ↑Wed Nov 18, 2020 4:33 pmThere is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
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Re: Patch Notes 18/11/2020
If you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.CountTalabecland wrote: ↑Wed Nov 18, 2020 4:40 pm "City Siege
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic"
What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
Source Developer
Re: Patch Notes 18/11/2020
I'z like da display o da patch note betta, fanks ya git faces !
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