this mechanic is stupid as hell in altdorf.. Order champ are just sticking theire spawn and wait . we lost our ae champion cause they killed healers who were spamming ae heal behind the barrer ..
Working on Mechanics that just protect afk leechers is a complete non sense .. and i m thinkin of warcamp buff too .
Patch Notes 18/11/2020
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Re: Patch Notes 18/11/2020
YepMgdw wrote: ↑Wed Nov 18, 2020 5:18 pm this mechanic is stupid as hell in altdorf.. Order champ are just sticking theire spawn and wait . we lost our ae champion cause they killed healers who were spamming ae heal behind the barrer ..
Working on Mechanics that just protect afk leechers is a complete non sense .. and i m thinkin of warcamp buff too .
Mgdw is a mate we r from same guild Absolution and we were inside the same city a guild mate champion killed accidently an order inside the barrier cause we fought near the order barrier on stage 3 at altdorf whit all order champion and our champion killed a guy inside the spawn during his aoe attack and he was instant killed by your system spwn kill! This glitch is already used and abused they put a guy at the barrier and let him die to kill champions during an aoe attack.dalen wrote: ↑Wed Nov 18, 2020 4:57 pmIf you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.CountTalabecland wrote: ↑Wed Nov 18, 2020 4:40 pm "City Siege
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic"
What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?
Re: Patch Notes 18/11/2020
So then you should be happy that the range was reduced in this patch as it fixes exactly that issue.Bignusty wrote: ↑Wed Nov 18, 2020 5:31 pmMgdw is a mate we r from same guild Absolution and we were inside the same city a guild mate champion killed accidently an order inside the barrier cause we fought near the order barrier on stage 3 at altdorf whit all order champion and our champion killed a guy inside the spawn during his aoe attack and he was instant killed by your system spwn kill! This glitch is already used and abused they put a guy at the barrier and let him die to kill champions during an aoe attack.dalen wrote: ↑Wed Nov 18, 2020 4:57 pmIf you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.CountTalabecland wrote: ↑Wed Nov 18, 2020 4:40 pm "City Siege
- Tuned the AFK kicker to be less strict
- Reduced distance from spawn that will trigger the anti spawn kill mechanic"
What is the anti-spawn kill mechanic? AFAIK AoE and AoE pulling into enemy spawn is still alive and well. Can anyone explain how this works?

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- wyvernmoon
- Posts: 5
Re: Patch Notes 18/11/2020
Who does leadership transfer to? Last active? Most active?Guilds
- We have restored the functionality to automatically transfer guilds if the leader hasn't logged in for 26 days.
Re: Patch Notes 18/11/2020
We sort the members of the guild by rank, when we find one who was active within the last 26 days they are assigned leader.wyvernmoon wrote: ↑Wed Nov 18, 2020 6:30 pmWho does leadership transfer to? Last active? Most active?Guilds
- We have restored the functionality to automatically transfer guilds if the leader hasn't logged in for 26 days.
Max Hayman
Re: Patch Notes 18/11/2020
Here's hoping for a ''loner'' type of spec where u don't need to carry around the pet-wargrimnir wrote: ↑Wed Nov 18, 2020 4:33 pmThere is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
- wargrimnir
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Re: Patch Notes 18/11/2020
Pets are pretty key to a pet class. Loner specs are counterintuitive. Hot take 2020.Hardkoar wrote: ↑Wed Nov 18, 2020 6:52 pmHere's hoping for a ''loner'' type of spec where u don't need to carry around the pet-wargrimnir wrote: ↑Wed Nov 18, 2020 4:33 pmThere is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
Re: Patch Notes 18/11/2020
Whilst true, it has also always been true that Squigs have always been more of a hinderance to the class in comparison to the Lion. Ever since live. Always felt that too much of the class was tied to those wonky pets to allow it to truly shine.wargrimnir wrote: ↑Wed Nov 18, 2020 7:03 pmPets are pretty key to a pet class. Loner specs are counterintuitive. Hot take 2020.Hardkoar wrote: ↑Wed Nov 18, 2020 6:52 pmHere's hoping for a ''loner'' type of spec where u don't need to carry around the pet-wargrimnir wrote: ↑Wed Nov 18, 2020 4:33 pm
There is some active discussion to follow up on it, but no we're primarily working on rSH at the moment. There are a small number of KotBS proposals in the BDF, if you (the cumulative general playerbase) have any proposals that haven't been submitted there, this would be a good time to do it.
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Re: Patch Notes 18/11/2020
Side effect of "pet cleanse" after zone change : All 60minutes buffs are also cleansed after each zone change, needing to be reapplied each and every time...
Was that intended, or only the pet despawn (wich I still dont see the point tbh) ?
We had previously nice QoL improvements with :
1. Keeping the buffs while being Bolstered
2. Not being auto-dismount after each zone change
It would be coherent to not have to recast each and every 60m buff as well...
As for now, seeing buffs constantly removed is very frustrating and counterintuitive, like it was previously with boster.
We will be glad to see that fixed once and for all. Thanks !
Was that intended, or only the pet despawn (wich I still dont see the point tbh) ?
We had previously nice QoL improvements with :
1. Keeping the buffs while being Bolstered
2. Not being auto-dismount after each zone change
It would be coherent to not have to recast each and every 60m buff as well...
As for now, seeing buffs constantly removed is very frustrating and counterintuitive, like it was previously with boster.
We will be glad to see that fixed once and for all. Thanks !

- satanicomoderno
- Posts: 131
Re: Patch Notes 18/11/2020
And about AM and SM? When they are having some attention?Wiede wrote: ↑Wed Nov 18, 2020 4:52 pmsatanicomoderno wrote: ↑Wed Nov 18, 2020 4:50 pm Every side has 12 classes. But for dev team there are only witch elf and witch hunter, magus and engineer. When you guys will give some attention to other classes as well?
*laughs in countless WL-/SW-/DOK-/WP-/MARA-/mSH-/[...]-changes*
Also you say all these classes, but they had some change together with WE/WH dude.
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