Good rhetoric question which Im still willing to answer. I didnt know that the most important aim was to 100% represent an already written tooltip. A tooltip should provide information about the actual situation and since you guys were also able to change tooltips to fit the actual stuff abilities are supposed to do, I would prefer to talk about the main issue because I doubt that the changes were made because the tooltip demanded it: You cant effectively kite at close range to mid range. Might be something the former developers of the original title understood and Im pretty sure some people of the staff of return of reckoning understand too, Im sure about that. It also was one of the issues with the SH that you needed to slot an extra tactic to gain range, because without it the path wasnt viable to play (as Teefz already mentioned) and narrowing the performance of the class to only a handful ways which is the reason WHY there was a SH change coming. The fact that I have to explain that, irritates me.
The fights in this game are constantly shifting with gap closer and abilities like range knock downs etc. The reduced range would have made sense if the class had strong defenses and still a relatively high dmg output (like a dwarf with a pumpgun for example). But the truth is that the SH is fragile by nature. The main advise i give SH players who asked me for help is: keep moving and keep your distance, since it was the most important tool we had. We had to stay away from the enemies because nearly everyone and everything is able to kill us when they catch up to us which they know (hopefully). With the reduced range you took away this defining and simple characteristic of that class because now SHs are constantly in the danger zone, two steps away from enemy melees, aoe heat, constantly shooting engi turrets or a lost white lion pet with rabies.
Also: Discussions and feedback are important steps to improve the overall experience of the game. Rhetoric questions or implying that these changes are totally based on a "deep understanding of balance" are hard limitations for the community to share thoughts and to participate, which is extremely important when it comes to complex topics like balancing.