The only spec is mSH, because Big shootin isn't even a spec, it's just plink spam with a 2 sec cast hitting for peanuts.
Quick shootin is now the only range spec that can't really do anything unless the melee are already fighting. So you might as well just play melee.
AoE mSH also just feels bad imo, you have like 4 buttons to press now, if you don't have cd reduction in your party as soon as you get hit by shatter limbs you're sitting there playing with your **** waiting for 1 of your abilities to become available. It's not that it's weak, it just feels so bad to play now.
Single target mSH seems to be in a good spot, really good burst against squishy chars, maybe a bit too much, not really sure as I hate the spec so haven't really played it myself.
Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
Check the picture. Seems to be very logical.GamesBond wrote: ↑Mon Nov 30, 2020 9:41 pm360 degrees HTL is not logical.scatterthewinds wrote: ↑Mon Nov 30, 2020 8:24 pm Can the HTL change be reverted please? It is necessary for dodge and disrupt to be 360 degrees.

Re: Patch Notes 27/11/2020
Are you serious? Where is the logic about 360 degrees HTL in the picture. Poor Wlop...Tosher85 wrote: ↑Tue Dec 01, 2020 6:08 pmCheck the picture. Seems to be very logical.GamesBond wrote: ↑Mon Nov 30, 2020 9:41 pm360 degrees HTL is not logical.scatterthewinds wrote: ↑Mon Nov 30, 2020 8:24 pm Can the HTL change be reverted please? It is necessary for dodge and disrupt to be 360 degrees.
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Re: Patch Notes 27/11/2020
Using magic also very logical too xD
Re: Patch Notes 27/11/2020
When you die you need to get your char deleted too, resurrections makes no sense.
Re: Patch Notes 27/11/2020
If we are going to be logical then the size of the tank and shield need to be accounted for along with the height differences between those attacking and those defending. HTL shouldn't provide any defense against guys shooting from walls, it would go right over the "shield".
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Re: Patch Notes 27/11/2020
I love when you try to give a reason that has anything to do with logic and the retorts are so ridiculously bad it kind of makes you wonder what you could get away with if you just put up a middle finger and called it magic instead. Would that be easier to accept? What a curious argument to make. 

Re: Patch Notes 27/11/2020
Correct me if I'm wrong but HTL was always cone shape behind tank that provided (visual) htl buff and I thought the visual effect = functionality? To get 360 effect tank had to rotate in place to cover allies around him. When was HTL 360 degrees?
/360 is full circle. Just stating the obvious.
This is not rocket science, if projectile hits from above, rise shield:


/360 is full circle. Just stating the obvious.
yates wrote: ↑Tue Dec 01, 2020 8:04 pm If we are going to be logical then the size of the tank and shield need to be accounted for along with the height differences between those attacking and those defending. HTL shouldn't provide any defense against guys shooting from walls, it would go right over the "shield".
This is not rocket science, if projectile hits from above, rise shield:


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Re: Patch Notes 27/11/2020
if you want to nerf the effect of HTL on friendlies that is fine, but in a situation where a tank needs to kite he already has very little disengage potential and channeling hold the line as he runs or even flee -> ap pot -> HTL is a key component of his survivability. If you want something logical imagine slinging the shield on your back to block an arrow like achilles did in the movie troy.GamesBond wrote: ↑Mon Nov 30, 2020 9:41 pmThe majority of feedback is positive for now, and I'm not talking about forum posts only - because the very minority uses the forums - even though the feedback on the forums is mostly positive. I'm talking about player behavior in-game and you can see that shift into the right direction. Warband leaders, guilds and smaller groups are able to do a lot more.
However, back to you; Why don't you join guilds/warbands? Or ask in /t4 chat for enemy locations and allied warbands? Why don't you check the world map, where fights are shown? There are plenty of ways to get information on where's the action. Without SoR, you just need to be a bit proactive.
360 degrees HTL is not logical.scatterthewinds wrote: ↑Mon Nov 30, 2020 8:24 pm Can the HTL change be reverted please? It is necessary for dodge and disrupt to be 360 degrees.
Re: Patch Notes 27/11/2020
Anyone that tries to apply "logic" to a game with fireballs, demon pets, and giant teeth-filled testicle monsters already lost the argument.
Its a game. Don't use "logic" to justify a sudden change in game mechanics. You just sound stupid. Same goes to those that argue against it with more "logic."
Can't wait to read whatever the balance dartboard brings us this week!
Its a game. Don't use "logic" to justify a sudden change in game mechanics. You just sound stupid. Same goes to those that argue against it with more "logic."
Can't wait to read whatever the balance dartboard brings us this week!
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Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
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