Because not knowing, where there are activities, is right what we need. You most likely know the amount of communication in pug sc to sort groups. No point in requiring a chat channel to see which zones are empty.Orgruk wrote: ↑Fri Dec 04, 2020 2:25 pmDisappointing, you made a great change by removing every kind of numbers in the previous patch, just had to remove the AAO indicator and it would have been perfect ... but then just revert it back to an x-realmer helping tool.ReturnOfReckoning wrote: ↑Thu Dec 03, 2020 4:37 pm
Realm versus Realm
Open World Campaign
- State of Realm has been switched to give an estimate of number of players in the RvR lake instead of exact number or no number. Instead it will say the following labels depending on amount of players:
• Scouts
• Parties
• Warbands
• Vanguard
• Battlehost
• Warhost![]()
Patch Notes 03/12/2020
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Patch Notes 03/12/2020
Dying is no option.
Ads
Re: Patch Notes 03/12/2020
Fixed for you.BelligerentBob wrote: ↑Thu Dec 03, 2020 6:30 pm Maybe you should try playing a Squig Herder AM/SW to see what life without any of the speed boosts is like.
You welcome.
Re: Patch Notes 03/12/2020
1 - 2 viable ranged specs, 1 viable melee spec, so you mean... one viable spec for every tree, something many other classes can't say on either realm?
SH has a long range nuke spec, which now has what, the 3rd longest range in the game with Gas Squig next to Magus/Engineer, except they don't need to sit around, on top of maintaining all of their mobility? All of their utility? All of their abilities?
SH has the most overloaded melee spec in the history of this game. There's no other melee that comes close. But hey, Rampage is the go-to excuse.
SH now has a medium range, high damage spec with unparalleled mobility.
The class has every bit of utility built baseline, or as low hanging fruit that can be weaved into any build. Other classes were butchered for less on both realms.
Your argument that having to get close being a problem is laughable at best. You not only have multiple tools to kite around multiple people, but you're also on the realm that has the best mobility AND more gap closers.
You're also acting like ANY OTHER RDPS has significant defense to survive anything. This SHOULD be a problem for ranged DPS who get jumped on. SH has the LEAST number of survivability problems in close range compared to other rDPS with the exception of maybe tanky built Engis and Magus.
This is the issue others have spoken about with good, dedicated players of a class like yourself speaking up about what your class needs. You want every weakness your class has to be removed because you have some belief that other classes fare better. They don't.
What more does your class need, my guy? Name a real weakness that your class suffers from as a whole. Because I promise for every legitimate weakness SH has, a dedicated player of ANY other class can name two.
Re: Patch Notes 03/12/2020
mSH works fine without damaging pounce. It has tons of other useful skills. OTOH, there is no reason to play WL without damaging pounce. There's a reason you people aren't crying about WL anymore while SH is still considered OP.
Same for Chosen and KotbS: Knight is now useless except as an Aurabot, Chosen is somewhat weaker but still useful.
You act as if classes were exact mirrors of each other, which simply isn't true. If they were, nobody would complain.
Order gets no buffs, in case you haven't noticed yet.NSKaneda wrote: ↑Fri Dec 04, 2020 10:02 am Yes, actually. I'd like SWs to get some of new rSH mobility (then again their range in skirmish is better but they deserve some love... At the cost of reducing range from 100 to 80ft), WP and DoK could use their dps healing looked at (reverting Aza's changes would be a dream come true), minor tweaks to IB (and mirror to BG) to make them more noob friendly...
I guarantee there are in practice. A weakness in 1on1 doesn't really matter because most gameplay is 6vs6 or warband vs warband, for example.
in b4 muh Rampage muh BW aoe
Re: Patch Notes 03/12/2020
Why not make the SH KD tied to the pet like the WL. SH having a ranged KD is kinda dumb while they have a ranged disarm already.
Re: Patch Notes 03/12/2020
And SW RKD will be tied to ?
Re: Patch Notes 03/12/2020
Wow really ?
- Another charge ability now core (one mastery point saved), that can be used while attacking,
- A +15 ft range means there are now 115 and 80 ft, meanwhile SW got "only" 110 and 72ft with rkd on the move removed...
- And finisher to 9 pts instead of 13 ?
- Now SH got 4 speed increasers... wait, 5 with the standard flee. For a ranged class. Neat.
I can see I've seen everything now but every time someone manage to surprise me... :/
- Another charge ability now core (one mastery point saved), that can be used while attacking,
- A +15 ft range means there are now 115 and 80 ft, meanwhile SW got "only" 110 and 72ft with rkd on the move removed...
- And finisher to 9 pts instead of 13 ?
- Now SH got 4 speed increasers... wait, 5 with the standard flee. For a ranged class. Neat.
I can see I've seen everything now but every time someone manage to surprise me... :/
Re: Patch Notes 03/12/2020
Orgruk wrote: ↑Fri Dec 04, 2020 2:25 pmDisappointing, you made a great change by removing every kind of numbers in the previous patch, just had to remove the AAO indicator and it would have been perfect ... but then just revert it back to an x-realmer helping tool.ReturnOfReckoning wrote: ↑Thu Dec 03, 2020 4:37 pm
Realm versus Realm
Open World Campaign
- State of Realm has been switched to give an estimate of number of players in the RvR lake instead of exact number or no number. Instead it will say the following labels depending on amount of players:
• Scouts
• Parties
• Warbands
• Vanguard
• Battlehost
• Warhost![]()

Ppl still complain about x-reamers? Game population is going down to the point NA is almost dead and you are worried about that?
Imho lockout should be removed to allow ppl to play with friends when they want and not quit the fraking game.
Ads
Re: Patch Notes 03/12/2020
Stance.
To be clear, I'm not saying you should remove rkd. I'm not pointing at any one thing, but the whole.
-Heal debuff
-Armor brake
-Ranged kd
-Absorb remove
-Silence
-Disarm
All this with high mobility
Rioz
Re: Patch Notes 03/12/2020
Spoiler:

Who is online
Users browsing this forum: No registered users and 0 guests