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Hard mode option for Dungeons

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space44
Posts: 479

Re: Hard mode option for Dungeons

Post#11 » Tue Dec 08, 2020 3:16 am

Im aware that the devs are mostly working on RoR as a passion project. This is just a suggestion and a concept I wanted to share something interesting and something that could get a little more attention (PvE).

Having makeshift raids in the form of hard mode dungeons could be a step in the right direction for PvE.
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GamesBond
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Re: Hard mode option for Dungeons

Post#12 » Tue Dec 08, 2020 7:45 am

Aside from the hefty amount of resources needed that others mentioned, the developers and other team members are busy working on some awesome stuff that would make you forget your own suggestion ^__^

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Re: Hard mode option for Dungeons

Post#13 » Tue Dec 08, 2020 7:47 am

GamesBond wrote: Tue Dec 08, 2020 7:45 am Aside from the hefty amount of resources needed that others mentioned, the developers and other team members are busy working on some awesome stuff that would make you forget your own suggestion ^__^
Oh baby!

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Asderas27
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Re: Hard mode option for Dungeons

Post#14 » Tue Dec 08, 2020 11:55 am

No.
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Goermsi
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Re: Hard mode option for Dungeons

Post#15 » Tue Dec 08, 2020 1:29 pm

GamesBond wrote: Tue Dec 08, 2020 7:45 am Aside from the hefty amount of resources needed that others mentioned, the developers and other team members are busy working on some awesome stuff that would make you forget your own suggestion ^__^
oooohhh boy.
you can't just say A and be silent on BCD.
little spoiler perhaps? for us? pls? :D
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oaliaen
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Re: Hard mode option for Dungeons

Post#16 » Tue Dec 08, 2020 2:14 pm

Pls dont.. war dgns are a pain to do in normal mode...imagine doing it on hard.
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space44
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Re: Hard mode option for Dungeons

Post#17 » Tue Dec 08, 2020 2:26 pm

oaliaen wrote: Tue Dec 08, 2020 2:14 pm Pls dont.. war dgns are a pain to do in normal mode...imagine doing it on hard.
Its really not a pain to do when you can build a solid party. Dungeons and PvE in general is mediocre at best.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

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space44
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Re: Hard mode option for Dungeons

Post#18 » Tue Dec 08, 2020 2:42 pm

GamesBond wrote: Tue Dec 08, 2020 7:45 am Aside from the hefty amount of resources needed that others mentioned, the developers and other team members are busy working on some awesome stuff that would make you forget your own suggestion ^__^
I hope the awesome stuff is including some stuff for PvE because I've only heard and seen a lot of talk of PvP from the devs so it just makes me feel like PvE isn't getting the attention it need to balance both sides of the equation.
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CountTalabecland
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Re: Hard mode option for Dungeons

Post#19 » Tue Dec 08, 2020 3:06 pm

If its as “simple” as tuning up mob dmg/health yeah why not if thats what ppl want. Doubt its within the workload as others have said.

Personally I think PvE is hard enough. Gundbad is already hard to do with anyone who didnt play it 10 times on live.

For less experienced ppl the lack of tooltips or explanation of wtf is going on during PvE in this game makes for a less than enjoyable experience unless you got everyone on comms and they know generally what to do.

Plus Gunbad is still a bug ridden mess as it is, that should be the first priority fix for PvE so that ppl actuallu enjoy the first dungeon and do more of them.
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space44
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Re: Hard mode option for Dungeons

Post#20 » Tue Dec 08, 2020 3:59 pm

CountTalabecland wrote: Tue Dec 08, 2020 3:06 pm If its as “simple” as tuning up mob dmg/health yeah why not if thats what ppl want. Doubt its within the workload as others have said.

Personally I think PvE is hard enough. Gundbad is already hard to do with anyone who didnt play it 10 times on live.

For less experienced ppl the lack of tooltips or explanation of wtf is going on during PvE in this game makes for a less than enjoyable experience unless you got everyone on comms and they know generally what to do.

Plus Gunbad is still a bug ridden mess as it is, that should be the first priority fix for PvE so that ppl actuallu enjoy the first dungeon and do more of them.
PvE isn't as hard as you think where it requires someone to do Gunbad 10 times in live. That's an over exaggeration. PvE is mediocre and i can assume most people who spent time on RoR can agree, yes it can be slightly hard for newcomers and less experienced players but it usually comes up to having a party of 5 or 4 who has done it all and seen it all with 1 or 2 inexperienced people and usually those people learn quick after their second dungeon run, a lack for tooltips or explanation of whats going on isn't really an issue people usually explain the fights before they start so instead of a tooltip it is by word of mouth and its explained pretty accurately so everyone in the dungeon run has a smooth experience. Having everyone in comms isn't really necessary from my long experience being PvE focused I've had many times where communication wasn't a thing in dungeons i'm talking about dead silence no chats in the chatbox and no one wanting to use comms and still had flawless completions.

I know Gunbad is a little shaky when it comes to bugs but im talking about the wider prospective on dungeons and PvE.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

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