Hi all, I haven't even started playing yet (waiting for my partner so we can play together), but I have a curious question about this game and how it's hosted.
I'm a bit of a networking geek, and have been playing around with my own homelab server for small things like virtualization and cloud storage. It's just a puny HP DL180 G6 with two Intel E5620's and 24GB of RAM, but it runs a gateway, DHCP server, small cloud, firewall, PureOS distro, Windows 10 VM, and a few other ones that do very specific things. I use Proxmox to do all of these functions, since it's free and open-source. My future goal is to be completely separated from any service like Google or Microsoft.
I'm curious about how you would even host something like RoR. Is it spanned across multiple servers? Do you host specific game-services per-server (I would imagine due to the immense load)? or do you virtualize each function of the game hosting? Do you rent a server-housing facility, or does one of the developers host the servers?
I understand if the game owners would prefer not to disclose information, I figured this would be an interesting talking point on server hosting for games. It would be interesting to know what it takes to host a server capable of a capacity of 3500 players. I could see this being a very big thing years down the road, when our favorite games become orphaned.
Cheers!
Curious about how this game is hosted
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Re: Curious about how this game is hosted
It takes a lot less than you probably imagine from a server hardware side. Having it hosted in a proper datacenter and protected from shenanigans is the expensive part.mpelley92 wrote: ↑Tue Dec 08, 2020 11:33 pm Hi all, I haven't even started playing yet (waiting for my partner so we can play together), but I have a curious question about this game and how it's hosted.
I'm a bit of a networking geek, and have been playing around with my own homelab server for small things like virtualization and cloud storage. It's just a puny HP DL180 G6 with two Intel E5620's and 24GB of RAM, but it runs a gateway, DHCP server, small cloud, firewall, PureOS distro, Windows 10 VM, and a few other ones that do very specific things. I use Proxmox to do all of these functions, since it's free and open-source. My future goal is to be completely separated from any service like Google or Microsoft.
I'm curious about how you would even host something like RoR. Is it spanned across multiple servers? Do you host specific game-services per-server (I would imagine due to the immense load)? or do you virtualize each function of the game hosting? Do you rent a server-housing facility, or does one of the developers host the servers?
I understand if the game owners would prefer not to disclose information, I figured this would be an interesting talking point on server hosting for games. It would be interesting to know what it takes to host a server capable of a capacity of 3500 players. I could see this being a very big thing years down the road, when our favorite games become orphaned.
Cheers!
Re: Curious about how this game is hosted
A lot less...that's interesting. Could a game like this be hosted on say, my circa-2010 level hardware?wargrimnir wrote: ↑Tue Dec 08, 2020 11:42 pm It takes a lot less than you probably imagine from a server hardware side. Having it hosted in a proper datacenter and protected from shenanigans is the expensive part.
Security is a good point. My guess is it's also about what kind of environment the hardware is housed in. Temperature and humidity control, as well as protection from targeted attacks or physical damage.