emiliorv wrote: Thu Dec 10, 2020 12:08 pm
Spellbound wrote: Thu Dec 10, 2020 5:19 am
A city warband can easily run 4 BO and 4 Choppa for 8 total CDR and nearly perma uptime. Order to achieve that need 8 SM and not run any Knights and IBs, not possible. It’s been one of the big contributions of 24v24 imbalances even though blame is wrongfully going to different abilities like GDTC etc.
You are looking only into BO/Choppa/SM as cd reducers but you are missing the CD increasers (on purpose?)...order WBs usually stack 4 (or more) slayers, all of them using SL and making a perma CD increase on destro wb (and also providing a shitload of UNDEFENDABLE dmg). Destro cant stack that number of mSH to make the same effect...so probably that CD reducer was given to BO as a counter to slayers perma SL (IMO ofc).
Seen plenty of warbands with 3 mSH. Out of all city instances going, you’re bound to count similar number of mSH and slayers combined. SH is such a powerful class with one of the most tools. They can go melee or range to be viable for city.
Still did not explain why SM need 3 hits to get Whispering Wind off while BO and Choppa don’t. I’m ok with Destro having 2 if they make Orders **1** CD reducer instant too.
Still no explanation from devs on why SM isn’t instant.
Make the BO require 3 hits for destro to have 2 CD decreaser classes, not the SM. Development is ok with mirroring many things to Destro, I don’t see a huge imbalance by SM having theirs instant. Destro having two instant does make it lobsided and makes no sense on balancing.
Unique stuff is great for each realm and classes. Group giving abilities though should function the same.