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Total lack of WH versatility

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GamesBond
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Re: Total lack of WH versatility

Post#71 » Tue Dec 15, 2020 4:59 pm

ZEDE wrote: Tue Dec 15, 2020 12:12 pm Number or average of kills?
average of dps?
best dps d a wh?
moreover for the sake of transparency, it would be interesting to have all the stats of all the classes!
We would go from simple suposition to something concrete!
the players could get a hold of the statistical reality of the server (which class dies the most or the least, which class provides the most dps, which class is the most represented or the least represented ... etc)
We don't have the tools to generate and save these statistics.

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Krima
Posts: 616

Re: Total lack of WH versatility

Post#72 » Tue Dec 15, 2020 5:04 pm

move 50% crit tactic to core its a good idea. No reason to be stuck on one tree.
Krima - WE RR 87
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tlitschye
Posts: 45

Re: Total lack of WH versatility

Post#73 » Tue Dec 15, 2020 5:06 pm

So lets summarize this:
1. Zede - sounds like a LTP issue
2. BUFF WE!

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aisosa1990
Posts: 9

Re: Total lack of WH versatility

Post#74 » Tue Dec 15, 2020 6:35 pm

GamesBond wrote: Tue Dec 15, 2020 4:59 pm
ZEDE wrote: Tue Dec 15, 2020 12:12 pm Number or average of kills?
average of dps?
best dps d a wh?
moreover for the sake of transparency, it would be interesting to have all the stats of all the classes!
We would go from simple suposition to something concrete!
the players could get a hold of the statistical reality of the server (which class dies the most or the least, which class provides the most dps, which class is the most represented or the least represented ... etc)
We don't have the tools to generate and save these statistics.
This is the issue guys. I would help if I were good with statistics but sadly, I'm not. But until somebody takes statistics seriously balance and so call "whine" of the community will be hard to resolve. I strongly suggest somebody take this issue seriously. I don't know if you guys can take more data from the game, but I think having more analytics is crucial.
Anybody that can help need to help on this. Until then this post will continue to be present

Duukar
Posts: 302

Re: Total lack of WH versatility

Post#75 » Tue Dec 15, 2020 10:39 pm

I constantly struggle to justify spending time investing in my WH. I love they idea and the hat etc. Time spent on my BO just seems to be more valuable by a large margin.

I have played my WH in several cities with a very coordinated strong guild. I was able to land quite a few stakes on shaman and dok. They barely made a difference with release mechanics being almost as good as a Rez in many cases. My damage was decent falling somewhere in the bottom 3rd of DPS. Nearly exclusively single target this is ok.

We won all the cities I played in and I just felt frustrated in all but one where it was a stomp and I lead the ST group. My numbers in this city were quite a bit higher than all the others. Showing how easily countered WH toolkit is by competent opponents.

In the lakes I find solo and duo play atrocious. Finding a clean fight is virtually impossible. That said when I catch a lone magus and any poorly geared low level opponents they don’t last more than a few seconds. If they do I’m either fleeing or dead.

War band play is so much more fun and rewarding. So I take the WH into WB play as DG spec and I do have fun. I feel like an under armoured lacklustre WL and again just feel frustrated and a bit disappointed.

I wish I felt differently, but I feel like time invested playing a WH is wasted.

Duukar
Posts: 302

Re: Total lack of WH versatility

Post#76 » Tue Dec 15, 2020 10:56 pm

I agree.

Make the 50% crit damage part of the basic kit. This one change opens so much more variety for specking a WH. Big QoL improvement.

Making BaL have no positional requirements would also be a huge QoL improvement. Not sure the 35 foot range thing makes any sense and would likely come with a damage nerf. No thanks.

While we are at it remove the positional requirement for pistol whip as well. No other DPS has positional requirements for their CC as far as I know.

Absolutely the gun should maintain an auto attack range of 35 feet. It’s a gun ffs and hardly OP.

For the love of god give WE and WH medium armor!!!!

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CeeJay89
Posts: 250

Re: Total lack of WH versatility

Post#77 » Wed Dec 16, 2020 1:38 am

Duukar wrote: Tue Dec 15, 2020 10:56 pm I agree.

Make the 50% crit damage part of the basic kit. This one change opens so much more variety for specking a WH. Big QoL improvement.

Making BaL have no positional requirements would also be a huge QoL improvement. Not sure the 35 foot range thing makes any sense and would likely come with a damage nerf. No thanks.

While we are at it remove the positional requirement for pistol whip as well. No other DPS has positional requirements for their CC as far as I know.

Absolutely the gun should maintain an auto attack range of 35 feet. It’s a gun ffs and hardly OP.

For the love of god give WE and WH medium armor!!!!
Only agree with the 50% crit tactic being baseline. Positional requirements are fine; MAYBE make them have alternative requirements like curses/ailments if not in position. And we don't need more survivability through armor.

WE/WH both just need to be given a more unique purpose that other classes can't fill, which isn't the case right now. Personally, I'm tired of healers being as potent as they are and having a single target class that effectively deals with them better than other classes would be welcome. Would also cure the solo Shaman/AM problem in the lakes.

Giving them a purpose such as being the most effective healer killer through potent abilities that impact healing (all healing) exclusively would allow single target hit groups to be more effective for something that AoE builds aren't, while at the same time not wildly increasing their single target damage and making them a menace in solo roam.

Rock, paper, scissors. Right now healers on both sides are a mountain that requires too much to take down.

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Twohandernoob
Posts: 198

Re: Total lack of WH versatility

Post#78 » Wed Dec 16, 2020 5:02 am

CeeJay89 wrote: Wed Dec 16, 2020 1:38 am
Duukar wrote: Tue Dec 15, 2020 10:56 pm I agree.

Make the 50% crit damage part of the basic kit. This one change opens so much more variety for specking a WH. Big QoL improvement.

Making BaL have no positional requirements would also be a huge QoL improvement. Not sure the 35 foot range thing makes any sense and would likely come with a damage nerf. No thanks.

While we are at it remove the positional requirement for pistol whip as well. No other DPS has positional requirements for their CC as far as I know.

Absolutely the gun should maintain an auto attack range of 35 feet. It’s a gun ffs and hardly OP.

For the love of god give WE and WH medium armor!!!!
Only agree with the 50% crit tactic being baseline. Positional requirements are fine; MAYBE make them have alternative requirements like curses/ailments if not in position. And we don't need more survivability through armor.

WE/WH both just need to be given a more unique purpose that other classes can't fill, which isn't the case right now. Personally, I'm tired of healers being as potent as they are and having a single target class that effectively deals with them better than other classes would be welcome. Would also cure the solo Shaman/AM problem in the lakes.

Giving them a purpose such as being the most effective healer killer through potent abilities that impact healing (all healing) exclusively would allow single target hit groups to be more effective for something that AoE builds aren't, while at the same time not wildly increasing their single target damage and making them a menace in solo roam.

Rock, paper, scissors. Right now healers on both sides are a mountain that requires too much to take down.
Could bind armour debuff into stealth opener and in its place give a relic acts as a mini version of WH excommunicate moral, preventing all healing on target for 5 seconds.

Or a tactic that prevents healing on target for 2 seconds after being hit with an execution.
Last edited by Twohandernoob on Wed Dec 16, 2020 5:05 am, edited 1 time in total.

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Atropik
Posts: 708

Re: Total lack of WH versatility

Post#79 » Wed Dec 16, 2020 5:08 am

CeeJay89 wrote: Wed Dec 16, 2020 1:38 am WE/WH both just need to be given a more unique purpose that other classes can't fill, which isn't the case right now. Personally, I'm tired of healers being as potent as they are and having a single target class that effectively deals with them better than other classes would be welcome. Would also cure the solo Shaman/AM problem in the lakes.

Giving them a purpose such as being the most effective healer killer through potent abilities that impact healing (all healing) exclusively would allow single target hit groups to be more effective for something that AoE builds aren't, while at the same time not wildly increasing their single target damage and making them a menace in solo roam.
WE had some tools, long long time ago xd
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Miszczu5647
Posts: 447

Re: Total lack of WH versatility

Post#80 » Wed Dec 16, 2020 6:53 am

Atropik was faster. Like I said once -learn history.
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