Yeah, let's get a back to times, where they were considered being OP and then nerf again, as forums will be flooded with complaints.
Players seem to like this nerf/buff circle jerk.
Total lack of WH versatility
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- Posts: 551
Re: Total lack of WH versatility
Long long time ago I had two one night stands in one night. But what is the point to talk about it today when I am 40+ and have two kids?WE had some tools, long long time ago xd
Stick to present not past. Learning history won't help WHs today.
- Twohandernoob
- Posts: 198
Re: Total lack of WH versatility
Let me help you out old timer. What they're saying is we could use some of these historic tools now. For example the 75% heal debuff tool.abezverkhiy wrote: ↑Wed Dec 16, 2020 8:10 amLong long time ago I had two one night stands in one night. But what is the point to talk about it today when I am 40+ and have two kids?WE had some tools, long long time ago xd
Stick to present not past. Learning history won't help WHs today.
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- Posts: 551
Re: Total lack of WH versatility
Thanks bro. They really lost me.
Nah, what's gone is gone for a reason. Let's find new tools.
Nah, what's gone is gone for a reason. Let's find new tools.
Re: Total lack of WH versatility
You already have healdebuffs stacking up to 75% on a healer, who heals himself. Anything higher would be OP.Twohandernoob wrote: ↑Wed Dec 16, 2020 9:03 am
Let me help you out old timer. What they're saying is we could use some of these historic tools now. For example the 75% heal debuff tool.
Dying is no option.
- Twohandernoob
- Posts: 198
Re: Total lack of WH versatility
The old WE tool would passively apply it without need for PtF + an execution.Sulorie wrote: ↑Wed Dec 16, 2020 10:42 amYou already have healdebuffs stacking up to 75% on a healer, who heals himself. Anything higher would be OP.Twohandernoob wrote: ↑Wed Dec 16, 2020 9:03 am
Let me help you out old timer. What they're saying is we could use some of these historic tools now. For example the 75% heal debuff tool.
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- Posts: 447
Re: Total lack of WH versatility
It's easier for Dev's to work on old skills as some of them still exists then build something completely new. Once they tried to show me how skill is build in code. Still remember headache.
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: Total lack of WH versatility
This would be a bit too powerful, as it would effect any player who is receiving heals. I'm more speaking of a way to target healing classes specifically. Let's say something that significantly reduces healing from a healer on themselves. So it'd be like an outgoing heal debuff, only much better. This would still encourage group play, so they would have to receive support from other party/warband members, wouldn't cripple tanks/other mDPS from getting heals except maybe through self-healing, and as a bonus would help curb the abundance of solo healers that terrorize the lakes.
It's just one suggestion or idea, and as 'another' added bonus, this would allow the devs to get more creative with AM/Shaman hybrid builds, and especially DoK/WP melee healing builds. Right now it's too easy to break them and make them too strong because you have to be able to balance damage and healing, but if there's a specific class that directly counters the hybrid and curbs it, they can get a little more crazy with those builds (especially DoK/WP). Once upon a time, DoK/WP had a really potent, viable melee healing spec, but it was way too strong so they had to nerf it. Giving WH/WE a hard counter to those builds while not making them just another AoE class would give them a purpose in single target hit groups.
As it stands, it's way too easy for defensive healers to detaunt and ignore 2-3 mDPS while spamming AoE heals and you'll rarely see their HP drop. Again, there needs to be more rock, paper, scissors going on here. There shouldn't be one-build-one-strategy-fits-all options going on like there is now.
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Re: Total lack of WH versatility
I think they should do more nerf/buff cycles. it keeps the game fresh and somewhat new. Why not change the fotm build/classes every few months etc.
-= Agony =-
Re: Total lack of WH versatility
WH has a bit of Versatility and are not completly useless in a WB. It has spec playable on different situation like most of the class.
I think WH/WE lack of mobility mostly (60sec Vanish/charge sharable CD ? compare to other dps with 30sec charge). Those kind of Archetype are usually mobile and high burst potential.
ST is fine overall (for me) maybe it could be a little be higher if you guys "want" that class to be the "BEST ST" of the game but only for that.
For me, a improvement/QOL for both WE/WH's is to make : Vanish - Charge / 100% Disrupt / 50% Armor penetration SEPARATE CD.
It would bring back mobility to the class AND the possiblity to have an other button for the ST burst potential with the 50% armor penetration for 7sec.
Maybe reducing Vanish/Charge CD bellow 60sec would be nice (40sec ?) but might be a bit too much because of the vanish.
it's minor changes and I don't think it would make WH/WE broken.
I think WH/WE lack of mobility mostly (60sec Vanish/charge sharable CD ? compare to other dps with 30sec charge). Those kind of Archetype are usually mobile and high burst potential.
ST is fine overall (for me) maybe it could be a little be higher if you guys "want" that class to be the "BEST ST" of the game but only for that.
For me, a improvement/QOL for both WE/WH's is to make : Vanish - Charge / 100% Disrupt / 50% Armor penetration SEPARATE CD.
It would bring back mobility to the class AND the possiblity to have an other button for the ST burst potential with the 50% armor penetration for 7sec.
Maybe reducing Vanish/Charge CD bellow 60sec would be nice (40sec ?) but might be a bit too much because of the vanish.
it's minor changes and I don't think it would make WH/WE broken.
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