You're right, too frank an up dps would lead to new imbalances and therefore a new circle of nerf / up ... etc.Tabelrel wrote: ↑Wed Dec 16, 2020 10:22 pm Playing a Sorc as well, yes i have crit 35% from gear, 35% if i'm running my Dark magic hot but then i'm taking a potential 35% damage to myself every time i use it at that level and of course practically 0 cc or escape abilities (unless running away slightly faster is classed as escape, or a root that breaks if you cough) so needs to be a balance somewhere with classes that have high crit rates and i've learn't balance is a funny thing to play around with on this server and i'm too not sure what the devs may potentially take way from an increae eof crit %
Hell, I'm a WE of course i want more damage if you give it to me free of charge but I'm not really sure if the WE\WH needs a damage increase but something a bit more subtle. I think the classes work generally well just want to avoid a "rework" of the class.
I sincerely believe that improved tools could change our lives, my main concern being survivability.
as said previously: to survive properly we invest too much point in defense to the detriment of the offensive, resulting in a drop in dps making us ineffective in a large majority of cases.
Conversely, when we optimize the dps survivability is in free fall.
it's too straightforward and too radical in terms of talent trees.
it is this lack of flexibility that we lack.