Caduceus wrote: ↑Fri Dec 18, 2020 1:22 pm
They are tanky. Whether that survivability comes from HP, absorb shields, lifetaps, etc. is not relevant at all. All those things increase effective health pool and should be regarded accordingly. To further compound the problem AM/Shaman also has AP drain and AM has some of the strongest utility options in game, for example a 5 second silence.
The "counters" you listed mean nothing without context, but also fundamentally miss the point. There's no reason AM/Shaman should have DPS that rivals dedicated DPS classes, while having
none of the drawbacks said DPS classes have, while at the same time having
huge advantages over said classes in the form of very strong self-healing and utility.
I expected more substance from a user with 5k+ posts. You sound like the umteenth AM/Shaman who is trying to find excuses for why it's acceptable they're hopelessly imbalanced in small-scale.
Oh, I can do the same. I expect you to educate yourself on the skills of classes you talk about. ;^)
Balance Essence was good on live, because there was a tactic to reduce its cast time to match the dps of Radiant Lance. This tactic is gone, which luckily frees a tactic slot but dps lifetap spec in that sense is gone.
The only lifetap spec to exist now for heal AM is Energy of Vaul.
The somewhat only reliable healing in dps spec is their lifeleech dot, which is easily countered in a group fight but in 1on1 it is strong. The other heals are not worth the gcd the moment you or your heal target got a healdebuff.
When you lack ap, you can or can get cleanse(d) or use ap pot. This sounds again like some lone wolf issues.
The strongest utility you say? A 5 sec silence? Let me give you some perspective.
1. it's not core, you spec 9+1 mastery points for it
2. other classes get 4 sec silence as core skill, 1 sec less, no big deal for the greatly reduced cost
3. immunity is based on duration for this kind of CC, so 50sec immunity afterwards
4. what do you say about 6sec stagger? with silence you can at least move, you know? a bit higher price but a lot more useful overall, as you can use it to catch running players and it is multi use on all classes, not only caster
5. oh no, #2 and #4 are on the same class, those must be super OP
6. due to changes to skill trees, the standard roaming small scale spec can't get the silence anymore
I don't know how you measure dps but there must be something wrong with it, when you come to that conclusion. Do you look at scoreboards or how do you quantify their performance compared to other classes?
Small scale is not 1vs1, it never was. Small scale is 2-6man play, in a crowded rvr zone I would even count 12man play as rather small.
All advantages of both classes are leveled within a group, where dedicated dps classes have the support they lack while being alone.
Dying is no option.