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Counterplay to Slayer & BW "trains"

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MMXX43
Posts: 225

Re: Counterplay to Slayer & BW "trains"

Post#21 » Fri Dec 18, 2020 3:31 pm

emiliorv wrote: Fri Dec 18, 2020 1:14 pm
MMXX43 wrote: Fri Dec 18, 2020 12:19 pm
...i wonder why morale dmg was nerfed after the aoe cap raised to 24 and other abilities that went out of control remained untouched....
Because you , destro , could build m4 wb wise under 30 secs and ez bomb everyone having 6 ! morale pumps on core while order has 3 ! toped by 2 ! cd decreasers + shammy + zealot.
Yes bombing with slayers is > 180 IQ
Yes bombing with an entire blobed wb is > 180 iq while it only requires > 2 IQ.

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emiliorv
Posts: 1341

Re: Counterplay to Slayer & BW "trains"

Post#22 » Fri Dec 18, 2020 3:52 pm

Oglaf wrote: Fri Dec 18, 2020 2:26 pm Order has the ability to simply disable the core mechanic of Destro tanks at the push of a button. How are Destro tanks supposed to be able to hold when they take undefendable damage not only from the Slayers themselves, but also from their Guard (because, due to how RoR works in contrast to WAR, your Guard dmg will inherent the Undefendable property if your Guardee is hit by a Rampaging Slayer).
Hey man, stop with your "logic"...we dont do that here...

didnt you know that Rampage have been the same for the last 12 years or what?

The fact that now (never before) a slayer under rampage can hit x3 targets (24 target cap) means nothing and changes nothing about rampage..
The fact that now (never before) the guard dmg from a slayer under rampage is UNDEFENDABLE means nothing and changes nothing about rampage..

So rampage is working as intended...im sorry, well no sorry (minute 1:22:02 => https://www.youtube.com/watch?v=mELLo7L0el4&t=3965s ) LMAO

The aoe cap increase and the guard mechanic change must be one of those "MHYTICAL mirrored changes" that are balanced by the glory of god...because, you know, anything mirrored is balanced by default...

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Gurf
Posts: 519

Re: Counterplay to Slayer & BW "trains"

Post#23 » Fri Dec 18, 2020 4:30 pm

Good way to get the thread locked, turn it into the 10,000th thread about Rampage

TreefAM
Posts: 678

Re: Counterplay to Slayer & BW "trains"

Post#24 » Fri Dec 18, 2020 6:01 pm

Guy just asking what to do and you have the usual whiners trying to derail it into class balance
Never change

puzzolamistica
Suspended
Posts: 49

Re: Counterplay to Slayer & BW "trains"

Post#25 » Fri Dec 18, 2020 8:23 pm

emiliorv wrote: Fri Dec 18, 2020 3:52 pm
Oglaf wrote: Fri Dec 18, 2020 2:26 pm Order has the ability to simply disable the core mechanic of Destro tanks at the push of a button. How are Destro tanks supposed to be able to hold when they take undefendable damage not only from the Slayers themselves, but also from their Guard (because, due to how RoR works in contrast to WAR, your Guard dmg will inherent the Undefendable property if your Guardee is hit by a Rampaging Slayer).
Hey man, stop with your "logic"...we dont do that here...

didnt you know that Rampage have been the same for the last 12 years or what?

The fact that now (never before) a slayer under rampage can hit x3 targets (24 target cap) means nothing and changes nothing about rampage..
The fact that now (never before) the guard dmg from a slayer under rampage is UNDEFENDABLE means nothing and changes nothing about rampage..

So rampage is working as intended...im sorry, well no sorry (minute 1:22:02 => https://www.youtube.com/watch?v=mELLo7L0el4&t=3965s ) LMAO

The aoe cap increase and the guard mechanic change must be one of those "MHYTICAL mirrored changes" that are balanced by the glory of god...because, you know, anything mirrored is balanced by default...
Olly Molly maccarolly shut up go back to azkaban and never open your prison anymore.
Destro has all the best classes and abilities on the game except of rampag so don't brake our balls when we have an interesting post so don't brake our balls.
And just to say if I want to counter slayer just play 2/3 marauders whit aoe interrupt and they're damage is becoming average.
So now shut up and go back to your prison.

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teiloh
Posts: 691

Re: Counterplay to Slayer & BW "trains"

Post#26 » Fri Dec 18, 2020 8:30 pm

Destro has so many counters to this "strat" that it's not even funny.

If you want to be pure cheese just stack 4-6 Zealots with WOI, call each one or two WOIs, and be sure not to give the Slayers KB immunity. Done, all Order melee completely and 100% neutralized. Throw in two melee squigs with their 15 for laughs.

Use Squig Herder Run Away (the ability) to debuff damage, then pull the pet right out so it doesn't get cleared.

Your tanks also have morale builder tactics which will get them Distracting Bellow in maybe 7 seconds. Stagger those.

Mara can put on AP drain equipment and an AP drain tactic. With 2 Maras like this, any Order ball will have 0 AP, while your Marauders have near-tank survivability because of the cheese Monstro proc.

Stack Destro's other damage reducers like the Chosen -10% crit which just has to be 2-3x better than Dirty Tricks (no shield required), for some reason. Then there's Tapping the Dark on Sorc, Zealot Bubble Ritual if you want your DPS Zealots to throw something down, BG debuffs, etc.

Or you can just run 5-6 Magus and melt the Slayers, melt everything in fact. Or get a Sav or Brut 15 Mara, use Destro's cheese tactics to build M4, and then use it to reflect thousands of damage back at everything.

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teiloh
Posts: 691

Re: Counterplay to Slayer & BW "trains"

Post#27 » Fri Dec 18, 2020 8:38 pm

emiliorv wrote: Fri Dec 18, 2020 3:52 pm Hey man, stop with your "logic"...we dont do that here...

didnt you know that Rampage have been the same for the last 12 years or what?

The fact that now (never before) a slayer under rampage can hit x3 targets (24 target cap) means nothing and changes nothing about rampage..
The fact that now (never before) the guard dmg from a slayer under rampage is UNDEFENDABLE means nothing and changes nothing about rampage..

So rampage is working as intended...im sorry, well no sorry (minute 1:22:02 => https://www.youtube.com/watch?v=mELLo7L0el4&t=3965s ) LMAO

The aoe cap increase and the guard mechanic change must be one of those "MHYTICAL mirrored changes" that are balanced by the glory of god...because, you know, anything mirrored is balanced by default...

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kmark101
Posts: 482

Re: Counterplay to Slayer & BW "trains"

Post#28 » Fri Dec 18, 2020 8:40 pm

Don't want to spoil your fun here, but to the OP, just study which skill is actually killing you from the slayer... hint: it's NOT rampage :)
so study this one skill and see how it works and how stupidly easy is to counter it... have fun :)
Gryyw - Ironbreaker

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Sponn
Suspended
Posts: 200

Re: Counterplay to Slayer & BW "trains"

Post#29 » Fri Dec 18, 2020 9:04 pm

emiliorv wrote: Fri Dec 18, 2020 11:13 am
Gurf wrote: Fri Dec 18, 2020 10:56 am Yes its so imbalanced Destro win 75-100% of City instances recently

Because order are dumb enough to not play their best clases...you deserve being farmed.

For sure you, as a main slayer player, will defend that its balanced until the end of the world...and trying to hide how OP slayer is behing the wall of the fail of order as a whole realm => im not expecting any kind of honesty in your comments, we all know what slayer is....

When you face a proper wb with a stack of slayers played properly you know you are done, probably top guilds can try to outplay/counterplay but its a really hard task.
lol right when something happens to me it is "OMG ORDER SO OP" but when I win it is "OMG LOL JUST GIT GUD"


Don't act like Destro doesn't completely dominate the forums with whining, I mean they are just better at it. Why they have all the best classes, the best roaming classes, and the majority of the population. (insert some crappy disingenuous screenshot of Order having a pop advantage during offhours where there are only like 200 ppl online)


Karen up!


Right now 1100 players online destro have an 8% population advantage in t4 alone.


But show me your skewed disengenous data more, and please stop recording city and fort data when it doesn't support your argument of "OMG ORDER OP HALP US DEVS". Oh wait yall already did :D

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teiloh
Posts: 691

Re: Counterplay to Slayer & BW "trains"

Post#30 » Fri Dec 18, 2020 9:07 pm

Sponn wrote: Fri Dec 18, 2020 9:04 pm
emiliorv wrote: Fri Dec 18, 2020 11:13 am
Gurf wrote: Fri Dec 18, 2020 10:56 am Yes its so imbalanced Destro win 75-100% of City instances recently

Because order are dumb enough to not play their best clases...you deserve being farmed.

For sure you, as a main slayer player, will defend that its balanced until the end of the world...and trying to hide how OP slayer is behing the wall of the fail of order as a whole realm => im not expecting any kind of honesty in your comments, we all know what slayer is....

When you face a proper wb with a stack of slayers played properly you know you are done, probably top guilds can try to outplay/counterplay but its a really hard task.
lol right when something happens to me it is "OMG ORDER SO OP" but when I win it is "OMG LOL JUST GIT GUD"


Don't act like Destro doesn't completely dominate the forums with whining, I mean they are just better at it. Why they have all the best classes, the best roaming classes, and the majority of the population. (insert some crappy disingenuous screenshot of Order having a pop advantage during offhours where there are only like 200 ppl online)


Karen up!


Right now 1100 players online destro have an 8% population advantage in t4 alone.


But show me your skewed disengenous data more, and please stop recording city and fort data when it doesn't support your argument of "OMG ORDER OP HALP US DEVS". Oh wait yall already did :D
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