The City Queuing system

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carthagerising
Posts: 104

The City Queuing system

Post#1 » Sun Dec 20, 2020 5:26 pm

Hi all,

Id like to advocate for changes to be made to the city queuing system, in particular the dropping from q of the entire wb if one person happens to crash while waiting for a pop. It seems a bad design to punish the entire wb who may have spent many hours crawling through the campaign due to one person or even several people crashing while waiting for a pop.

Sure, you can encourage people to move to not go afk, that seems to be widely practiced and not really responsible as much as the random crashes that occur for people while playing the game. At the moment, as a wb lead, it is quite intense watching the wb window praying that no one drops and leaves the other 23 up **** creek. it also causes that person/s to become the somewhat legitimate target of anger due to the effect of something that is often not their fault.

Surely it would be better to keep the wb in q and simply rejoin the person when they are re-invited or if the pop happens then enable them to join to their wb in the instance than continue with how it is.

Yes, I do bring this up from a Destro point of view where you are under severe time restraints to get your wb together and ready to q the second it opens and if you do get a drop then are basically screwed. I imagine this is quite a chill thing for order who due to number disparities can get in much easier than destro. But it has ruined many potentially good cities at this point and hell I have even been responsible myself, dropping out and probably **** over the other 23 people. So I am wondering if some kind of adjustment could be made:

A) Keep the wb as a whole queued even if a member drops
B) Automatically re/q a person who joins the wb after it has already signed up
C) If the wb goes into an instance before the person returns but then does so, join the person to that instance.

I dont know the amount of work that kind of stuff is, but I would ask for it to be given some consideration due to the unfortunate consequences of crashing during the q and its effect on 23 other people, not to mention the person themselves and the negative attention they then receive for something that at one time or another has happened to all of us.
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Meliannia
Posts: 276

Re: The City Queuing system

Post#2 » Mon Dec 21, 2020 9:10 pm

PPl who 'crawl thru the entire campaign' as u put ti also get punished too if they are WH, shad, AM, some IB, some engis, some WL, some BWs
these classes can put 10 hrs into the city push, then never get picked for a city wb coz city loggers pop in with their ready made KOTBS and RPS and WPS.

im aware some classes will get picked over others ofc, but im just pointing out that there are others who put in 10 hours work and then get overlooked, same as the queue system u mention.

wonder if anyone has a rank 80 of tank, rdps, mdps, and healer so they can get a city spot every time?
anyone have 4 80s?

Dabbart
Posts: 2251

Re: The City Queuing system

Post#3 » Mon Dec 21, 2020 9:20 pm

If that is even possible to code it would be an awesome QoL change.

I would settle for a .cityquestatus command to tell you how many on each side are currently in the que...
Azarael wrote: It's only a nerf if you're bad.

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