If a Destro sees a WL 'riding' in their direction...don't worry!
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
WL players - try maybe ask for a improvement in utilities as a balance to reduced mobility, becouse i think its qurrently main Wl-s problem (do i missing something?? Im noob Wl). Any one with some good idea ?
Last edited by Charon on Sat Dec 26, 2020 12:45 pm, edited 1 time in total.
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Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW

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Re: If a Destro sees a WL 'riding' in their direction...don't worry!
I'm guessing the "logic" behind the change was the nerf to Run Away the balance has changed, but do you think WL was even a slight threat to Shammy the way it was? They and SH still have a ton of tools to survive. 5ft or max 10ft nerf you could make an argument for balance , but as WE are finding now 45 ft you might as well just walk to the targets, many skills hit for 30ft range so it's obviously far too much a nerf and basically guts a class which they had finally got to a relatively balanced place.
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
WL's couldn't reach shammies/shs with runaway anyways, even lion wouldn't get them for kd. Given change makes no sense at all, because reduced 20ft is much bigger nerf than internal cooldown of 10 sec. besides, run away! was overperforming and everyone knew that, now WL's are just class without its main unique ability, which was good moblity to strike rdps fast or somehow control destro solo roamers (and for several months because of nerfs did not really pose some kind of risk for good shammie/sh). Now WL is left without mobility, without any good utility, and because of messing with trees has to choose between builds and can't access without sacrifices outgoing heal debuff (worst mdps heal debuff in game).Gurf wrote: ↑Sat Dec 26, 2020 12:44 pm I'm guessing the "logic" behind the change was the nerf to Run Away the balance has changed, but do you think WL was even a slight threat to Shammy the way it was? They and SH still have a ton of tools to survive. 5ft or max 10ft nerf you could make an argument for balance , but as WE are finding now 45 ft you might as well just walk to the targets, many skills hit for 30ft range so it's obviously far too much a nerf and basically guts a class which they had finally got to a relatively balanced place.
Good job I guess
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Re: If a Destro sees a WL 'riding' in their direction...don't worry!
wl is probably the most balance class in the game the problem is that mara and sh are way too much overtuned.
Also the gap closers nerf is another buff to destro while they have pull and order dont
Also the gap closers nerf is another buff to destro while they have pull and order dont
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
If you are not able to catch Shammy and SH with pet speed tactic, pet KD, pounce, charge, M1 root, a better pull than mara that is not disrupted, maybee WL is not the right class for you. Try rerolling SH or Shammy and see the grasses are not greener there
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
You could always catch them, but you could never kill them alone, it always required a fair bit of assisting.
I think everyone is going to reroll SH, why play anything else other than the class which has absolutely everything?
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
Guess what,WL is a pet class. Play with your pet and you will have the pull as well.puzzolamistica wrote: ↑Sat Dec 26, 2020 1:07 pm wl is probably the most balance class in the game the problem is that mara and sh are way too much overtuned.
Also the gap closers nerf is another buff to destro while they have pull and order dont
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
[Caster bias] Well I for one welcome that you can now see when a melee train is coming for you. I can deal with the small reaction time of seeing a WL pet coming my way trying to fetch me, or a Mara pull connecting to me making me instantly having to turn around or waste my silence on him, making me have to play extra far back when its on cooldown while his is not.
If a Choppa comes charging at me as a caster, I have a few seconds of reaction time to try and keep my distance that he is about to shorten or even reach me.
Pounces from the previous range just made it too easy to catch an immobile backline caster that needs to standstill, yes dot 'n run kiting will be even more safe now as they dont root themselves to stop and finish a hard-cast.
This change and reduction in the pounce seem to make midrange (less than 100feet) builds from SH and SW be a liiittle more safe to play, while they dont get overshadowed by 100feet range builds.
Im sorry to say it, but the other mdps who havnt been spoiled with Charge, pull/fetch, lowranged M1 root, Ranged M2 snare(mSH) and pounce on top, would have to rely on their Charge and snarebreaker plus their singletarget melee snare to catch and stay on the immobile casters.
Since casters dont have too many tools to actually shake the mdps off when they are getting caught, the mdps shouldnt have such an arsenal of catching potential.
The fact that a tank can just keep running at you as a caster, and if you ignore him he can control you enough that the guarded mdps will reach you is pretty much enough of a zonecontrol tool that pounces shouldnt even be needed.
And now from my meatball pounce point of view, when a fight is on going this means in a smallerscale fight such as a scenario I can maybe not instantly rush the backline as i used to, however when the first engagement has settled players are dismounted and healers are drawing up their respectable backlines, you can still reach said backline by pushing a little forward, and if their backline falls back as a reaction to your push it can leave their frontline overextended and punishable. Half of the time if you advance on the casters they stop freecasting and you prevent their dps.
Yes WL have been a known soloer for a long time on RoR, and it was honestly because it could get away with it.
I would personally hate if this becomes like Blackdesert Online where mobility is the norm and older and outdated classes are left behind as everyone is doing their flashy ninjamoves crawling on walls being spiderman and a frontline is nolonger a thing because everyone is flying and jumping all over the place.
For too long "unshakeable" mdps with too much catch, have been overloaded.
But then again if there is one thing people hate dieing to, then it is being kited. so lets keep an eye on how this set of changes play out.
If a Choppa comes charging at me as a caster, I have a few seconds of reaction time to try and keep my distance that he is about to shorten or even reach me.
Pounces from the previous range just made it too easy to catch an immobile backline caster that needs to standstill, yes dot 'n run kiting will be even more safe now as they dont root themselves to stop and finish a hard-cast.
This change and reduction in the pounce seem to make midrange (less than 100feet) builds from SH and SW be a liiittle more safe to play, while they dont get overshadowed by 100feet range builds.
Im sorry to say it, but the other mdps who havnt been spoiled with Charge, pull/fetch, lowranged M1 root, Ranged M2 snare(mSH) and pounce on top, would have to rely on their Charge and snarebreaker plus their singletarget melee snare to catch and stay on the immobile casters.
Since casters dont have too many tools to actually shake the mdps off when they are getting caught, the mdps shouldnt have such an arsenal of catching potential.
The fact that a tank can just keep running at you as a caster, and if you ignore him he can control you enough that the guarded mdps will reach you is pretty much enough of a zonecontrol tool that pounces shouldnt even be needed.
And now from my meatball pounce point of view, when a fight is on going this means in a smallerscale fight such as a scenario I can maybe not instantly rush the backline as i used to, however when the first engagement has settled players are dismounted and healers are drawing up their respectable backlines, you can still reach said backline by pushing a little forward, and if their backline falls back as a reaction to your push it can leave their frontline overextended and punishable. Half of the time if you advance on the casters they stop freecasting and you prevent their dps.
Yes WL have been a known soloer for a long time on RoR, and it was honestly because it could get away with it.
I would personally hate if this becomes like Blackdesert Online where mobility is the norm and older and outdated classes are left behind as everyone is doing their flashy ninjamoves crawling on walls being spiderman and a frontline is nolonger a thing because everyone is flying and jumping all over the place.
For too long "unshakeable" mdps with too much catch, have been overloaded.
But then again if there is one thing people hate dieing to, then it is being kited. so lets keep an eye on how this set of changes play out.
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Re: If a Destro sees a WL 'riding' in their direction...don't worry!
wow u are probably a ''git gud'' smart azkaban prisonerJinxypie wrote: ↑Sat Dec 26, 2020 1:37 pmGuess what,WL is a pet class. Play with your pet and you will have the pull as well.puzzolamistica wrote: ↑Sat Dec 26, 2020 1:07 pm wl is probably the most balance class in the game the problem is that mara and sh are way too much overtuned.
Also the gap closers nerf is another buff to destro while they have pull and order dont

so can i have a 55%+ crit? can i have an aoe kd? can i have a 100%armor pen? can i have a drain ap? can i have an increase cd? can i have an healing debuff? can i have a bounce back whit aoe slow? can i have a frenzy that is not on 13 point spec? can i have a ranged pet? can i have a kd whiout lion? can i have self healing on my aoe damage? can i have also a morale whit self healing? can i have the msh tankynes?
NO i cant have all those things because i m playing order and i should play an handicapped clas and not a mara or a sh

and just to say wl has punll only if i play solo roaming in any other situation i cant go lion spec because is usless! and also i need a tatcic that speed my lion or my pet cant reach the targhet xD
Re: If a Destro sees a WL 'riding' in their direction...don't worry!
It's kinda funny that in one very short period aza mirrored the wl to mara with stances and all the utilities, but guess what, wl players hated it and the forum whine was massive. So be careful what you wish for. The grass is not always greener on the other side.puzzolamistica wrote: ↑Sat Dec 26, 2020 1:52 pmwow u are probably a ''git gud'' smart azkaban prisonerJinxypie wrote: ↑Sat Dec 26, 2020 1:37 pmGuess what,WL is a pet class. Play with your pet and you will have the pull as well.puzzolamistica wrote: ↑Sat Dec 26, 2020 1:07 pm wl is probably the most balance class in the game the problem is that mara and sh are way too much overtuned.
Also the gap closers nerf is another buff to destro while they have pull and order dont
so can i have a 55%+ crit? can i have an aoe kd? can i have a 100%armor pen? can i have a drain ap? can i have an increase cd? can i have an healing debuff? can i have a bounce back whit aoe slow? can i have a frenzy that is not on 13 point spec? can i have a ranged pet? can i have a kd whiout lion?
NO i cant have all those things because i m playing order and i should play an handicapped clas and not a mara or a sh
and just to say wl has punll only if i play solo roaming in any other situation i cant go lion spec because is usless! and also i need a tatcic that speed my lion or my pet cant reach the targhet xD
Also I find it strange that even with all the great mara tactics, wl still outdamage mara. Such a mystery...
-Theo
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