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ROR should be a little more solo friendlier

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Onigokko0101
Posts: 192

Re: ROR should be a little more solo friendlier

Post#31 » Sun Dec 27, 2020 4:12 pm

Gurf wrote: Thu Dec 24, 2020 12:25 am
Elemint wrote: Thu Dec 24, 2020 12:21 amHow?
Balance Shaman and SH so any other class can compare in comparison solo?
You mean like AM and aSW?
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Banjomissen
Posts: 140

Re: ROR should be a little more solo friendlier

Post#32 » Sun Dec 27, 2020 5:30 pm

Onigokko0101 wrote: Sun Dec 27, 2020 4:12 pm
Gurf wrote: Thu Dec 24, 2020 12:25 am
Elemint wrote: Thu Dec 24, 2020 12:21 amHow?
Balance Shaman and SH so any other class can compare in comparison solo?
You mean like AM and aSW?
This is going to be good. Let us all know how imba aSW is, please :)

SensualHealing
Posts: 6

Re: ROR should be a little more solo friendlier

Post#33 » Sun Dec 27, 2020 9:55 pm

imo i enjoy the game alot more due to the group focus, join one of the pve discords, find a leveling guild, etc game really shines when you have a group to run around with

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Mordecaieth
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Re: ROR should be a little more solo friendlier

Post#34 » Mon Dec 28, 2020 12:35 am

I think what makes soloing so niche is the fact that it's extremely difficult and rare to find fights or another person who is roaming on their own. The fights are out there - there's just not much reward for it. Figuring out a way to make it more "solo friendly" would also require time and resources from the developers who are already quite tied up, so to speak.

Tom
Posts: 129

Re: ROR should be a little more solo friendlier

Post#35 » Mon Dec 28, 2020 8:27 am

Mordecaieth wrote: Mon Dec 28, 2020 12:35 am I think what makes soloing so niche is the fact that it's extremely difficult and rare to find fights or another person who is roaming on their own. The fights are out there - there's just not much reward for it. Figuring out a way to make it more "solo friendly" would also require time and resources from the developers who are already quite tied up, so to speak.
Simply bringing back rr abilities such as Resolute Defense and Cleansing Winds would likely go a long way (and it is hard to see any "large scale balancing" reason for their removal in the first place).

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Arbich
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Re: ROR should be a little more solo friendlier

Post#36 » Mon Dec 28, 2020 8:59 am

Tom wrote: Mon Dec 28, 2020 8:27 am
Mordecaieth wrote: Mon Dec 28, 2020 12:35 am I think what makes soloing so niche is the fact that it's extremely difficult and rare to find fights or another person who is roaming on their own. The fights are out there - there's just not much reward for it. Figuring out a way to make it more "solo friendly" would also require time and resources from the developers who are already quite tied up, so to speak.
Simply bringing back rr abilities such as Resolute Defense and Cleansing Winds would likely go a long way (and it is hard to see any "large scale balancing" reason for their removal in the first place).
Isn´t it quite the opposite?
I would say the change to not been able to use items with extra effects while not equipped (subjugator cloak for example), was a change in favour of the solo players.
Alilities with high cooldowns result in a huge imbalances in the fights.
While RD and CW dont had extremly long cooldowns (I think it was 2min when maxed out), they do had an impact on larger scale fights. I would prefer them to not be reenabled.
But I don´t get why solo players should be in favour of enabling them.
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Deadpoet
Posts: 325

Re: ROR should be a little more solo friendlier

Post#37 » Mon Dec 28, 2020 10:58 am

Of course WAR isn't a solo game by design. It just happens that many people who love this game for a variety of reasons prefer to play solo. They play the game that they love in spite of it being not only group oriented, but positively solo-hostile.

In my case I love the WARhammer universe, lore, the concept art, etc. I wouldn't play any other game, because RoR comes the closest to my ideal virtual parallel reality of all games I know. I enjoy playing in a warband when the numbers are balanced between realms, or in a sc where premades engage premades or PUGs engage PUGS. The former being calculatedly accurate, the later chaotic and crazy, but both are fine experiences.


But the type of engagement many people love is 1v1 where both opponents stand a chance. That is for me, and for many players, the pinnacle of their gaming experience. That is what people watching RoR videos on youtube are looking for. That is what some plaers are looking for and can hardly ever find in the lakes right now. Some people, admittedly more knowledgeable and with a more refined taste, relish watching footage of premade vs premade top end engagements in a sc, or even big RvR battles. But for most people, the thrill is at its peak when there is a duel or some kind of solo encounter. Maybe we are individualistic and simple. I think I enjoy 1v1 and enjoy watching 1v1 because what I constantly get as a solo player is being run over by the zerg seconds after having engaged with a target who seemed to be alone or at least a little far from the crowd. But it's OK, we are not whining. We know we are soloers, we zig when everybody else is zagging, and we accept that. We wouldn't dream of converting anyone to our ways.

In my case, as a WE (one of the best classes to solo roam) I can and do kill a lot, and survive or escape many situations where other classes will eventually perish.

And yet the experience is not completely satisfying for me, because of two reasons:

1. It is increasingly difficult to find soloers or even fewer than 4 players together. Most of the time you are forced to try desperate moves like attacking a squishy in the midst of a group. I usually wait after a zone lock around the keep and attack the WHs that come to feast on the AFKers in lords room, but of late they come in duos or trios and I can barely escape alive. Maybe when I get better gear, if I spec defensive, I could take 2 WHs at a time, but not a chance for now.

2. The lack of soloers in the lakes forces me to prey on squishy warband stragglers or clueless lowbies. After a time, those unchallenging deathblows lose interest, at least for me.

If people who like to solo ever agreed on playing in a designated zone, -not by the devs, I'm thinking of a totally unofficial arrangement that needn't trouble the normal course of the mainstream gameplay-, a locked zone apart from the RvR campaign, which would change to a plan B zone when the WAR moved to it, where everyone who entered did so on the tacit understanding that this is an endless solo arena of much bigger proportions, where 1v1 is the measure of everything and you can always go there for a while when you feel like duelling the opposite realm players in a "natural" environment with geographical features and lots of ground to cover.

Of course some other people would go there too in groups and smother the divergent community of heretics. WAR is everywhere, anything in RvR zone is fair game, etc... Just dreaming here, sorry for the long rant and the wall of text.

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Kaelang
Posts: 1275

Re: ROR should be a little more solo friendlier

Post#38 » Mon Dec 28, 2020 11:53 am

Appreciate the time put into the initial OP, however you’re not even level 40 yet. Levelling can be done in multiple ways, soloing quests, SCs, RvR or PQs. Each have positives and drawbacks.

You’ll feel useless in PvP because I’ll be honest you probably are. You’re a low level undergeared character running the lakes with end game geared players - you can’t honestly expect to be soloing them, right?

Focus on hitting cap, getting some gear (you can solo all of this) and then enjoy the game at your own style.

Can’t remember the last time I joined a group / warband, I solo all the time and have the most fun doing so.
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wildwindblows
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Re: ROR should be a little more solo friendlier

Post#39 » Mon Dec 28, 2020 12:20 pm

You need kd for solo. Therefore play, brut/monstro or monstro/brut. I don't prefer monstro but because lack of damage. Brut/Monstro is fine. Ofc you can play solo with sav/brut but it is really hard.

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sharpblader
Posts: 302

Re: ROR should be a little more solo friendlier

Post#40 » Mon Dec 28, 2020 1:35 pm

Secrets wrote: Thu Dec 24, 2020 3:03 am and part of the challenge of playing the game also involves finding builds that work for you to play in that realm.
You don't have to follow the mold as it's given. But that's part of an RPG - you make decisions on your own to build your character. And another reason as to why WAR is so great: it keeps the D&D style progression system alive that many modern MMOs forget about.

I love finding niche builds that work for me in solo. But I must say its not a rewarding challenge at all.

When people get creative with solo builds, and when they do work, they never know when it might get nerfed.

I think most of it has to do with how balance changes are done. Logically speaking, it is highly probable that a lot of balance decisions are made by the ongoing game experience of the devs and the people they trust and it is possible for biases, lack of time or simple oversight to creep in among them (you yourself have mentioned the existence of bias at some point). Hence in my book, it is always uncertain when some solo specs might be allowed to reign supreme while others would be snuffed out and never see the light of day again.

That is why I rarely play solo these days. Lest I get attached to my spec and then eventually get reported on how OP it is and gets taken away.

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