2h Tank guard
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: 2h Tank guard
Yeah, it was an approximation given most dps have 1k+ mainstat while tanks have maybe 300-700 ws depending on spec and gear so roughly 5% parry from ws nowadays then instead of the old 25%.
Nekkma / Hjortron
Zatakk
Smultron
Zatakk
Smultron
Ads
Re: 2h Tank guard
You never had the same survivability on 2h as on snb not sure where you got that from.detrap wrote: ↑Sat Jan 09, 2021 4:25 am This post doesn't make much sense, you go 2h to do more damage yet you want the survivability closer to a snb tank? There was reasons for these changes. If you want to play a 2h support role with survivability, go vanq for defense bonus and sentinel weapon or epic quest weapon. Or play an sm. It's not fair that 2h tanks are just as hard to kill as snb tanks.
If you also want more survivability as a 2h have more snb tanks in the warband using htl?
It was a great change and better for the game overall!
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
- anarchypark
- Posts: 2085
Re: 2h Tank guard
Ysaran wrote: ↑Sat Jan 09, 2021 7:30 am DISCLAIMER: it's not about the damage!
13 years this game is out, and ppl still don't get it. When you go 2h you get improved punt and utility. No one cares about damage.
Also, not everyone play in WB. Lots of ppl play small-scale. In small-scale you need the punt, it's tank most important tool. But you often fight outnumbered so you must be as hard as possible. Now it's not possible anymore. That's the problem
problem ?
or just meta change.
devs talked about too many 2h tanks in small scale, iirc.
99.9% i guess ?
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: 2h Tank guard
You did because you can stack parry on many tanks and parry ALL the defendable guard damage, no matter the source it came from. Survivability for 2h was far better then than it is now. Better than a lot of snb tanks that only had 30%-40% blockAkilinus wrote: ↑Sat Jan 09, 2021 7:58 amYou never had the same survivability on 2h as on snb not sure where you got that from.detrap wrote: ↑Sat Jan 09, 2021 4:25 am This post doesn't make much sense, you go 2h to do more damage yet you want the survivability closer to a snb tank? There was reasons for these changes. If you want to play a 2h support role with survivability, go vanq for defense bonus and sentinel weapon or epic quest weapon. Or play an sm. It's not fair that 2h tanks are just as hard to kill as snb tanks.
If you also want more survivability as a 2h have more snb tanks in the warband using htl?
It was a great change and better for the game overall!
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
Re: 2h Tank guard
If you have the option to hit 2 tanks. 1 with snb and 1 with 2h which would you choose?detrap wrote: ↑Sat Jan 09, 2021 9:36 amYou did because you can stack parry on many tanks and parry ALL the defendable guard damage, no matter the source it came from. Survivability for 2h was far better then than it is now. Better than a lot of snb tanks that only had 30%-40% blockAkilinus wrote: ↑Sat Jan 09, 2021 7:58 amYou never had the same survivability on 2h as on snb not sure where you got that from.detrap wrote: ↑Sat Jan 09, 2021 4:25 am This post doesn't make much sense, you go 2h to do more damage yet you want the survivability closer to a snb tank? There was reasons for these changes. If you want to play a 2h support role with survivability, go vanq for defense bonus and sentinel weapon or epic quest weapon. Or play an sm. It's not fair that 2h tanks are just as hard to kill as snb tanks.
If you also want more survivability as a 2h have more snb tanks in the warband using htl?
It was a great change and better for the game overall!
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Re: 2h Tank guard
I would be fine with this change if tank's gears, tactics, skills and mastery tree were adapted to fit this new kind of game style. But reality is that that didn't happened. Beside BG (and SM, maybe?) there are no others tanks that can increase their disrupt with a tactic. there are no tactics that proc on dodge and very few proc on disrupt, while most proc on parry. I mean what kind of defense has an IB against ranged? a shitty 900 damage absorb with CD? Tanks are not designed to have guard mitigated by all three avoidencesanarchypark wrote: ↑Sat Jan 09, 2021 8:38 amYsaran wrote: ↑Sat Jan 09, 2021 7:30 am DISCLAIMER: it's not about the damage!
13 years this game is out, and ppl still don't get it. When you go 2h you get improved punt and utility. No one cares about damage.
Also, not everyone play in WB. Lots of ppl play small-scale. In small-scale you need the punt, it's tank most important tool. But you often fight outnumbered so you must be as hard as possible. Now it's not possible anymore. That's the problem
problem ?
or just meta change.
devs talked about too many 2h tanks in small scale, iirc.
99.9% i guess ?
Zputadenti
Re: 2h Tank guard
i know its a rather unpopular pov, but i would be very fine with guard being a "requires shield"-skill.
would solve all this ado here too.
would solve all this ado here too.
Re: 2h Tank guard
That would completely kill of twohanded tanks, taking away the main factor that separates tanks from mdps besides damage output.
Addons&more Addon News&Creation&Testing Addon News Blog
- Idrinth - Swordmaster
- Alitsa - Knight of the Blazing Sun
- Alitza - Warrior Priestess
- Idrynth - Disciple of Khaine
Ads
- anarchypark
- Posts: 2085
Re: 2h Tank guard
Ysaran wrote: ↑Sat Jan 09, 2021 9:43 amI would be fine with this change if tank's gears, tactics, skills and mastery tree were adapted to fit this new kind of game style. But reality is that that didn't happened. Beside BG (and SM, maybe?) there are no others tanks that can increase their disrupt with a tactic. there are no tactics that proc on dodge and very few proc on disrupt, while most proc on parry. I mean what kind of defense has an IB against ranged? a shitty 900 damage absorb with CD? Tanks are not designed to have guard mitigated by all three avoidencesanarchypark wrote: ↑Sat Jan 09, 2021 8:38 amYsaran wrote: ↑Sat Jan 09, 2021 7:30 am DISCLAIMER: it's not about the damage!
13 years this game is out, and ppl still don't get it. When you go 2h you get improved punt and utility. No one cares about damage.
Also, not everyone play in WB. Lots of ppl play small-scale. In small-scale you need the punt, it's tank most important tool. But you often fight outnumbered so you must be as hard as possible. Now it's not possible anymore. That's the problem
problem ?
or just meta change.
devs talked about too many 2h tanks in small scale, iirc.
99.9% i guess ?
meta change means less effective 2h defensive tank in small scale. in my view.
if purpose was actually meta change, why would they change gears, tactics, skills and mastery tree to negate their purpose.
they wanna give defensive role to snb i think. HtL buffs etc.
punt game is boring, it's been 10 years. maybe it's time to move and adapt new things.
but i guess they already choose quit over adapt.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- mogulprince
- Posts: 21
Re: 2h Tank guard
You didn't think this through and what it solves is that it kills 2h tank altogether as you're taking away a core mechanic for anything that involves 2+ players in a group.
Who is online
Users browsing this forum: Amazon [Bot] and 8 guests