[SH] Ranged knock down has to go
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
- Banjomissen
- Posts: 140
Re: [SH] Ranged knock down has to go
Solution seems easy: Mirror Mara / WL and SW / SH
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Re: [SH] Ranged knock down has to go
except you actually have like 2 aoe kds... just sayingWdova wrote: ↑Thu Jan 14, 2021 8:04 pm Since recent changes destro had 0 ranged knockdowns and order had 2. Bright wizard one need to have ignite on target, SWs one is also low in tree, has initiate debuff component and if vengefull cooldown reduced to 10seconds.
SH one is 20s cooldown.
I dont see anything bad about destro having at least one ranged knockdon. If You want it to remove from SH, You should also need to remove one from BW or SW.
I know how pure order players feel when they need to deal with theyr own medicine![]()
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Re: [SH] Ranged knock down has to go
So based on the OP, order likes to bully but dont like to be bullied..

Re: [SH] Ranged knock down has to go
Primary issue with SH getting rKD is that it is on the move, and doesn't cost anything in actuality to spec since it is the primary tree of the "on the move" build. It's a 100% boost to SH that was already performing well (although lacking some in the mid ranged department)
-= Agony =-
Re: [SH] Ranged knock down has to go
...at 65ft range.
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Re: [SH] Ranged knock down has to go
Give SW back castable on the move capability and rather increase cast time for both SH and SW so that there is time for reaction and counterplay, all problems solved 

inactive
Re: [SH] Ranged knock down has to go
ok here The BuildNeverever wrote: ↑Fri Jan 15, 2021 12:38 pmDude you don't even know what you are talking about. How would you go up to 13 points on path of bouncing tree and take healdubuff at the same time ? Your post is clearly another whining post. What other reason we need to nerf SH now... This guy finds it to be the hardest class to kill on 1vs1 personally... Well well well isn't SH definately OP now ?.
I know ranged KD is an annoying tool in RVR when it is not you who is firing it, but Destro has been dealing with it for more than a decade. I am sure you guys will get used to it eventually.
https://builder.returnofreckoning.com/c ... 5,5530,532 1853, 1835 & mm = & mt = 5529, 5531 & t =
Last edited by Zappers on Fri Jan 15, 2021 1:57 pm, edited 1 time in total.
Re: [SH] Ranged knock down has to go
ok here The BuildNeverever wrote: ↑Fri Jan 15, 2021 12:38 pmDude you don't even know what you are talking about. How would you go up to 13 points on path of bouncing tree and take healdubuff at the same time ? Your post is clearly another whining post. What other reason we need to nerf SH now... This guy finds it to be the hardest class to kill on 1vs1 personally... Well well well isn't SH definately OP now ?.
I know ranged KD is an annoying tool in RVR when it is not you who is firing it, but Destro has been dealing with it for more than a decade. I am sure you guys will get used to it eventually.
https://builder.returnofreckoning.com/c ... 5,5530,532 1853, 1835 & mm = & mt = 5529, 5531 & t =
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Re: [SH] Ranged knock down has to go
The thing is that stationary rKD gets dropped from skillbars - there's no time to use it on a battlefield. It was added to compensate for severe range and utility nerf and tied with initiative debuff. You could extend cast time to 1.5 seconds (and lower cool down to 15) but changing one of the most important rSH debuffs to stationary or on longer cooldown/cast time would mean wasted skill slot. Removing it would call for compensation in extending the range on few ST attacks or utility skills (to match rSW potential).
As for "OP skill, remove!" - it's powerful, yes, but not over the top. If it was then destro would cry louder for years they've been dealing with it
P.S.: give rSWs their range debuff back (to make guerilla snipers even more deadly)
As for "OP skill, remove!" - it's powerful, yes, but not over the top. If it was then destro would cry louder for years they've been dealing with it

P.S.: give rSWs their range debuff back (to make guerilla snipers even more deadly)

RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
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Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: [SH] Ranged knock down has to go
U know ther are tactic in this game ? And ranged and melle typ ?Zappers wrote: ↑Fri Jan 15, 2021 1:56 pmok here The BuildNeverever wrote: ↑Fri Jan 15, 2021 12:38 pmDude you don't even know what you are talking about. How would you go up to 13 points on path of bouncing tree and take healdubuff at the same time ? Your post is clearly another whining post. What other reason we need to nerf SH now... This guy finds it to be the hardest class to kill on 1vs1 personally... Well well well isn't SH definately OP now ?.
I know ranged KD is an annoying tool in RVR when it is not you who is firing it, but Destro has been dealing with it for more than a decade. I am sure you guys will get used to it eventually.
https://builder.returnofreckoning.com/c ... 5,5530,532 1853, 1835 & mm = & mt = 5529, 5531 & t =
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