haha ok, that's a reach but ok

haha ok, that's a reach but ok
Earthcake wrote: ↑Thu Jan 21, 2021 8:31 pm GCD is 1.15sec
To keep your oh so good SW mobility as you want to do it, you can cast 4 skills, then have to stance swap, that's 20% of your time not interacting with enemies.
So you take your damage, remove 20% of it, and then realize you are doing a disservice to everybody doing it, and stop.
While we are at it, can we stop saying SW got 100ft range and SH 65ft plz ? SH also got a 100ft range mastery tree. And yes i'm well aware noone wants to use it cause there is a better tree out there, but that's the exact same for SW...
How is a SW standing still for more than 2 seconds any different? For that matter see ^^CommentNSKaneda wrote: ↑Thu Jan 21, 2021 8:58 pmEarthcake wrote: ↑Thu Jan 21, 2021 8:31 pm GCD is 1.15sec
To keep your oh so good SW mobility as you want to do it, you can cast 4 skills, then have to stance swap, that's 20% of your time not interacting with enemies.
So you take your damage, remove 20% of it, and then realize you are doing a disservice to everybody doing it, and stop.
While we are at it, can we stop saying SW got 100ft range and SH 65ft plz ? SH also got a 100ft range mastery tree. And yes i'm well aware noone wants to use it cause there is a better tree out there, but that's the exact same for SW...
1.15 sec, sorry, my perception of time is not that acute.
Difference is SH Big Shooting tree keeps you rooted in place for way too long. Ever since run away the tactic nerf you cannot "catch" a dot and have speed buff to relocate. Quick shooting is all 65ft (80 buffed) - dots, debuffs, burst. SWs Skirmisher is 65ft for aoe and 100ft for ST. (And SH is AoE mele vs Single target...single target in a game designed around Mele AoE)
SWs Scout path is also quicker than Big Shooting - poison arrer/fester, plink/eagle eye and armour debuff are the same but Big shootin' has that reworked 3s explodin arrer knock back that just extends rotation beyond reasonable time in battlefield situations (works great for stationary sieges though). A bit of a wasted skill slot (kinda like poison arrer in quick shooting build, highly situational but too long to make it's way to standard rotation).
A gobbo that stands still for more that 2 seconds is a dead gobbo more often than not. So you kite and I guess, to quote your words, "then realize you are doing a disservice to everybody doing it, and stop".
Quick Shootin vs SkirmNSKaneda wrote: ↑Thu Jan 21, 2021 8:58 pmEarthcake wrote: ↑Thu Jan 21, 2021 8:31 pm GCD is 1.15sec
To keep your oh so good SW mobility as you want to do it, you can cast 4 skills, then have to stance swap, that's 20% of your time not interacting with enemies.
So you take your damage, remove 20% of it, and then realize you are doing a disservice to everybody doing it, and stop.
While we are at it, can we stop saying SW got 100ft range and SH 65ft plz ? SH also got a 100ft range mastery tree. And yes i'm well aware noone wants to use it cause there is a better tree out there, but that's the exact same for SW...
1.15 sec, sorry, my perception of time is not that acute.
Difference is SH Big Shooting tree keeps you rooted in place for way too long. Ever since run away the tactic nerf you cannot "catch" a dot and have speed buff to relocate. Quick shooting is all 65ft (80 buffed) - dots, debuffs, burst. SWs Skirmisher is 65ft for aoe and 100ft for ST.
SWs Scout path is also quicker than Big Shooting - poison arrer/fester, plink/eagle eye and armour debuff are the same but Big shootin' has that reworked 3s explodin arrer knock back that just extends rotation beyond reasonable time in battlefield situations (works great for stationary sieges though). A bit of a wasted skill slot (kinda like poison arrer in quick shooting build, highly situational but too long to make it's way to standard rotation).
A gobbo that stands still for more that 2 seconds is a dead gobbo more often than not. So you kite and I guess, to quote your words, "then realize you are doing a disservice to everybody doing it, and stop".
Tankbeardz wrote: ↑Thu Jan 21, 2021 9:18 pmSure rSH has more escape tools...but don't tell me that rSW isn't as strong.Spoiler:
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