LIVE Q&A: Drop your questions here!
Re: LIVE Q&A: Drop your questions here!
Can the character names that haven't been played (lets say 3+ years) be purged to allow for easier naming for new toons?
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Re: LIVE Q&A: Drop your questions here!
Would you consider changing focussed offense from it's current state into something similar to don't wanna live forever?
Re: LIVE Q&A: Drop your questions here!
Hello and Thanks for all your work.
Is there any plan for make 1st stage of City Siege faster? I mean when attackers are lost in any case and both sides know it but forced to wait 15 + minutes till stage end. The 1st stage of City Siege is longest and sides cant do any to make it faster.
Is there any plan for make 1st stage of City Siege faster? I mean when attackers are lost in any case and both sides know it but forced to wait 15 + minutes till stage end. The 1st stage of City Siege is longest and sides cant do any to make it faster.
- krupis1989
- Posts: 5
Re: LIVE Q&A: Drop your questions here!
Bigest qwestion of the years when game gets decent balance?
Re: LIVE Q&A: Drop your questions here!
The combination of t2-t4 is making it very hard to get new players into the game. The state of the game (end gear/high RR/city/forts) and population (big increase) has changed so much since you implemented this.
Many of us have tried to get friends to play only to have them quit out of frustration once they hit lvl. 16 and realize they are nothing but low lvl. food for the opposing realm. Many of us have no interest in starting another alt only to again face this grind.
Are you thinking of ways to change this, or to separate the tiers, so that leveling up a toon is easier or at least more rewarding?
Many of us have tried to get friends to play only to have them quit out of frustration once they hit lvl. 16 and realize they are nothing but low lvl. food for the opposing realm. Many of us have no interest in starting another alt only to again face this grind.
Are you thinking of ways to change this, or to separate the tiers, so that leveling up a toon is easier or at least more rewarding?
Re: LIVE Q&A: Drop your questions here!
Wondering how contribution is calculated. It seems since the change, that healer's don't get loot bags in city. Especially in the second stage where the lords are killed, healer's can't put out as much damage as other classes as they are meant to be healers.
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- Posts: 37
Re: LIVE Q&A: Drop your questions here!
First of all thanks to the team for their continuous effort.
Q: Does the current project team agree with the statement that ORvR has become too zergy? If yes; what are their plans in countering this in the near future?
Thanks
Q: Does the current project team agree with the statement that ORvR has become too zergy? If yes; what are their plans in countering this in the near future?
Thanks
Doyoustretch - BO
Re: LIVE Q&A: Drop your questions here!
Some healing classes cannot use high-level weapons. Bloodlord weapon = less defense (unplayable). City dungeons = weak or very weak bonuses with no healing crit. 61 rr weapons for dok / zealot with morale regen (really?) And weaker stats than 45 rr weapons. 45 renown are better. Invader chalice / charm with damage bonus = break detaunt (worst proc ever).
Is it possible to remake these weapons?
Is it possible to remake these weapons?
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: LIVE Q&A: Drop your questions here!
Hey RoR Team,
Q1
Every class have a "stat tactic" that increases their base "stat". For example WL have a strength tactic, DoK Willpower, SH have a Ballistic and so on...
What are your thoughts of incorporating every one of these "stat tactics" into resp class?
This will free up a free slot for every class to use something more interesting, than just some "stat tactic".
Would make space for more interesting builds.
Minor very stupid questions
Q1
All Squig Armors look basically the same. Do you have any ideas of giving them more cosmetics, appearances of some kind? According to the cinematic you should be able to see your gobbo inside the mouth
Q2
Any thoughts of making the Squig Armor mount compared to unmounted a more visual difference?
Q3
Any thoughts of improving the animation on Tastes Likes Stuntie ability in Path of Bouncin?
Thanks!
Q1
Every class have a "stat tactic" that increases their base "stat". For example WL have a strength tactic, DoK Willpower, SH have a Ballistic and so on...
What are your thoughts of incorporating every one of these "stat tactics" into resp class?
This will free up a free slot for every class to use something more interesting, than just some "stat tactic".
Would make space for more interesting builds.
Minor very stupid questions
Q1
All Squig Armors look basically the same. Do you have any ideas of giving them more cosmetics, appearances of some kind? According to the cinematic you should be able to see your gobbo inside the mouth

Q2
Any thoughts of making the Squig Armor mount compared to unmounted a more visual difference?
Q3
Any thoughts of improving the animation on Tastes Likes Stuntie ability in Path of Bouncin?
Thanks!
Last edited by andy on Mon Feb 08, 2021 5:07 pm, edited 3 times in total.
Re: LIVE Q&A: Drop your questions here!
Are there any plans to:
- add a 5th tactic slot for more build options
- reduce the gap between t4 armors for a better start for new players
- add a 5th tactic slot for more build options
- reduce the gap between t4 armors for a better start for new players
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