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[DX9 > DX12 PROXY] Further Performance Boosting

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grapefruit
Posts: 41

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#31 » Thu Feb 11, 2021 3:07 am

Isio wrote: Tue Feb 09, 2021 11:30 pm I'm using it and it works as hell... I'm playing with all effects on (spells) and there is no **** lag. I'm blowing.
How did you make it work?

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tvbrowntown
Suspended
Posts: 272

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#32 » Thu Feb 11, 2021 7:17 am

another one to look at would be dgvoodoo2

https://github.com/dege-diosg/dgVoodoo2/releases

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Przepraszam
Posts: 99

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#33 » Thu Feb 11, 2021 8:15 am

Guys can we have someone explain step by step how to install this Dxvk thingy under win 10 pls (You apparrently need to install Vulkan aswell), im total nub :/
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soldude
Posts: 76

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#34 » Thu Feb 11, 2021 10:22 am

Isio wrote: Tue Feb 09, 2021 11:30 pm I'm using it and it works as hell... I'm playing with all effects on (spells) and there is no **** lag. I'm blowing.
cmon dude wakeup people waiting 8-)

Cabron101
Posts: 29

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#35 » Thu Feb 11, 2021 10:32 am

soldude wrote: Thu Feb 11, 2021 10:22 am
Isio wrote: Tue Feb 09, 2021 11:30 pm I'm using it and it works as hell... I'm playing with all effects on (spells) and there is no **** lag. I'm blowing.
cmon dude wakeup people waiting 8-)
It's been coded so that WE's can't run it.

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soldude
Posts: 76

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#36 » Thu Feb 11, 2021 10:38 am

Cabron101 wrote: Thu Feb 11, 2021 10:32 am
soldude wrote: Thu Feb 11, 2021 10:22 am
Isio wrote: Tue Feb 09, 2021 11:30 pm I'm using it and it works as hell... I'm playing with all effects on (spells) and there is no **** lag. I'm blowing.
cmon dude wakeup people waiting 8-)
It's been coded so that WE's can't run it.
https://github.com/dege-diosg/dgVoodoo2/releases
that not work too? wanna test that today

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oaliaen
Posts: 1217

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#37 » Thu Feb 11, 2021 1:51 pm

32x seems to load( copy and paste any of debug/release versions in main folder ) , but i dont know if its working .. HUD not showing also.

Reshade dont work whit Vulkan...sad
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Rumpel
Posts: 359

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#38 » Sat Feb 13, 2021 6:05 am

It slightly feels smoother. The zerg is still a problem.
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uanaka
Posts: 214

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#39 » Sat Feb 13, 2021 1:35 pm

For anyone that has dropped the x32 files into your main ROR folder and your launcher just opens and crashes - try using older versions. I wasn't able to get 1.7.3 working, but I could get 1.7.0 to work just fine.

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Rumpel
Posts: 359

Re: [DX9 > DX12 PROXY] Further Performance Boosting

Post#40 » Sat Feb 13, 2021 3:51 pm

uanaka wrote: Sat Feb 13, 2021 1:35 pm For anyone that has dropped the x32 files into your main ROR folder and your launcher just opens and crashes - try using older versions. I wasn't able to get 1.7.3 working, but I could get 1.7.0 to work just fine.
First itc seems to crash but when waiting its loading then.
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