Dmg is too strong in this game and u nerf def?
There is no TB, CW, RD, Odjira and now nerfed armor talismans.. ehh
Patch Notes 26/02/2021
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Re: Patch Notes 26/02/2021
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Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: Patch Notes 26/02/2021
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- Greenbeast
- Posts: 335
Re: Patch Notes 26/02/2021
I think that what are you talking about is whisful thinking.Grock wrote: ↑Fri Feb 26, 2021 7:27 pmIt sounds to me like more of a light armor issue, than armor talisman issue. Talismans are avaialable to everyone, letting medium and heavy armor classes reach absolutely unreasonable levels of armorGreenbeast wrote: ↑Fri Feb 26, 2021 6:21 pm I think this is a very bad change in the long term.
With this change you are pushing light armor healers even more from meta.
You can already see 6-7 WP/DOKs setups in rvr.
Instead of punishing light armor classes even more you should look at AOE detuants and medium armor healers instead.
This change is a huge buff to every MDPS in the game especially to order setups with slayers and whs.
I would rather see a slight increase in base armor to robe and light classes if thats really an issue for them
As for who benefits from it - thinking it benefits classes that already build for heavy armor pen is mistake, it will benefit classes that rely on flat debuffs much more than us.
When im having like 60-70% armorpen the armor loss from the talisman change becomes pretty negligible, like below 100.
We've got what we've got - flat nerf of armor for everybody who doens't have acsess to any other secondery mitingation stats. For example Zealot that have base 300 tgh in sov, same for RP. Shaman can go for tgh build but it limits the build variation shamans can bring to wb.
This nerf has absolutely no impact on tanks and doks/wps.
There is no equalization with tgh because the majority of cloth classes don't have acsess to tgh and since you can respec renow/spec in the city the majority of players will go for the most universal build.
It is a very bad change to the game.
Last edited by Greenbeast on Fri Feb 26, 2021 7:40 pm, edited 1 time in total.
- CountTalabecland
- Posts: 1021
Re: Patch Notes 26/02/2021
Thank you for the armor nerf. This will help diversify defense strategy other than armor pot+talis.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Re: Patch Notes 26/02/2021
I did some maths and obviously it's hardly a nerf for light armored classes, considering pretty much every physical dps running with 75% arpen (50% at worst).
So let say you have endgear light armor of 2000, with heavy reliance on armor tali, let's say 6 x (out of the 7 or 8 you can fit), and you are hit by a 50% to 75% arpen enemy (choppa/slayer, Mara, SH/SW, WH/WE can easily achieve those values) :
Before :
2000 + (6*180) = 3080 armor
3080 * 0.25 = 770 armor left = 17.5% mitigation.
3080 * 0.5 = 1540 armor left = 35% mitigation.
Now :
2000 + (6*136) = 2816 armor
2816 * 0.25 = 704 armor left = 16% mitigation.
2816 * 0.5 = 1408 armor left = 32% mitigation.
The difference is about 3% less mitigation against the baseline arpen values, and 1.5% against max arpen. That will hardly makes any difference in survival for light-armored classes.
Mitigation difference is exactly the same for medium armored (around 3400 base) and Heavy armors (around 4800 base) = about 1.5% to 3% for 6 slotted talismans, against 75% and 50% arpen respectively.
Plus the talisman "nerf" will not change other bonuses (tactics, potions and buffs), and definately not affect armor debuffs efficiency since they are flat amounts.
Not really a big deal at the end, IMO.
So let say you have endgear light armor of 2000, with heavy reliance on armor tali, let's say 6 x (out of the 7 or 8 you can fit), and you are hit by a 50% to 75% arpen enemy (choppa/slayer, Mara, SH/SW, WH/WE can easily achieve those values) :
Before :
2000 + (6*180) = 3080 armor
3080 * 0.25 = 770 armor left = 17.5% mitigation.
3080 * 0.5 = 1540 armor left = 35% mitigation.
Now :
2000 + (6*136) = 2816 armor
2816 * 0.25 = 704 armor left = 16% mitigation.
2816 * 0.5 = 1408 armor left = 32% mitigation.
The difference is about 3% less mitigation against the baseline arpen values, and 1.5% against max arpen. That will hardly makes any difference in survival for light-armored classes.
Mitigation difference is exactly the same for medium armored (around 3400 base) and Heavy armors (around 4800 base) = about 1.5% to 3% for 6 slotted talismans, against 75% and 50% arpen respectively.
Plus the talisman "nerf" will not change other bonuses (tactics, potions and buffs), and definately not affect armor debuffs efficiency since they are flat amounts.
Not really a big deal at the end, IMO.
Re: Patch Notes 26/02/2021
- Twohandernoob
- Posts: 198
Re: Patch Notes 26/02/2021
This armour nerf is grape
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Witch Hunting time mo fos
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Re: Patch Notes 26/02/2021
Witch Hunters burn amor (990) even stronger now.
Krima - WE RR 87
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Re: Patch Notes 26/02/2021
Agreed here. If you nerf armor, give a buff in toughness. How this change is implemeted is a direct nerf to healers class. I dont think it was expected from dev. If it s intented, well time to park cloth armor healer.I think that what are you talking about is whisful thinking.
We've got what we've got - flat nerf of armor for everybody who doens't have acsess to any other secondery mitingation stats. For example Zealot that have base 300 tgh in sov, same for RP. Shaman can go for tgh build but it limits the build variation shamans can bring to wb.
This nerf has absolutely no impact on tanks and doks/wps.
There is no equalization with tgh because the majority of cloth classes don't have acsess to tgh and since you can respec renow/spec in the city the majority of players will go for the most universal build.
It is a very bad change to the game.
Disagreed about not impact on DOK/WP. Whit 5 tali 180, it s drop of 7% armor penetration. Basically, this nerf removed the + 6% reduction armor penetration form sovereign set. For to keep my stats around what it was (but still a nerf), I need to wear a bis sov/invader now. It s a downgrade in gearing. No point at all to wear a full set of sovereign now. Really a bad move from devs.
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