Thats the name of the bug ticketZizzelfizz wrote: ↑Wed Mar 03, 2021 1:32 pm why can the Hammer of the Decayed no longer be used as an apperance? the most beautiful hammer for engineers ......

Thats the name of the bug ticketZizzelfizz wrote: ↑Wed Mar 03, 2021 1:32 pm why can the Hammer of the Decayed no longer be used as an apperance? the most beautiful hammer for engineers ......
Dont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.M0rw47h wrote: ↑Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.
In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
Slayers aren't huge issue while roaming for a tank, at all.wachlarz wrote: ↑Wed Mar 03, 2021 2:35 pmDont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.M0rw47h wrote: ↑Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.
In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
HtL will still help in those situations though by making your guard target get hit less and take less damage in the first place.M0rw47h wrote: ↑Wed Mar 03, 2021 2:52 pmSlayers aren't huge issue while roaming for a tank, at all.wachlarz wrote: ↑Wed Mar 03, 2021 2:35 pmDont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.M0rw47h wrote: ↑Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.
In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
Slayers are troublesome in closed spaces where you've to face ball.
My post was more about dealing with ranged damage rather than melee balls, HtL was safe to use at range, while many of +% parry skills require you to connect to enemy first to activate your buff. If your group is rDPS heavy you may not even be interested in that.
Yes, obviously. There is no doubt that HtL still will be useful.
The min(a, b) function takes the lower of the values a and b. Where a is the formula and b is 50/25. This puts an upper limit on how high block/parry you can get from block rating/weapon skill of 50 and 25 respectively. So no matter how high your weapon skill and how low your opponent's attack stat, you cannot get above 25% parry from weapon skill. Though you can get more via +parry% directly from renown or gear which are added in in the +<parry stat> part.Phantasm wrote: ↑Wed Mar 03, 2021 1:42 pm [*]min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>
[*]min(<weapon skill> / <attacker offensive stat> * 0.075 * 100, 25) + <parry stat> - <attacker parry/dodge/disrupt strikethrough>
Sorry, i`m not familiar with english math equation syntax, what you do with highlighted numbers (50 and 25) in this equation?
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