
My Scenarioexperience with randoms destroside: 1 Win 4 loses vs order.
I think U are animal lover. If maruder try pull and shitt happens he die and end of story. But wl just wait and respawn a pet. So life of real player > pet xdFarrul wrote: ↑Wed Mar 10, 2021 4:44 pmAgreed, that comment made me chuckle.Sponn wrote: ↑Tue Mar 09, 2021 5:04 pmJust roll destro and call it a day, you'll have a much easier time all around. You get to claim l2p when order does bad, and you get to claim order OP when destro does bad. Destro lobbyists have this forum on lock, they are the big oil of the forums. You can't beat em, just join em.puzzolamistica wrote: ↑Tue Mar 09, 2021 4:20 pm u dont need to be a genius to understand that order is the handicapped faction.
But the majority of peoples prefer to ignore this problem and reroll destro, like evryone did on live server untill he died.
Also whoever said WL pull is better than Mara pull, I'll have what you're smoking lol. Imagine thinking sacraficing your pet -which always dies -and buffs for a pull. Where as Mara literally get a no-risk pull. If you pull you get a cheap kill, if you dont you lose nothing lmao.
WL generally(not only the pull) requires more positional awareness & micromanagement skills than Marauder when playing with the Pet, yet performs worse.
This added pet control dimension is what made me pick the class(currently RR 79), but WL will remain a worse Marauder until WL pet receives a much needed survivability buff(too many important stuff tied to it, pet dps, pack synergy etc, loner- tactic can't compensate at all). It is absurd actually that a melee pet ( yes this needs to be emphasized, its exposed at close range and not a ranged pet) has so little survivability and a 15sec cd when it dies(it happens frequently leaving the WL semi-useless)! The War Lion needs to be much tougher than it currently is.
It's when you add up all the small stuff like these that faction imbalances occur imho, it has been proven beyond any doubt that players generally take the path of less resistance(any game) so this is a logical explanation as to why there is a pretty large faction imbalance in favor of Destruction realm.
Hopefully devs will look into these stuff one day and make changes accordingly. Order is certainly playable but obviously the ''Hardcore'' mode in this game.
Why would you need 3+ engineers, you have a 100% uptime on the 1400 armor debuff with 2 engineers, while you need 4 zealots to rotate it to have 100% uptime.teiloh wrote: ↑Thu Mar 11, 2021 4:37 amRapzel wrote: ↑Wed Mar 10, 2021 2:22 pm
1300 armor debuff with resistance debuff, 15 sec duration.
1400 armor debuff with 2400 damage component, 30 sec duration.
You seem to forget that Zealot also may have to save their moral for things such as Siphon/DP/Windblock while engi's sole purpose is utility and damage.
Zealots are there to heal, I can't remember the last time I saw a WB running a DPS Zealot.
Are we going to compare Isha's Ward and Impenetrable armor next?
Because a 2400 damage component is going to make such a big difference vs a Champ with 110k+ hp, right? And when's the last time you saw 3+ Engineers in an "optimized" warband? There's a reason why almost every Zealot has that M1 slotted.
Just make Cannon Smash an M1 mirror of Tzeentch's Talon and call it day.
I'd be interested in seeing those vids of champs taking full assist train damage for 100% of 60 seconds from two Engineers.Rapzel wrote: ↑Thu Mar 11, 2021 8:09 pm Why would you need 3+ engineers, you have a 100% uptime on the 1400 armor debuff with 2 engineers, while you need 4 zealots to rotate it to have 100% uptime.
Yes being able to remove 1400 armor is a huge thing, specially when you have WL armor debuff in the AoE path, while it's in Path of Sav for Mara and requires the Mara swap from Monstro to Sav to apply it.
Only you Teiloh must believe that straight up being able to remove 2800 armor isn't "good enough", but ask your Engi friends if they want to get their Cannon Smash nerfed to oblivion.
Bruh, why would you compare ST m3 and aoe tactic at all?Rapzel wrote: ↑Thu Mar 11, 2021 8:09 pmWhy would you need 3+ engineers, you have a 100% uptime on the 1400 armor debuff with 2 engineers, while you need 4 zealots to rotate it to have 100% uptime.teiloh wrote: ↑Thu Mar 11, 2021 4:37 amRapzel wrote: ↑Wed Mar 10, 2021 2:22 pm
1300 armor debuff with resistance debuff, 15 sec duration.
1400 armor debuff with 2400 damage component, 30 sec duration.
You seem to forget that Zealot also may have to save their moral for things such as Siphon/DP/Windblock while engi's sole purpose is utility and damage.
Zealots are there to heal, I can't remember the last time I saw a WB running a DPS Zealot.
Are we going to compare Isha's Ward and Impenetrable armor next?
Because a 2400 damage component is going to make such a big difference vs a Champ with 110k+ hp, right? And when's the last time you saw 3+ Engineers in an "optimized" warband? There's a reason why almost every Zealot has that M1 slotted.
Just make Cannon Smash an M1 mirror of Tzeentch's Talon and call it day.
Yes being able to remove 1400 armor is a huge thing, specially when you have WL armor debuff in the AoE path, while it's in Path of Sav for Mara and requires the Mara swap from Monstro to Sav to apply it.
Only you Teiloh must believe that straight up being able to remove 2800 armor isn't "good enough", but ask your Engi friends if they want to get their Cannon Smash nerfed to oblivion.
Because someone who's name starts with T whined about how "Engi is bad, while magus is god tier" and I brought up that Engi has several advantages over Magus, one being Cannon Smash, which is a super strong m3, and then T as per usual gets triggered and has to bring up something completely arbitrary (this time it was Tzeentch's Talon) to derail a normal discussion.Sundowner wrote: ↑Thu Mar 11, 2021 10:02 pmBruh, why would you compare ST m3 and aoe tactic at all?Rapzel wrote: ↑Thu Mar 11, 2021 8:09 pmWhy would you need 3+ engineers, you have a 100% uptime on the 1400 armor debuff with 2 engineers, while you need 4 zealots to rotate it to have 100% uptime.teiloh wrote: ↑Thu Mar 11, 2021 4:37 am
Because a 2400 damage component is going to make such a big difference vs a Champ with 110k+ hp, right? And when's the last time you saw 3+ Engineers in an "optimized" warband? There's a reason why almost every Zealot has that M1 slotted.
Just make Cannon Smash an M1 mirror of Tzeentch's Talon and call it day.
Yes being able to remove 1400 armor is a huge thing, specially when you have WL armor debuff in the AoE path, while it's in Path of Sav for Mara and requires the Mara swap from Monstro to Sav to apply it.
Only you Teiloh must believe that straight up being able to remove 2800 armor isn't "good enough", but ask your Engi friends if they want to get their Cannon Smash nerfed to oblivion.besides RP has the same tactic but with only armor debuff.
Your rebuttal to AOE Magus > AOE Engi is ...Rapzel wrote: ↑Fri Mar 12, 2021 12:23 am Because someone who's name starts with T whined about how "Engi is bad, while magus is god tier" and I brought up that Engi has several advantages over Magus, one being Cannon Smash, which is a super strong m3, and then T as per usual gets triggered and has to bring up something completely arbitrary (this time it was Tzeentch's Talon) to derail a normal discussion.
AoE tactic? We're talking about Cannon Smash + Force Opportunity and Tzeentch's Talon + Cutting Claw.
I have never said that Engi AoE DMG is better or on par with Magus AoE DMG, I pointed out the fact that they have access to several other utility tools that makes them really good as well in WBs.teiloh wrote: ↑Fri Mar 12, 2021 12:40 amYour rebuttal to AOE Magus > AOE Engi is ...Rapzel wrote: ↑Fri Mar 12, 2021 12:23 am Because someone who's name starts with T whined about how "Engi is bad, while magus is god tier" and I brought up that Engi has several advantages over Magus, one being Cannon Smash, which is a super strong m3, and then T as per usual gets triggered and has to bring up something completely arbitrary (this time it was Tzeentch's Talon) to derail a normal discussion.
AoE tactic? We're talking about Cannon Smash + Force Opportunity and Tzeentch's Talon + Cutting Claw.
Cannon Smash.
Ok. Armor/resist debuffs are distributed across realms in a limited fashion, for Order it's on Engi M3, for Destro its on Zealots M1 in a better form.
The Engi's main spammable AOE hits armor and because of this they will typically hit for much less. Engi autoattacks are also an insignificant part of AOE DPS.Rapzel wrote: ↑Fri Mar 12, 2021 12:59 am I have never said that Engi AoE DMG is better or on par with Magus AoE DMG, I pointed out the fact that they have access to several other utility tools that makes them really good as well in WBs.
Well played I don't think the two careers are miles apart as the majority of Order Priders do believe they are, both AoE specs are focused around magic damage.
Sure there are attacks that the engi has that gets hard countered by armor, but at the same time Magus lacks auto-attacks and have to deal with careers with high Disrupt chance, while there's very few careers with a innate high dodge chance.
Magus as well (unless it was hotfixed) has to be careful where to put down AoE as WP has Exalted Defenses and can accidentally give WP free +20% healing, while engi is more fire and forget.
Both careers have their strengths and weaknesses. Except you don't see any destro weaknesses
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