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It is time

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balvor877
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Posts: 278

Re: It is time

Post#81 » Tue Mar 16, 2021 4:39 pm

nonfactor wrote: Tue Mar 16, 2021 4:15 pm
balvor877 wrote: Mon Mar 15, 2021 6:25 pm More than noticable. Which other pet can do double hits for 1112 non crit?
In what world is 1112 x2 every 60s any good?
2x 1112 from a single pet attack non-crit? The pet is 15s in that mode and the herder wont be looking in the air in that time either. I mean, it's not a necromancer... the herder itself does high damage as well. So yeah, Id say so.

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duvalx
Posts: 42

Re: It is time

Post#82 » Tue Mar 16, 2021 5:03 pm

Onigokko0101 wrote: Tue Mar 16, 2021 2:49 pm
duvalx wrote: Tue Mar 16, 2021 2:25 pm
Onigokko0101 wrote: Tue Mar 16, 2021 2:07 pm

Why dont you go play Destro then, since its so clearly amazingly hugely OP?
I'm not the guy you was speaking too, but I've just recently rolled destro , playing a WE.. in the 50 or so scs I've been in I've been on the losing side less than 5 times.. i wont be going back to order for a while, only to pve with some old guildies , destro is by far the easier side to play, order are well left behind .. its a shame but the way its gone .. no one listens .. people just think order players just complain for the sake of it .. I was an out an out Order pride player.. but the game broke me in the end... playing order in small scale and large scale is tough atm... but i am now having fun zerging away outnumbering order in most zones.. and winning 95% of the SCs i enter. not sure how long the fun will last tho .. as boredom of winning everything will run thin i guess .. as did losing everything on order.
Wow thats great anecdotal evidence buddy, but I barely lost on both Destro and Order.

I will say overall Order pugs are much worse, but its not a class balance issue.
Well there you go you said it yourself order pugs are much worse... and thats all well and good that you win on both sides.. your obviously a good player .. but most people are like me.. PUGs as we are branded.. not everyone is in top gear in a top guild running premade groups /wbs ... alot of people just want to log on and have a bit of fun ... and for a good % of the population yes unfortunately there is a balance problem :( ive seen lots of people , friends either reroll to destro or just quit the year or so i have been playing order . i totally agree there are some great players on order that over preform. but the majority of sc win ratio , city win ratio and zone flips says it all.. but I've stopped the resistance now.. I've just come to terms with that's just the state of the game.. nothing will change.
given up trying to play the good guys!

billyk
Posts: 146

Re: It is time

Post#83 » Tue Mar 16, 2021 5:17 pm

"Play Destro if it's so imba!"
"Well that's what I did, and it worked out as expected."
"ANECDOTAL EVIDENCE!"



:D :D :D :D

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space44
Posts: 480

Re: It is time

Post#84 » Tue Mar 16, 2021 5:54 pm

love how he completely edited that first post from being built completely out of anger to using other peoples conclusions in the comments


nice meme
Last edited by space44 on Tue Mar 16, 2021 5:56 pm, edited 1 time in total.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

M0rw47h
Posts: 898

Re: It is time

Post#85 » Tue Mar 16, 2021 5:56 pm

balvor877 wrote: Tue Mar 16, 2021 4:39 pm
nonfactor wrote: Tue Mar 16, 2021 4:15 pm
balvor877 wrote: Mon Mar 15, 2021 6:25 pm More than noticable. Which other pet can do double hits for 1112 non crit?
In what world is 1112 x2 every 60s any good?
2x 1112 from a single pet attack non-crit? The pet is 15s in that mode and the herder wont be looking in the air in that time either. I mean, it's not a necromancer... the herder itself does high damage as well. So yeah, Id say so.
How much dmg it's with guard, detaunt and challenge? 200?

Mergrim
Posts: 246

Re: It is time

Post#86 » Tue Mar 16, 2021 6:04 pm

M0rw47h wrote: Tue Mar 16, 2021 5:56 pm
balvor877 wrote: Tue Mar 16, 2021 4:39 pm
nonfactor wrote: Tue Mar 16, 2021 4:15 pm
In what world is 1112 x2 every 60s any good?
2x 1112 from a single pet attack non-crit? The pet is 15s in that mode and the herder wont be looking in the air in that time either. I mean, it's not a necromancer... the herder itself does high damage as well. So yeah, Id say so.
How much dmg it's with guard, detaunt and challenge? 200?
Question is how detaunt/challange squig pet as a melle/tank if he is 100feet away, or how 7sec 100% dodge morale can compare to 15sec morale(still can switch target...). Not only melle squig pet hit hard.

M0rw47h
Posts: 898

Re: It is time

Post#87 » Tue Mar 16, 2021 6:38 pm

Mergrim wrote: Tue Mar 16, 2021 6:04 pm
M0rw47h wrote: Tue Mar 16, 2021 5:56 pm
balvor877 wrote: Tue Mar 16, 2021 4:39 pm
2x 1112 from a single pet attack non-crit? The pet is 15s in that mode and the herder wont be looking in the air in that time either. I mean, it's not a necromancer... the herder itself does high damage as well. So yeah, Id say so.
How much dmg it's with guard, detaunt and challenge? 200?
Question is how detaunt/challange squig pet as a melle/tank if he is 100feet away, or how 7sec 100% dodge morale can compare to 15sec morale(still can switch target...). Not only melle squig pet hit hard.
Neither rSH or his pet have 100 ft range. Keep in mind most of rSH play Path of Quick Shootin', with range around 65-80 ft (based on pet).
While Spiked Squig has 100 ft range on abilities, he auto attacks from 65 ft. Gas squig has 115 ft range on abilities and auto attacks from 80 ft.
On top of that pets ain't the smartest beings, so if they attack you, they usualy don't keep max distance possible on their own, closing distance a bit for challange shouldn't be problem.
In mDPS case, thats quite easy. You probably won't detaunt the little thing, however you shouldn't have problems in staying in guard range. Being unguarded as mdps is player not balance issue.

Mergrim
Posts: 246

Re: It is time

Post#88 » Tue Mar 16, 2021 7:12 pm

M0rw47h wrote: Tue Mar 16, 2021 6:38 pm
Mergrim wrote: Tue Mar 16, 2021 6:04 pm
M0rw47h wrote: Tue Mar 16, 2021 5:56 pm

How much dmg it's with guard, detaunt and challenge? 200?
Question is how detaunt/challange squig pet as a melle/tank if he is 100feet away, or how 7sec 100% dodge morale can compare to 15sec morale(still can switch target...). Not only melle squig pet hit hard.
Neither rSH or his pet have 100 ft range. Keep in mind most of rSH play Path of Quick Shootin', with range around 65-80 ft (based on pet).
While Spiked Squig has 100 ft range on abilities, he auto attacks from 65 ft. Gas squig has 115 ft range on abilities and auto attacks from 80 ft.
On top of that pets ain't the smartest beings, so if they attack you, they usualy don't keep max distance possible on their own, closing distance a bit for challange shouldn't be problem.
In mDPS case, thats quite easy. You probably won't detaunt the little thing, however you shouldn't have problems in staying in guard range. Being unguarded as mdps is player not balance issue.
I noticed and like some people who write here that the pet is buggy. So range and line of sight not work corretly. If you are good player there is no way that any melle reach you or your pet.
Currently, the most broken class on ranked sc.

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Sulorie
Posts: 7225

Re: It is time

Post#89 » Wed Mar 17, 2021 12:26 am

balvor877 wrote: Tue Mar 16, 2021 12:47 pm
That's such a stupid argument. Why do you think that a strong DPS class is suddenly bad when playing in group or wb? It ain't.
Quite simple. A strong dps class runs solo only at reduced power, because the classes are set for damage, less for survival. In a group their power rises big time. The dps shaman gains more power in group as well but a lot less.
Dying is no option.

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zgolec
Posts: 753

Re: It is time

Post#90 » Wed Mar 17, 2021 1:47 am

Sofong wrote: Mon Mar 15, 2021 5:01 pm just remove both sh and wls pet.
THIS.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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