Cqengi wrote: ↑Thu Mar 18, 2021 11:05 am
So I'll explain it all here once and for all, because the devs balanced according the info I gave them but not according to my suggestions on how to balance them. (maybe because they think im always out for personal class gain, why would I report this then?), now their whole perception of the classes are skewed because they look at total damage numbers in city and just label it as broken. I'll order the events according to time.
A statement to make first, napalm/mist is a majority of the total aoe output you see from these classes in city.
Napalm/Mist changed to defendable - this change happened because I revealed to lotharic that these abilities were not calculating resists properly and doing bonus unmitigated damage (which is why youd see over 1k tick crits from them), I also advised that making it defendable would not fix this (as the issue was the damage calculation) and cause unintended side effects, like allowing engi to proc pierce defenses and allow WP to proc exalted defenses off of mist defense.
After defendable napalm/mist change- In changing the properties, the devs didnt even realise the domino effect they caused, and still havent, to date. Napalm/mist is now benefitting from the 40%+ damage bonus from the class mechanic, previously it was not. And additionally they are proccing the side effects I was talking about, and those kind of things can change realm balance. > The devs are seeing the increased damage from cities and maybe extra kills in orvr and forts from engis/magus or they concluded at least that their damage output remained the same despite their attempted nerf.
Which is how we get to the now, they have incorrectly analysed the core issue with the class' aoe spec, which again I reiterate falls down to 1 ability. -NAPALM/MIST- however they are not aware that this ability is the perpetrator for their elevated performance, and have decided to nerf the entire class and every spec as a consequence. Really lazy tbh