you do need to learn the real game and not imaginary WH.wargrimnir wrote: ↑Wed Mar 31, 2021 7:53 pmYes. Classes have CC. Good point.Mordd wrote: ↑Wed Mar 31, 2021 7:45 pm
30' range and requires you to live that long. If you could even get to within 30' AND happen to have that slotted.
SH Tools
stop runnin
Sticky Squigz
run away
not so fast
Explodin Arrer
Drop That
Lemme out
Some of these will have overlapping immunities. But you have plenty to chose from. My baby squig has all of these. I also have an 82 WL I soloed on quite a bit. Before the squig buffs and WL nerfs it was a toss up against a good squig who would win. Now any half way competent squig should win pretty easily.
Second weird trick, since we're learning things today.
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you have three times minimum you have to close the gap.
1. initial contact. WL will need to snare break and pounce or charge.
2. squig punts WL or self punts. pounce or charge.
3. again which ever was not used in step2. IF using a pet and speed training tactic, fetch, IF the SH doesnt just jump at the right time and avoid the fetch while using its timer. If no pet you can try pouncing again, maybe. Normally just dead at this step if no pet.
4. squig disarms the WL if its near death or knocks down for more range to string the WL along more. Dead WL.
Pounce is now 45' so the squg can stay out of range and shoot you. Even if you can pounce, pounce puts you 10'+ behind the target, out of range of melee attacks.