[DX9 > DX12 PROXY] Further Performance Boosting
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
i can confirm dxvk 1.7 works on windows 10, use the 32bit version.
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I don't think we could upgrade this one could we?Eibon wrote: ↑Sat Apr 24, 2021 10:56 am I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
I wish we could write a foss warhammer client. From what I see Warhammer uses Gamebryo as an engine so something that is still alive and active.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I got 1.8.1 dxvk to work on windows 10, start launcher move it out, add dll files in from dxvk and start game, wrote a batch file for it to do this automatically, just ask here if you are interested.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
OOH abatch file i am interested.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
I dont know what you mean by "upgrade", but there is theoretically nothing that cant be modified. Whether it is feasible and worth the time investment, is a completely different question.Thaodan wrote: ↑Sat Apr 24, 2021 1:24 pmI don't think we could upgrade this one could we?Eibon wrote: ↑Sat Apr 24, 2021 10:56 am I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
I wish we could write a foss warhammer client. From what I see Warhammer uses Gamebryo as an engine so something that is still alive and active.
My goal has been to change the static Lua (under LuaPlus) to LuaJIT.
Yes, the game uses GameBryo as engine, but if you wanted to completely rewrite the game client, there would probably be better choices.
Re: [DX9 > DX12 PROXY] Further Performance Boosting
This is interesting, how far along is it?Eibon wrote: ↑Sat Apr 24, 2021 3:06 pmI dont know what you mean by "upgrade", but there is theoretically nothing that cant be modified. Whether it is feasible and worth the time investment, is a completely different question.Thaodan wrote: ↑Sat Apr 24, 2021 1:24 pmI don't think we could upgrade this one could we?Eibon wrote: ↑Sat Apr 24, 2021 10:56 am I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
I wish we could write a foss warhammer client. From what I see Warhammer uses Gamebryo as an engine so something that is still alive and active.
My goal has been to change the static Lua (under LuaPlus) to LuaJIT.
Yes, the game uses GameBryo as engine, but if you wanted to completely rewrite the game client, there would probably be better choices.
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
I know my idea was just to reuse as much as possible.Eibon wrote: ↑Sat Apr 24, 2021 3:06 pmI dont know what you mean by "upgrade", but there is theoretically nothing that cant be modified. Whether it is feasible and worth the time investment, is a completely different question.Thaodan wrote: ↑Sat Apr 24, 2021 1:24 pmI don't think we could upgrade this one could we?Eibon wrote: ↑Sat Apr 24, 2021 10:56 am I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
I wish we could write a foss warhammer client. From what I see Warhammer uses Gamebryo as an engine so something that is still alive and active.
My goal has been to change the static Lua (under LuaPlus) to LuaJIT.
Yes, the game uses GameBryo as engine, but if you wanted to completely rewrite the game client, there would probably be better choices.
How do you want to replace lua without recompiling?
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Re: [DX9 > DX12 PROXY] Further Performance Boosting
Very interesting.Eibon wrote: ↑Sat Apr 24, 2021 3:06 pmI dont know what you mean by "upgrade", but there is theoretically nothing that cant be modified. Whether it is feasible and worth the time investment, is a completely different question.Thaodan wrote: ↑Sat Apr 24, 2021 1:24 pmI don't think we could upgrade this one could we?Eibon wrote: ↑Sat Apr 24, 2021 10:56 am I've been working on a client performance project for a while, and during that I also proxied DX9 to later versions, though the biggest performance hogs is not related to the gfx rendering.
One of the biggest culprits is the lua intepreter, and this is what I've focused on improving.
I wish we could write a foss warhammer client. From what I see Warhammer uses Gamebryo as an engine so something that is still alive and active.
My goal has been to change the static Lua (under LuaPlus) to LuaJIT.
Yes, the game uses GameBryo as engine, but if you wanted to completely rewrite the game client, there would probably be better choices.
Can you keep us updated?
And when would it be avaible?
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