Recent Topics

Ads

Patch Notes 20/05/2021

Forum rules
Before posting on this forum, be sure to read the Terms of Use
Littleone
Posts: 34

Re: Patch Notes 20/05/2021

Post#371 » Sat May 22, 2021 11:06 am

agemennon675 wrote: Sat May 22, 2021 11:00 am
Littleone wrote: Sat May 22, 2021 10:48 am
agemennon675 wrote: Sat May 22, 2021 10:39 am

Skirmish tree is already converted as aoe spec, you wont see anyone running single target skirmish spec because its not a thing, and SH gets a melee aoe spec option. If you think SW scout or ASW is the best single target range or melee roll one and see for yourself instead of dreaming
Yes just because you don't want to see it it is not a thing. I am pretty sure mix of skirmish and scout tree is not a thing for you too. As I have already pointed out before, bad players will be bad no matter what you change or nerf and maybe this patch will provide you guys an opportunity to see that.
Hmm did not realise SH couldnt mix big shooting and quick shooting, I guess its restricted by mystical fairies oh well
I think you lack mental capacity to consider the fact that SW has its skirmish abilities on 100ft range like BHA and SFA and they are technically not aoe as you and Knick insist a tree should purely aoe or not. Since single target skirmish build is "not a thing" for you then I don't thin it would be a problem to limit that tree to entirely to aoe and 65ft? A simple question I hope even you can comprehend.

Ads
User avatar
agemennon675
Posts: 538

Re: Patch Notes 20/05/2021

Post#372 » Sat May 22, 2021 11:13 am

Littleone wrote: Sat May 22, 2021 11:06 am
agemennon675 wrote: Sat May 22, 2021 11:00 am
Littleone wrote: Sat May 22, 2021 10:48 am

Yes just because you don't want to see it it is not a thing. I am pretty sure mix of skirmish and scout tree is not a thing for you too. As I have already pointed out before, bad players will be bad no matter what you change or nerf and maybe this patch will provide you guys an opportunity to see that.
Hmm did not realise SH couldnt mix big shooting and quick shooting, I guess its restricted by mystical fairies oh well
I think you lack mental capacity to consider the fact that SW has its skirmish abilities on 100ft range like BHA and SFA and they are technically not aoe as you and Knick insist a tree should purely aoe or not. Since single target skirmish build is "not a thing" for you then I don't thin it would be a problem to limit that tree to entirely to aoe and 65ft? A simple question I hope even you can comprehend.
I wouldnt have any problem with it, having some abilities to 100ft and others 65ft creates an un-fun experience, might as well limit them all the same so its more comfortable to play but that is just me
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Kloaner
Posts: 125

Re: Patch Notes 20/05/2021

Post#373 » Sat May 22, 2021 11:39 am

knick wrote: Sat May 22, 2021 10:44 am
what makes AM and shammy a good dps class? right the ability to do dmg and heal themself.
sure it's definitely the "healing" Option that makes AM such a good rdps in ranked or any other group fights.
AM / RP / Shaman / Zealot / WP / DoK

Littleone
Posts: 34

Re: Patch Notes 20/05/2021

Post#374 » Sat May 22, 2021 11:45 am

knick wrote: Sat May 22, 2021 10:44 am
Littleone wrote: Sat May 22, 2021 10:14 am
knick wrote: Sat May 22, 2021 8:45 am
Spoiler:

as far as i know there is no mSH class. You playing a SH which is a range class with a melee tree. the intention of the mSH mastery was clearly said AOE for wb´s and citys. Last changes to the mSH bring it to a 100% capable melee outperforming Marauder and WE also WL. You act like SH was always and ever a melee kill machine. The melee path is a extension to the range gameplay and not a standalone class in the class.

if you want play melee do so. there are 3 melee classes + 3 tanks who can fine melee to


As far as I know neither AM nor Shammy are dps classes but they are better than many. What about SW ? is it meant to be a melee class then ? Becuase it outperforms most melee classes in my view. I suggest not allowing tank classes to go dps builds stemming from your strange perspective.. Your point of view is too narrow and all this nonsensense is becuse of people with your mindset.
what makes AM and shammy a good dps class? right the ability to do dmg and heal themself. nobody would ever play a dps shammy if they couldn't heal themself. and here we are again they still healer even if the play the dps spec. Otherwise mSH. There are SH running around never touching their bow ... as a range class. Do you know a SW running full melee ? i dont. would be nice to talk to him maybe if you call some names.
I´m not against hybrid builds. Never said something like this but even you should see the design issue if a range class dont have to touch its bow.
Being able to heal is ofc an advantage but I think the real design issue here is that beside being able to heal and their unmatchable mobility(especially shammy) they are able to compete originally dps classes in terms of burst and sustainable dmg. You can clearly see that in 6vs6 games. Another design issue if I speculate from your point of view is that SW is able to use some of its ranged abilities on assault stance while none is offered to SH on Big bouncing tree. I bet any SH would be happy to have run and shot usable in SA. Yet there were many SHs who ran hybrid builds and actually used their bows like Iamwithstupid, Fuglyman, Jusvv. It is all about functioanlity and I am sure you would agree that SW ranged speck are more fuctional with its assault tree. Apart from all that, I don't understand how these changes will encourage MSHs to use bow now as you claim as an excuse? Not to go melee at all and stick only with ranged specks ? maybe.

User avatar
CountTalabecland
Posts: 1021

Re: Patch Notes 20/05/2021

Post#375 » Sat May 22, 2021 1:27 pm

Naelar wrote: Fri May 21, 2021 1:17 am
CountTalabecland wrote: Fri May 21, 2021 12:20 am Be more salty destro holy ****

First of all play the game and test before taking your shits on these patch notes

Second, everything that was done here makes sense with recent meta. Maybe some will be reverted but overall these are for the good of the game balance.

How destro can look at the last 5 months and think they have been the underdog is beyond me
Probably because, during most of that time (especially the last two months) Altdorf has been at 4 or 5*, while IC has rarely gotten above 2.
But Destro wins the vast majority of city instances, has 60% or more of the population during primetime, and steamrolls Order in the lakes during most of the day.

I’m sorry that when the primetime EU Destro log off, NA Order takes nearly empty zones to initiate a city. Life is sooooo hard for destro.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

drunkenpunkus
Posts: 2

Re: Patch Notes 20/05/2021

Post#376 » Sat May 22, 2021 1:34 pm

How about you tell me what time you think destro is constantly outnumbering Order and I'll post screenshots. Because I can tell you for the last several weeks when I log in at different times, depending on my work schedule between 12 and 10 PM PST, Order outnumbers Destro (from 5-10 PM PST Order often has 120-160 AAO), IC is pushed, and there are few if any open groups because no one is logging in.

Or honestly, just look at the fact that Altdorf has been at 5* for how long? If it were true that destro wins all the cities, wouldn't that have changed?

Powell
Posts: 50

Re: Patch Notes 20/05/2021

Post#377 » Sat May 22, 2021 1:37 pm

drunkenpunkus wrote: Sat May 22, 2021 1:34 pm How about you tell me what time you think destro is constantly outnumbering Order and I'll post screenshots. Because I can tell you for the last several weeks when I log in at different times, depending on my work schedule between 12 and 10 PM PST, Order outnumbers Destro (from 5-10 PM PST Order often has 120-160 AAO), IC is pushed, and there are few if any open groups because no one is logging in.

Or honestly, just look at the fact that Altdorf has been at 5* for how long? If it were true that destro wins all the cities, wouldn't that have changed?
You know logic has no place here! /s

:P


If I'm being honest here, population imbalance doesn't always = mechanical imbalance. But I will say that pushing forts as a destro is infinitely harder than pushing forts as order.

Whoever thought it would be a fun idea to have 15 BHA x3s on you at once and REQUIRE cooldown reducers with group cleanse just to stand a chance.... well they probably missed something.

Honestly one patch where "The strongest BHA with the highest stacks will only do dmg" so they could at least be consistent with how aoe ranged dmg works would be nice..... BHA seems to break all the rules.
Last edited by Powell on Sat May 22, 2021 1:41 pm, edited 1 time in total.

User avatar
knick
Posts: 209

Re: Patch Notes 20/05/2021

Post#378 » Sat May 22, 2021 1:41 pm

Littleone wrote: Sat May 22, 2021 11:45 am
Spoiler:
knick wrote: Sat May 22, 2021 10:44 am
Littleone wrote: Sat May 22, 2021 10:14 am
Spoiler:

As far as I know neither AM nor Shammy are dps classes but they are better than many. What about SW ? is it meant to be a melee class then ? Becuase it outperforms most melee classes in my view. I suggest not allowing tank classes to go dps builds stemming from your strange perspective.. Your point of view is too narrow and all this nonsensense is becuse of people with your mindset.
what makes AM and shammy a good dps class? right the ability to do dmg and heal themself. nobody would ever play a dps shammy if they couldn't heal themself. and here we are again they still healer even if the play the dps spec. Otherwise mSH. There are SH running around never touching their bow ... as a range class. Do you know a SW running full melee ? i dont. would be nice to talk to him maybe if you call some names.
I´m not against hybrid builds. Never said something like this but even you should see the design issue if a range class dont have to touch its bow.
Being able to heal is ofc an advantage but I think the real design issue here is that beside being able to heal and their unmatchable mobility(especially shammy) they are able to compete originally dps classes in terms of burst and sustainable dmg. You can clearly see that in 6vs6 games. Another design issue if I speculate from your point of view is that SW is able to use some of its ranged abilities on assault stance while none is offered to SH on Big bouncing tree. I bet any SH would be happy to have run and shot usable in SA. Yet there were many SHs who ran hybrid builds and actually used their bows like Iamwithstupid, Fuglyman, Jusvv. It is all about functioanlity and I am sure you would agree that SW ranged speck are more fuctional with its assault tree. Apart from all that, I don't understand how these changes will encourage MSHs to use bow now as you claim as an excuse? Not to go melee at all and stick only with ranged specks ? maybe.


SW melee path based on some marauder ability's. Aoe path is on range. SH melee path based on WL and is aoe same time. If it comes to a comparison which one does it better its hard to tell. i mean the grass is always greener on the other side. i personal would stick to SH. Citys always a mess and to do aoe in the squig armor gives a good buff to survivability. SW cant stay in melee stance to have the same buff. but that just my 5 bucks. Different layout different situation where it is useful.


Kloaner wrote: Sat May 22, 2021 11:39 am
knick wrote: Sat May 22, 2021 10:44 am
Spoiler:
what makes AM and shammy a good dps class? right the ability to do dmg and heal themself.
sure it's definitely the "healing" Option that makes AM such a good rdps in ranked or any other group fights.
feel free to contact me ingame with your AM and show it to me in the arena. im interested
Knick WL RR85+
Knickli Mara RR80+

Image

Ads
marafado
Suspended
Posts: 165

Re: Patch Notes 20/05/2021

Post#379 » Sat May 22, 2021 1:41 pm

hehhe 38 pages because buffs/nerfs to classes that most of the players play when they xrealm daily to achieve they personal "progression" (interest).

i wish some day we can have 8 pages dedicated to the concequences (pros/cons) of ror xrealm playstyle in an rvr game ;)

my bet is most of the ppl here dont know this game was original developed to be played 1 player = 1 faction!

Powell
Posts: 50

Re: Patch Notes 20/05/2021

Post#380 » Sat May 22, 2021 1:47 pm

marafado wrote: Sat May 22, 2021 1:41 pm hehhe 38 pages because buffs/nerfs to classes that most of the players play when they xrealm daily to achieve they personal "progression" (interest).

i wish some day we can have 8 pages dedicated to the concequences (pros/cons) of ror xrealm playstyle in an rvr game ;)

my bet is most of the ppl here dont know this game was original developed to be played 1 player = 1 faction!
It is a video game dude. Played for fun.

This isn't the real warhammer universe where you pledge allegiance to a god and follow it blindly.

But I guess some people have the audacity of doing things differently from you. :P

Who is online

Users browsing this forum: No registered users and 2 guests