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Patch Notes 28/05/2021

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TenTonHammer
Posts: 3806

Re: Patch Notes 28/05/2021

Post#211 » Sat May 29, 2021 2:47 pm

zumos2 wrote: Sat May 29, 2021 2:34 pm It chooses which abilities you cast and with conditional checks it can do so very well. In certain instances even better than humanly possible.
It does not "choose for you" you pre create an inflexible sequence of skills that just reduces UI bloat your your self claimed that WAR's ui is **** , saying that pressing 111211111 is unfair and better than human possible isnt true when it removes and simplifies player control and agency over abilities.

explain to me its ok that a skill sequencer like NB is removed but its ok that plan b for SM/BO remains when they both function similarly and you can easily still watch for conditionals and immunites with other addons
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zumos2
Posts: 441

Re: Patch Notes 28/05/2021

Post#212 » Sat May 29, 2021 2:49 pm

cairlaith wrote: Sat May 29, 2021 2:40 pm
zumos2 wrote: Sat May 29, 2021 2:34 pm
If they didn't give advantages no one would use them, the question is about what kind of advantages do you find acceptable and which ones not. The addons you named still only display information, which I and pretty much everyone finds acceptable. The base UI of WAR is also garbage. NB does something very different. It chooses which abilities you cast and with conditional checks it can do so very well. In certain instances even better than humanly possible.
Ok then, i don't find acceptable buffhead that let everyone can determine so fast if i have immunities or not, if i have guard or not... So what will happen now? Block Buffhead? i don't find acceptable enemy guard or tether/teather that show guard with any visual element... Block them also?
So you find it acceptable that NB can automatically determine if the target has immunity or not, but you're not allowed to see it on buffhead. Everyone knows you are trolling by now, why don't you go back into the cave.
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Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

cairlaith
Posts: 20

Re: Patch Notes 28/05/2021

Post#213 » Sat May 29, 2021 2:57 pm

zumos2 wrote: Sat May 29, 2021 2:49 pm
So you find it acceptable that NB can automatically determine if the target has immunity or not, but you're not allowed to see it on buffhead. Everyone knows you are trolling by now, why don't you go back into the cave.
No, im not trolling ! I just want other addons to be blocked as well. And stop it, no need to get aggressive like this. If i want to go back cave, for sure i would come near you !
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Sarnai
Posts: 199

Re: Patch Notes 28/05/2021

Post#214 » Sat May 29, 2021 2:59 pm

So now the devs expect me to use my BRAIN to decide what button to press next? Worst patch ever. Whew, just typing that was exhausting I gotta go lie down.
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zumos2
Posts: 441

Re: Patch Notes 28/05/2021

Post#215 » Sat May 29, 2021 3:04 pm

TenTonHammer wrote: Sat May 29, 2021 2:47 pm
zumos2 wrote: Sat May 29, 2021 2:34 pm It chooses which abilities you cast and with conditional checks it can do so very well. In certain instances even better than humanly possible.
It does not "choose for you" you pre create an inflexible sequence of skills that just reduces UI bloat your your self claimed that WAR's ui is **** , saying that pressing 111211111 is unfair and better than human possible isnt true when it removes and simplifies player control and agency over abilities.

explain to me its ok that a skill sequencer like NB is removed but its ok that plan b for SM/BO remains when they both function similarly and you can easily still watch for conditionals and immunites with other addons
First of all, there is nothing wrong with the skillbar UI. Second I would argue it does choose the ability for you, even without adding specific conditions you won't have to think about cooldowns or whether there is something to shatter. The macro will choose the ability to use for you. More importantly, it is not inflexible because you can add conditions to it.

I don't know exactly how plan B works, but I thought it basically gave the stance functionality of Mara/SW to BO/SM?
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Keula
Posts: 131

Re: Patch Notes 28/05/2021

Post#216 » Sat May 29, 2021 3:16 pm

zumos2 wrote: Sat May 29, 2021 3:04 pm I don't know exactly how plan B works, but I thought it basically gave the stance functionality of Mara/SW to BO/SM?
Kind of yeah, Plan B just changes your primary hotbar according to your stance so hotbar 1 for no stance, 2 for improved, 3 for perfect so you kind of "lose" 2 hotbars of space or have duplicated buttons on them.
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Omegus
Posts: 1529

Re: Patch Notes 28/05/2021

Post#217 » Sat May 29, 2021 3:18 pm

TenTonHammer wrote: Sat May 29, 2021 2:47 pm
zumos2 wrote: Sat May 29, 2021 2:34 pm It chooses which abilities you cast and with conditional checks it can do so very well. In certain instances even better than humanly possible.
It does not "choose for you" you pre create an inflexible sequence of skills that just reduces UI bloat your your self claimed that WAR's ui is **** , saying that pressing 111211111 is unfair and better than human possible isnt true when it removes and simplifies player control and agency over abilities.

explain to me its ok that a skill sequencer like NB is removed but its ok that plan b for SM/BO remains when they both function similarly and you can easily still watch for conditionals and immunites with other addons
The sequences can be very flexible. NerfedButtons can check for buffs/debuffs on you, buffs/debuffs on opponent (prevent applying similar non-stacking buffs), your class mechanic, cooldowns of various abilities, your AP, whether abilities are in range or not, etc. All of which update and change in realtime. The "dumb" version was that simple cast sequence mod which got caught in the crossfire of this patch.

This is different from PlanB which just changes the action bar page based on balance/plan (which are basically stances). There are already classes that have built-in action bar swapping based on stance (Marauder/SW being the two main ones, but also applies WH/WE going into stealth which is a stance), and PlanB just gives the same functionality to the other two stance-based careers. It should've been built into the game at launch.
Keula wrote: Sat May 29, 2021 3:16 pm
zumos2 wrote: Sat May 29, 2021 3:04 pm I don't know exactly how plan B works, but I thought it basically gave the stance functionality of Mara/SW to BO/SM?
Kind of yeah, Plan B just changes your primary hotbar according to your stance so hotbar 1 for no stance, 2 for improved, 3 for perfect so you kind of "lose" 2 hotbars of space or have duplicated buttons on them.
There are a number of "hidden" pages of abilities that PlanB can be set to work with so you don't lose 2 hotbars. The best sequence is to set it up so it uses page 6 and 7 for the 2nd and 3rd balance/plan states. That way you get your full 5 rows of abilities like other classes and can still swap about 2 extra ones depending on stance. This can be setup just by typing "/planb pages=1,6,7" (without quotes) into chat.
Last edited by Omegus on Sat May 29, 2021 3:21 pm, edited 1 time in total.
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krakatoag
Posts: 10

Re: Patch Notes 28/05/2021

Post#218 » Sat May 29, 2021 3:19 pm

As someone who has wrist issues and nerve damage in my hands from a car wreck this patch makes me super sad. Nerfed buttons allowed me to push buttons I was already gonna push anyway without causing me extreme pain. I mean many write ups in the forums for builds literally list ability priorities and rotations for baseline ability optimization (of course you punt and do other things outside of that).

And to those complaining about nerfed buttons allowing you to spam punts but it doesn't go off on conditional checks like unstoppable, I'm pretty sure that functionality doesn't even work. It never did for me and the use of buff head with the power of two human eyes makes that a moot point.


Nerfed buttons was a tool, and just like any other tool if you used it wrong or leaned on it too much you would be just hurting yourself in the end more than helping.

Sorry to all the other disable games out there who this helped and regular people who saw the value in mashing 2 instead of the same 2,3,6,4,7,1,2.


This honestly doesn't make sense to me. I guess they kept plan b auto swapping because Gamesbond plays a SM and they saw the value in it. Too bad they couldn't see the same value in nerfed buttons.


Hopefully they will rerelease nerfed buttons with limited core function checks. It was nice as just a plain sequencer, which from reading the forums doesn't work anymore either.


Final question, is the use of a macro on your computer to create your own sequencer against the game rules as well? If so you guys should ban macro keyboards and mice as well. For solidarity.

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Cornerback
Posts: 246

Re: Patch Notes 28/05/2021

Post#219 » Sat May 29, 2021 3:20 pm

tazdingo wrote: Sat May 29, 2021 9:41 am
Keula wrote: Sat May 29, 2021 9:14 am You don't need a mouse with 12 buttons any normal mouse already has M3-M5 times 4 when considering ctrl, shift and alt modifiers and if you really want to get the most of them you can even have double/triple modifiers, but I never got used to that outside some non combat abilities.
Or do it the opposite way if your mouse has reprogrammable keys and bind ctrl, shift and alt to the mouse, which for some reason I just thought of now and I'm wondering why i didn't do it 5 years ago, because that sounds way easier.
likely still not enough for some classes. my bg uses 1 - 5, q, e, z, v, f, g, m3, m4, m5 all with alt & shift for a total of 42 keys. completely impossible for anyone with disabilities, arthritis or even bad carpal tunnel. a simple cast sequencer with no conditionals could get that down to a much more manageable number, so i don't think ppl should be banned for using that
I played my IB without NB on live but was fed up with all the crappy 10sec buffs which the devs apparently don't want to raise in duration and the amount of useful buffs in general. So I used NB to keep up the shitload of buffs we have as IBs/BGs. Simply because I wanna play for fun and this ain't fun, although I love my IB. Guess I'll retire him for a while or simply stop using buffs besides the parry buff. Who cares about his oathfriend, right?
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Keula
Posts: 131

Re: Patch Notes 28/05/2021

Post#220 » Sat May 29, 2021 3:30 pm

Omegus wrote: Sat May 29, 2021 3:18 pm There are a number of "hidden" pages of abilities that PlanB can be set to work with so you don't lose 2 hotbars. The best sequence is to set it up so it uses page 6 and 7 for the 2nd and 3rd balance/plan states. That way you get your full 5 rows of abilities like other classes and can still swap about 2 extra ones depending on stance. This can be setup just by typing "/planb pages=1,6,7" (without quotes) into chat.
Oh cool I didn't know that thx for the info!
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