This has to be a troll post from live or something. Did any of the posters replying to this actually read it?
Patch Notes 28/05/2021
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Re: Patch Notes 28/05/2021
Zomega
Gone as of autumn 2024.
Gone as of autumn 2024.
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Re: Patch Notes 28/05/2021
Had a good laugh, when I read this.
Do you pay monthly or with a 1y subscription?
Dying is no option.
- wargrimnir
- Head Game Master
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Re: Patch Notes 28/05/2021
It's copypasta. Shame they couldn't bring themselves to leave actual feedback.
https://www.reddit.com/r/copypasta/comm ... _bethesda/
https://www.reddit.com/r/copypasta/comm ... _bethesda/
Re: Patch Notes 28/05/2021
How much is the new NB? Send me pm pls. I want the limited version.
I'm not believing that I'll be able to use NB against people who won't be able to.
I am so happy.
I'm not believing that I'll be able to use NB against people who won't be able to.
I am so happy.
Re: Patch Notes 28/05/2021
- Onigokko0101
- Posts: 192
Re: Patch Notes 28/05/2021
Losing NB is not a big deal.
You have to have more keybinds now, oh no?
Anyone that is really that distraught by the loss of NB needs to know they were crutching on an addon program, and hopefully use that knowledge to improve themselves as a player.
or just mindless bitch and moan on the forums, I wonder what most will do.
You have to have more keybinds now, oh no?
Anyone that is really that distraught by the loss of NB needs to know they were crutching on an addon program, and hopefully use that knowledge to improve themselves as a player.
or just mindless bitch and moan on the forums, I wonder what most will do.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
- Onigokko0101
- Posts: 192
Re: Patch Notes 28/05/2021
Thats because it was very easy to set up a NB macro that interrupted when an enemy was channeling. You had to be targetting said enemy during the channel, but other then that it was fairy automated.Skullgrin wrote: ↑Mon May 31, 2021 8:17 pmMagusar wrote: ↑Mon May 31, 2021 6:57 pm Although I do not belong to ill-wishers, I will put my 2 cents here. A little exp for last 3 days.
Since NB was blocking, no one ever interrupted my channeling in first half second/second of it. No one ever shattered my rampage on slayer in first half of second/second when i used it.No one ever shattered my repel on wh in first half of second/second when i used it. Not in rvr, not in standarat scs, not on ranked. No one. Before it happens (NB block) it was the usual thing. The importance of such things cannot be underestimated.
My opinion is a block of some conditions, such as a check of abilities and channels. A partial block of some of the addon's features, not the whole addon, would look much better and softer. The battle of automatons looks bad too.
Yep, I've noticed something similar when using the M3 ability Raze. After Nerfedbuttons was blocked I'm not having Raze almost instantly countered all the time. For all the talk about how using conditionals in it won't make you a better player, it sure seems that they were having the effect of diminishing NB users opponents ability to play at their best.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard
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Re: Patch Notes 28/05/2021
Since amount of silly arguments comparing NB to aimbots, I will make a proper 3rd person shooter comparison. When confronted with the fact that other add-ons NB haters rely on also use conditional checks, their excuse here is 'well buffhead doesnt act on your behalf it just gives information to decide'. Buffhead is equivalant of having enemies on your screen auto-highlighted in a 3rd person shooter. Those add-ons highlighting your enemy doesn't fire on your behalf, it just gives you information that is already available on your screen in a more clear way. And you decide what to do with that information.
All those *must have* addons keep providing key important information that tells you what to do next. The kind of information that would be near impossible keep track of reliably in the absence of those add-ons.
Did NB provide an advantage? OF COURSE!
Does other addons provide the kind of advantage that is not possible to have in their absence? Definitely YES
Did NB actually make you as powerful as an aimbot in 3rd person shooter? Absolutely NOT
It is a very simple case of 'where do you draw the line'. Let's face it, RoR has poor skill mechanic and interface structure. Chosen can play effectively with 1/5th of buttons of BG, yet even when NB was allowed BG could barely get a spot in city. Sorc/BW controls vs WE/WH controls are day and night. Just the difference of amount of controls involved the moment you are playing mdps with moving, rotating the direction you face and using right skills at the same time while trying to stay in 5yd distance; compared to the ease of standing/running linear while clicking on skill rotation as rdps.
RoR is not and never was a well designed, balanced game when it comes how different characters are controlled.
Playing League of Legends at Challenger; that is skill. To play LoL at that level you need to click;
3 base skills
1 ulti (50+sec cd for most chars)
2 general skills (30+sec cd each)
left mouse click
right mouse click
That's it. 6 keyboard clicks and 2 mouse clicks. People here on the forums are treating as if skilled play is being bale to juggle 20+ buttons with 5~sec CDs. Even worse are the people pretending that elites are actually pressing their keys, while they know very well those elites use razor naga with 12 macros with key chains under thumbs with input delays.
If NB is actually problematic; buffhead, tether and enemy easily fall under the shadow of the mountain that makes NB problematic.
In the end of the day, we can pretend all is good just keep using our heavily customized buffhead, enemy, tether and using the skills we are motor reflexed to press once we see *that* icon, on our special gaming peripherals with buttons and software function that is not available to others and brag how skillful we are.
Ignoring all the other issues, with how inconvenient it is to just jump on an alt at mid tier for the fun of it; people will stop making and playing more alts. Certain classes will start to cease (it wasn't like people were dying to get a WH or a BG to their city wb). oRvR *never* was about individual "skill" to begin with, and most SCs were pugs. So who does this change actually serves?
- Buffhead
- Tether
- Enemy
All those *must have* addons keep providing key important information that tells you what to do next. The kind of information that would be near impossible keep track of reliably in the absence of those add-ons.
Did NB provide an advantage? OF COURSE!
Does other addons provide the kind of advantage that is not possible to have in their absence? Definitely YES
Did NB actually make you as powerful as an aimbot in 3rd person shooter? Absolutely NOT
It is a very simple case of 'where do you draw the line'. Let's face it, RoR has poor skill mechanic and interface structure. Chosen can play effectively with 1/5th of buttons of BG, yet even when NB was allowed BG could barely get a spot in city. Sorc/BW controls vs WE/WH controls are day and night. Just the difference of amount of controls involved the moment you are playing mdps with moving, rotating the direction you face and using right skills at the same time while trying to stay in 5yd distance; compared to the ease of standing/running linear while clicking on skill rotation as rdps.
RoR is not and never was a well designed, balanced game when it comes how different characters are controlled.
Playing League of Legends at Challenger; that is skill. To play LoL at that level you need to click;
3 base skills
1 ulti (50+sec cd for most chars)
2 general skills (30+sec cd each)
left mouse click
right mouse click
That's it. 6 keyboard clicks and 2 mouse clicks. People here on the forums are treating as if skilled play is being bale to juggle 20+ buttons with 5~sec CDs. Even worse are the people pretending that elites are actually pressing their keys, while they know very well those elites use razor naga with 12 macros with key chains under thumbs with input delays.
If NB is actually problematic; buffhead, tether and enemy easily fall under the shadow of the mountain that makes NB problematic.
In the end of the day, we can pretend all is good just keep using our heavily customized buffhead, enemy, tether and using the skills we are motor reflexed to press once we see *that* icon, on our special gaming peripherals with buttons and software function that is not available to others and brag how skillful we are.
Ignoring all the other issues, with how inconvenient it is to just jump on an alt at mid tier for the fun of it; people will stop making and playing more alts. Certain classes will start to cease (it wasn't like people were dying to get a WH or a BG to their city wb). oRvR *never* was about individual "skill" to begin with, and most SCs were pugs. So who does this change actually serves?
Re: Patch Notes 28/05/2021
Since alot of people seem unable to function without nerfedbuttons addon (i guess its hard to know what your character skills do, and based on that asses in what situation to use them, or move your character accordingly in preparation to use a certain type of attack/cc, or process what buffs/debuffs exist on an enemy and act accordingly) i propose the immediate change:
- all melee DPS careers damage attack skills should be molded into one skill, positional attacks, armor debuff automation, shatter/severing and so on
- all ranged DPS careers should receive same treatment as melee
- all tank careers should have their CC/snares automatically used based on immunities or buffs/debuffs present on ememies
- all healer careers should get auto dispell, its too hard to keep track of debuffs on your team mates
- snare attacks can be kept separate, but if this seems too hard could be molded aswell in the previous sugestion, automated when it falls off the enemy
- automated use of CC abilities, as this is too hard to keep track off
- all melee DPS careers damage attack skills should be molded into one skill, positional attacks, armor debuff automation, shatter/severing and so on
- all ranged DPS careers should receive same treatment as melee
- all tank careers should have their CC/snares automatically used based on immunities or buffs/debuffs present on ememies
- all healer careers should get auto dispell, its too hard to keep track of debuffs on your team mates
- snare attacks can be kept separate, but if this seems too hard could be molded aswell in the previous sugestion, automated when it falls off the enemy
- automated use of CC abilities, as this is too hard to keep track off
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