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Patch Notes 28/05/2021

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Omegus
Posts: 1529

Re: Patch Notes 28/05/2021

Post#391 » Tue Jun 01, 2021 12:29 am

Bonus00 wrote: Mon May 31, 2021 11:22 pm This product you have railroaded through the development process, pushed to make holiday sales deadlines is tarnishing the reputation of your project in a way that you may not ever recover from.
Bonus00 wrote: Mon May 31, 2021 11:22 pmkeep burning us with obvious hot garbage from your sales and marketing prima donnas, we will vote with our money and take our business and loyalty with us.
This has to be a troll post from live or something. Did any of the posters replying to this actually read it?
Zomega
Gone as of autumn 2024.

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Sulorie
Posts: 7459

Re: Patch Notes 28/05/2021

Post#392 » Tue Jun 01, 2021 1:09 am

Bonus00 wrote: Mon May 31, 2021 11:22 pm keep burning us with obvious hot garbage from your sales and marketing prima donnas, we will vote with our money and take our business and loyalty with us.
Had a good laugh, when I read this.

Do you pay monthly or with a 1y subscription?
Dying is no option.

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wargrimnir
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Posts: 8393
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Re: Patch Notes 28/05/2021

Post#393 » Tue Jun 01, 2021 1:14 am

It's copypasta. Shame they couldn't bring themselves to leave actual feedback.

https://www.reddit.com/r/copypasta/comm ... _bethesda/
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

sh123
Posts: 1

Re: Patch Notes 28/05/2021

Post#394 » Tue Jun 01, 2021 1:45 am

How much is the new NB? Send me pm pls. I want the limited version.

I'm not believing that I'll be able to use NB against people who won't be able to.

I am so happy.

marisco
Posts: 182

Re: Patch Notes 28/05/2021

Post#395 » Tue Jun 01, 2021 2:19 am

Omegus wrote: Tue Jun 01, 2021 12:29 am
Bonus00 wrote: Mon May 31, 2021 11:22 pm This product you have railroaded through the development process, pushed to make holiday sales deadlines is tarnishing the reputation of your project in a way that you may not ever recover from.
Bonus00 wrote: Mon May 31, 2021 11:22 pmkeep burning us with obvious hot garbage from your sales and marketing prima donnas, we will vote with our money and take our business and loyalty with us.
This has to be a troll post from live or something. Did any of the posters replying to this actually read it?
Do you expect people that use addons to play the game with 1 finger to actually read?

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mynban
Posts: 203

Re: Patch Notes 28/05/2021

Post#396 » Tue Jun 01, 2021 6:00 am

Bonus00 wrote: Mon May 31, 2021 11:22 pm
Spoiler:
To Whom it May Concern,

Blocking NB with no care about the players is a bad idea and it will show. Numbers will drop and you will understand that it was a giant mistake for you as you then will have to deal with a 'private' NB like others said.

You need to stop. Take a step back. And look at what you are doing. This product you have railroaded through the development process, pushed to make holiday sales deadlines is tarnishing the reputation of your project in a way that you may not ever recover from. The internet is forever and hell hath no fury like a loyal fan spurned.

Number one. Communication is essential and in a situation like you have on your hands with RoR... 100% transparency is an absolute must with any changes you are going to make. Leave nothing out of the patch notes, because we are watching and will call you out on it.

Number two. Fix the most broken stuff first. The exp exploits, the item exploits, the damage bugs that prevent us from using nearly an entire class. Fight your biggest fires first, we will happily tell you exactly where they are. You just need to listen, comprehend, and then deliver.

Number three. Forget about PvE for a couple of months. Warhammer has been, and is perceived by, your playerbase as a largely PvP experience. Focus on making the game a better co-op PvE game is bad idea and I am about the PvP game after you have the core of what keeps us loyal to your project.

Number four. Integrity. Get some. Do what you say you are going to do, when you say you are going to do it, and how you say you are going to do it. Remember the Five "P's". Prior planning prevents poor performance.

We, your loyal players, want to help you. But as long as you think you know better, keep burning us with obvious hot garbage from your sales and marketing prima donnas, we will vote with our money and take our business and loyalty with us. Fire the jerks that came up with blocking NB, and be public about it.

The worst thing you can possibly do after having made a mistake is to pretend that it never happened. Own it. Apologize. And most importantly learn from it and don't repeat it.

It is time to get a grip.

Sincerely,

Your Fans.

(What's left of us anyway.)
This is such a silly self entitled stance, which also has wrong information regarding dev team.

I think change to NB is wrong and it will do a lot more harm than good, but the way you voice things is totally stupid.

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Onigokko0101
Posts: 192

Re: Patch Notes 28/05/2021

Post#397 » Tue Jun 01, 2021 6:10 am

Losing NB is not a big deal.

You have to have more keybinds now, oh no?

Anyone that is really that distraught by the loss of NB needs to know they were crutching on an addon program, and hopefully use that knowledge to improve themselves as a player.

or just mindless bitch and moan on the forums, I wonder what most will do.
Khrylashe - Zealot
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Bigdisc- Magus
Aendael - Warrior Priest
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Onigokko0101
Posts: 192

Re: Patch Notes 28/05/2021

Post#398 » Tue Jun 01, 2021 6:14 am

Skullgrin wrote: Mon May 31, 2021 8:17 pm
Magusar wrote: Mon May 31, 2021 6:57 pm Although I do not belong to ill-wishers, I will put my 2 cents here. A little exp for last 3 days.
Since NB was blocking, no one ever interrupted my channeling in first half second/second of it. No one ever shattered my rampage on slayer in first half of second/second when i used it.No one ever shattered my repel on wh in first half of second/second when i used it. Not in rvr, not in standarat scs, not on ranked. No one. Before it happens (NB block) it was the usual thing. The importance of such things cannot be underestimated.
My opinion is a block of some conditions, such as a check of abilities and channels. A partial block of some of the addon's features, not the whole addon, would look much better and softer. The battle of automatons looks bad too.

Yep, I've noticed something similar when using the M3 ability Raze. After Nerfedbuttons was blocked I'm not having Raze almost instantly countered all the time. For all the talk about how using conditionals in it won't make you a better player, it sure seems that they were having the effect of diminishing NB users opponents ability to play at their best.
Thats because it was very easy to set up a NB macro that interrupted when an enemy was channeling. You had to be targetting said enemy during the channel, but other then that it was fairy automated.
Khrylashe - Zealot
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Bigdisc- Magus
Aendael - Warrior Priest
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mynban
Posts: 203

Re: Patch Notes 28/05/2021

Post#399 » Tue Jun 01, 2021 7:27 am

Since amount of silly arguments comparing NB to aimbots, I will make a proper 3rd person shooter comparison. When confronted with the fact that other add-ons NB haters rely on also use conditional checks, their excuse here is 'well buffhead doesnt act on your behalf it just gives information to decide'. Buffhead is equivalant of having enemies on your screen auto-highlighted in a 3rd person shooter. Those add-ons highlighting your enemy doesn't fire on your behalf, it just gives you information that is already available on your screen in a more clear way. And you decide what to do with that information.
  • Buffhead
  • Tether
  • Enemy

All those *must have* addons keep providing key important information that tells you what to do next. The kind of information that would be near impossible keep track of reliably in the absence of those add-ons.

Did NB provide an advantage? OF COURSE!
Does other addons provide the kind of advantage that is not possible to have in their absence? Definitely YES
Did NB actually make you as powerful as an aimbot in 3rd person shooter? Absolutely NOT

It is a very simple case of 'where do you draw the line'. Let's face it, RoR has poor skill mechanic and interface structure. Chosen can play effectively with 1/5th of buttons of BG, yet even when NB was allowed BG could barely get a spot in city. Sorc/BW controls vs WE/WH controls are day and night. Just the difference of amount of controls involved the moment you are playing mdps with moving, rotating the direction you face and using right skills at the same time while trying to stay in 5yd distance; compared to the ease of standing/running linear while clicking on skill rotation as rdps.

RoR is not and never was a well designed, balanced game when it comes how different characters are controlled.

Playing League of Legends at Challenger; that is skill. To play LoL at that level you need to click;
3 base skills
1 ulti (50+sec cd for most chars)
2 general skills (30+sec cd each)
left mouse click
right mouse click

That's it. 6 keyboard clicks and 2 mouse clicks. People here on the forums are treating as if skilled play is being bale to juggle 20+ buttons with 5~sec CDs. Even worse are the people pretending that elites are actually pressing their keys, while they know very well those elites use razor naga with 12 macros with key chains under thumbs with input delays.

If NB is actually problematic; buffhead, tether and enemy easily fall under the shadow of the mountain that makes NB problematic.

In the end of the day, we can pretend all is good just keep using our heavily customized buffhead, enemy, tether and using the skills we are motor reflexed to press once we see *that* icon, on our special gaming peripherals with buttons and software function that is not available to others and brag how skillful we are.

Ignoring all the other issues, with how inconvenient it is to just jump on an alt at mid tier for the fun of it; people will stop making and playing more alts. Certain classes will start to cease (it wasn't like people were dying to get a WH or a BG to their city wb). oRvR *never* was about individual "skill" to begin with, and most SCs were pugs. So who does this change actually serves?

Harrwin
Posts: 30

Re: Patch Notes 28/05/2021

Post#400 » Tue Jun 01, 2021 7:44 am

Since alot of people seem unable to function without nerfedbuttons addon (i guess its hard to know what your character skills do, and based on that asses in what situation to use them, or move your character accordingly in preparation to use a certain type of attack/cc, or process what buffs/debuffs exist on an enemy and act accordingly) i propose the immediate change:
- all melee DPS careers damage attack skills should be molded into one skill, positional attacks, armor debuff automation, shatter/severing and so on
- all ranged DPS careers should receive same treatment as melee
- all tank careers should have their CC/snares automatically used based on immunities or buffs/debuffs present on ememies
- all healer careers should get auto dispell, its too hard to keep track of debuffs on your team mates
- snare attacks can be kept separate, but if this seems too hard could be molded aswell in the previous sugestion, automated when it falls off the enemy
- automated use of CC abilities, as this is too hard to keep track off

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