Submit Your Questions: Live Q&A July 3rd
Re: Submit Your Questions: Live Q&A July 3rd
Will a Dev/Staff team play in the next PUG Bowl?
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Re: Submit Your Questions: Live Q&A July 3rd
Are there plans for revising current oRvR mechanics? If so, Can you reveal some thoughts regarding this?
Do you think you'll ever ditch the flat stat tactics to allow more room for varying tactic gameplay? As it stands now, best chance of that seems to be available only in bis sov gear.
Do you have any plans for creating alternative invader gear sets with different set boni since currently cr40+ oRvR gear sets, besides scenario ones, evolve linearly up until sov gear? It's then that we finally get more flexible choices and on top of that possibly freeing up a tactic slot on dps classes.
Do you think you'll ever ditch the flat stat tactics to allow more room for varying tactic gameplay? As it stands now, best chance of that seems to be available only in bis sov gear.
Do you have any plans for creating alternative invader gear sets with different set boni since currently cr40+ oRvR gear sets, besides scenario ones, evolve linearly up until sov gear? It's then that we finally get more flexible choices and on top of that possibly freeing up a tactic slot on dps classes.
Re: Submit Your Questions: Live Q&A July 3rd
In an earlier patch there was an across the board nerf of engi and magi bonus damage from their pets. It went from 40% to 20%. This affected all engi and magi ability damage tied to their pets. The initial reasoning was it was a bug fix. This was proven incorrect as five years earlier the 40% damage was a direct rework by the Devs. to fix both classes performance and make them more competitive. It was also learned from the same patch thread, those giving Devs information were exclusively looking at Engi/Magi AOE damage in City actions. This was specifically, the two classes abilities: Mist and Napalm. In a subsequent patch, Mist and Napalm's damage was further nerfed.
Question: given Napalm and Mist were both independently nerfed, will Devs consider returning pet bonus damage to the prior 40% model? Engi and Magi's other mastery abilities (single target etc.) were never in question, but were impacted by the blanket action taken against pet bonus damage.
Question: given Napalm and Mist were both independently nerfed, will Devs consider returning pet bonus damage to the prior 40% model? Engi and Magi's other mastery abilities (single target etc.) were never in question, but were impacted by the blanket action taken against pet bonus damage.
Re: Submit Your Questions: Live Q&A July 3rd
The mSH has been turned into an AOE creature. Some abilities, like Big Bouncin and Bounce have become basically redundant. The mSH has lost any reason to use the pet squig, and any ability to effectively fight one on one (knockdown removed, Sharp Toofs and Get'Em no longer function as hard hitting single target actions etc.)
Question: Do the Devs have any future plans for the mSH? Is anything being looked at allow the mSH to have some single target functionality, or is it just an AOE thing moving forward?
Question: Do the Devs have any future plans for the mSH? Is anything being looked at allow the mSH to have some single target functionality, or is it just an AOE thing moving forward?
- BluIzLucky
- Posts: 768
Re: Submit Your Questions: Live Q&A July 3rd
Q. What's next after ranked, LoD and LV?
Q. As you push for more focus on ranked, will you be making balance changes to make more classes competitive?
Q. Any plans to make all removable buffs/debuffs removable by all classes with shatter/cleanses? (e.g. Instead of how it is now, where AM can only remove hex and ailments, creating scenarios where one side can't cleanse/shatter becuase of random race setups)
Q. What, if anything, did you take away from the feedback after nerfing BO?
Q. What's your thoughts on the current archtype to archtype balance?
Distributed equally "perfect balance" for tanks and healers would be 2-3 from each class, not caring which classes you ended with 2 or 3 of. Same for dps, 6 classes 8 spots.
Currently most Order city warbands wants at least 4 knights, and maybe 1-2 SM and 1-2 IBs for specialized groups, +4 slayers, 7-8 WP/RP and 0-1 AM.
Can't speak for destro which seems better for dps at least, but now worse on tanks; seems like ideally you'd want 7 chosen and 1 BG.
Same goes at 6v6/ranked where SM/BO are so inferior that you had to make exclusion rules for them.
Q. As you push for more focus on ranked, will you be making balance changes to make more classes competitive?
Q. Any plans to make all removable buffs/debuffs removable by all classes with shatter/cleanses? (e.g. Instead of how it is now, where AM can only remove hex and ailments, creating scenarios where one side can't cleanse/shatter becuase of random race setups)
Q. What, if anything, did you take away from the feedback after nerfing BO?
Q. What's your thoughts on the current archtype to archtype balance?
Distributed equally "perfect balance" for tanks and healers would be 2-3 from each class, not caring which classes you ended with 2 or 3 of. Same for dps, 6 classes 8 spots.
Currently most Order city warbands wants at least 4 knights, and maybe 1-2 SM and 1-2 IBs for specialized groups, +4 slayers, 7-8 WP/RP and 0-1 AM.
Can't speak for destro which seems better for dps at least, but now worse on tanks; seems like ideally you'd want 7 chosen and 1 BG.
Same goes at 6v6/ranked where SM/BO are so inferior that you had to make exclusion rules for them.
Last edited by BluIzLucky on Sun Jun 27, 2021 11:50 am, edited 1 time in total.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70
ZL - Wildera +70 | BG - Blackcrow +70
Re: Submit Your Questions: Live Q&A July 3rd
Roadmap for a next half of the year?
Any plans for PTS server?
Any plans for addressing gear gap problem in structured pvp gameplay?
Any plans for PTS server?
Any plans for addressing gear gap problem in structured pvp gameplay?
Last edited by Brakh on Sun Jun 27, 2021 11:13 am, edited 2 times in total.
Re: Submit Your Questions: Live Q&A July 3rd
Will the overview of guild-rewards be updated?
Most of those rewards aren't avaible/implemented e.g. upgrades for a claimed keep or guildmounts.
Will new rewards for guilds be added?
Most of those rewards aren't avaible/implemented e.g. upgrades for a claimed keep or guildmounts.
Will new rewards for guilds be added?
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: Submit Your Questions: Live Q&A July 3rd
Do the Devs consider that Forts and Cities are working as planned?
Do the Devs consider that x-realming is a problem?
Do the Devs consider that x-realming is a problem?
One measures a circle beginning anywhere
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Re: Submit Your Questions: Live Q&A July 3rd
With ranked out now, Will you be looking into Sorc/BW to make them more viable? As of now they are the worst class for ranked.
The King.
Re: Submit Your Questions: Live Q&A July 3rd
1. Many seeds, main ingredients, compounds and potions continue to not work in ror, is this on purpose or simply an overlook? If it is an overlook can they be made to work? Flame breath [Curling Argost Creep], molotov [Charred Pyre Ivy] (different from napalm), resurrection pot [Revivification Compound], teleport talisman [Opaque Portalstone] [Delicate Gatestone], crafting/gathering temporary rank increase pot [Alchemical Compound] [Terrestrial Compound], morale pot [Energizing Compound] are a few.
2. Older characters are bursting with unique items, will/can more backpack/bank slots be added? If yes, how soon can we expect this?
3. It was hinted (in last Q&A, if I remember correctly) that Bind on Account was something that was able to be created. Any progress on that?
4. It was being claimed, upon ranked season 2 release that only 50 to 80 accounts actively qeue for it. Can we get actual numbers on how many accounts actively and consistently qeue for ranked?
5. Any intent on further preventing city dodging (aka, qeueing late so that as a 24 premade warband you get put against solo pugs)? Perhaps starting all city instances at the same time when the qeue timer reaches 0 ?
6. In WAR, there was a purchasable guild banner tactic, Thornshield, works just like the potion if I remember correctly; it is missing in ror, is that on purpose or an overlook? If it is an overlook, can it be added?
7. Guild Trophies have been saying "(Coming Soon)" since the times of WAR, any plans to implement that which WAR didn't get to release? Whatever it may be.
8. The emote /chairsit seems to have been removed (probably because the effect would get stuck); any chance of bringing it back with the condition that if the character moves, it removes the effect?
9. Any possibility of adding some item or whatever to Hunter's Vale to make it more attractive to farm it after completing the set like Mount Gunbad with its blue/purple jewels and city dugeons with Senti talismans?
10. Fleet Stag Mantle [Fleet Stag Mantle] has to be equipped in order to use the stag morph (due to the patchnote that made items with abilities having to be equipped in order to use said ability) and the activation of the ability is a 3 seconds stationary cast. What was the reasoning to not make it the good escape tool it was in WAR (i.e. insta cast and no need to be equipped in order to use)?
Colouring and large lettering added for ease of read.
2. Older characters are bursting with unique items, will/can more backpack/bank slots be added? If yes, how soon can we expect this?
3. It was hinted (in last Q&A, if I remember correctly) that Bind on Account was something that was able to be created. Any progress on that?
4. It was being claimed, upon ranked season 2 release that only 50 to 80 accounts actively qeue for it. Can we get actual numbers on how many accounts actively and consistently qeue for ranked?
5. Any intent on further preventing city dodging (aka, qeueing late so that as a 24 premade warband you get put against solo pugs)? Perhaps starting all city instances at the same time when the qeue timer reaches 0 ?
6. In WAR, there was a purchasable guild banner tactic, Thornshield, works just like the potion if I remember correctly; it is missing in ror, is that on purpose or an overlook? If it is an overlook, can it be added?
7. Guild Trophies have been saying "(Coming Soon)" since the times of WAR, any plans to implement that which WAR didn't get to release? Whatever it may be.
8. The emote /chairsit seems to have been removed (probably because the effect would get stuck); any chance of bringing it back with the condition that if the character moves, it removes the effect?
9. Any possibility of adding some item or whatever to Hunter's Vale to make it more attractive to farm it after completing the set like Mount Gunbad with its blue/purple jewels and city dugeons with Senti talismans?
10. Fleet Stag Mantle [Fleet Stag Mantle] has to be equipped in order to use the stag morph (due to the patchnote that made items with abilities having to be equipped in order to use said ability) and the activation of the ability is a 3 seconds stationary cast. What was the reasoning to not make it the good escape tool it was in WAR (i.e. insta cast and no need to be equipped in order to use)?
Colouring and large lettering added for ease of read.
Last edited by Goryak on Mon Jun 28, 2021 6:52 pm, edited 5 times in total.
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