You don't balance based on what produces the least complaints.
I should hope so, at leaat.
If they just removed several instances of SoD stacking you would have been right.Sulorie wrote: ↑Fri Jul 23, 2021 6:58 amHow likely is it to have double sorc or rdps in ranked to stack debuffs? Let me see ... it's 0%.Caduceus wrote: ↑Fri Jul 23, 2021 6:31 am
Given both classes' performance in Ranked it would have made a whole lot more sense to make Ignition function more like Shadow of Disaster, wouldn't it?
Ironically, the person who complained was a solo roaming DPS AM, and DPS AM just so happens to outpeform Sorc in both Ranked and 1v1.
Odd how that works.
The fix doesn't affect sorcs in most instances and where it matters, they had an unjustified advantage.
SM spirit debuff stacking got removed for the same reason.
As a skill it isn't supposed to stack with any other skill. Chosen aura is a skill, I didn't mention it in my last post, because I thought it is obvious.Caduceus wrote: ↑Fri Jul 23, 2021 7:24 am
If they just removed several instances of SoD stacking you would have been right.
However, they decided to no longer let it stack with other abilities like Chosen auras as well (being against the ability/tactic/morale formula) which is actually a very big deal for Ranked.
I don't think Sorc has an unfair advantage in Ranked in any way (it seriously underperforms) so what unfair advantage are you talking about?
Advantages in inconsequential roaming that the devs have stated not to balance the game around?
Hearing this come from a DPS AM is rather amusing. Wanna talk about some unfair advantags your class enjoys in roaming?![]()
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No, apparently it affected some AM's ability to solo roam too.
When chosen uses str + toughess aura with daemonclaw proc they stack. Chosen aura is class mechanic. Imo bw should have been changed to match because small 160 resis debuffs/buffs should stack with resis aura/shaman/am resis buff or potion/skill. 1 skill buff/debuff stacks with gear procs defensive and offensive and/or tactic procs/debuffs. That's how it worked Live. Also when bw/sorc applied chillwind/wop/vot with tactic it has chance to proc frozen touch, it counts the attack landing itself as direct hit but dot ticks dont have chance to proc it, but if i remember correctly wop / vot dmg had chance to proc frozen touch as well. That is live im talking about,imo should work as close to live as possible regarding because it opens so much more versatility and new specs when all char's have access to much more gear procs and more unique set bonuses.Proc dmg like kisses/wpdok prayers/sorcbw frozen touch etc didnt have ICD but it was 2 sec in ror at some point at least, imo if there needs to be one max 1 sec. When WELF used finisher it had chance to double proc kisses AND the kiss dmg would be applied before the actual finisher hits. Also someone talked about riposte. Riposte has 1 sec icd live but it could crit live though, like all tactics that had dmg/added dmg proc or dot to skill could crit. armour pot should stack with 1 armour gear proc or tactic proc like zealot/rp 1k armour on hot tactic.Sulorie wrote: ↑Fri Jul 23, 2021 8:21 amAs a skill it isn't supposed to stack with any other skill. Chosen aura is a skill, I didn't mention it in my last post, because I thought it is obvious.Caduceus wrote: ↑Fri Jul 23, 2021 7:24 am
If they just removed several instances of SoD stacking you would have been right.
However, they decided to no longer let it stack with other abilities like Chosen auras as well (being against the ability/tactic/morale formula) which is actually a very big deal for Ranked.
I don't think Sorc has an unfair advantage in Ranked in any way (it seriously underperforms) so what unfair advantage are you talking about?
Advantages in inconsequential roaming that the devs have stated not to balance the game around?
Hearing this come from a DPS AM is rather amusing. Wanna talk about some unfair advantags your class enjoys in roaming?![]()
![]()
It was never meant to stack and didn't stack on live either.
The advantage would be stacking two high value spirit resist debuffs, reducing resists of most players to (almost) zero.
Their performance in ranked doesn't matter here, as this doesn't affect ranked balance only.
No idea why you are even arguing, when the intention is, that skill based debuffs don't stack unless it is by design.
It might be new to you, but having a certain class doesn't have to overshadow someone's view on balance, a class not being played in ages.![]()
LobsterRekon wrote: ↑Fri Jul 23, 2021 2:52 am My personal opinion/feedback from a pug perspective about the oil change:
- Why is oil still a consumable that costs 5g? Most pugs will probably not even buy it anymore. To be more consistent, oil should be free or have its price drastically reduced
- I see less intensive to defend keeps, when we are severely outnumbered. One of the main motivations to defend such keeps is the potential for a high-renown oil drop.
Oil is a core strategic siege weapon that is vital to a keep defense. If someone wants to defend the keep, they will pop it at the right time to defend the keep.
Last time I saw 3k+ crit on my sorc was in 2008 xdFenris78 wrote: ↑Fri Jul 23, 2021 9:46 am and almost always crit for 2-3k+ with 8k+ burst over one second...
Friendly reminder : endgame gear unbuffed resistance is about 520 > one skill with tactic debuff it to about 120, and the maximum mitigation you will face will be about 25% with capped resist + buff (800 to 400).
That alone is still one of the best debuff you can get, not to mention you already have the Magus who can do the same in AoE, so free debuff anyway for you (rejoice !).
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