This game now is 75% of time is pug, much more players solo or duoAlubert wrote: ↑Mon Aug 09, 2021 3:47 pmBecause it is a team play game and not a game like the others.Justina wrote: ↑Mon Aug 09, 2021 1:20 pm I was thinking about the game, especially scenarios and cities and about the reason why it is often so one-sided. Either a complete stomp or getting stomped.
One reason I identified might be the tanks guard. Whenever there are guards around it becomes very frustrating to kill anything.
It's not the guard alone, it's the combination of people stacking -crit, tough, wounds, use detaunt, get bubbles and heals from healers, use their own bubbles, hots, disrupt/parry/block, cleanse, abilities, morals like bellow or knock downs, stagger, interrupts, punts. There is such a great amount of defensive tools but the dps classes on the other hand have very little to counter that or break through.
However, the guard seems to have the most impact on damage mitigation. Especially dps class with lots of smaller hits like the dot classes suffer the most from all that defensive stuff. Their damage is being reduced to almost zero while running maxed glass cannon builds.
With the change of how guards works for 2h tanks it has become even more powerful. They can guard the dps and add a good amount to the assist damage.
I think we are at the point now where melees are too powerful and one of the reasons is guard for sure. Take WEs/WHs for example. They are ment to be solo killers and have a lot of tools to survive solo. Now add guard, bubbles, heals, morals and all the stuff I mentioned before to that and you have a pretty much unkillable WE/WH that is wrecking everything in their way.
How do you wanna kill such target as dps? You won't unless you have all the same tools on your side. No guard? You are screwed...
Thus guard is having a huge impact on the outcome of fights. Everybody knows that. They know that they wont win city fights when there are not enough tanks. They know they need tanks... what they might not know is that it is mainly guard on top of bellow, CC and pushing power that makes them win the fight.
From my point of view guard doesn't have enough weaknesses. Tanks barely suffer from guarding someone and dps have no counter to that.
Maybe they should think about reducing the amount of mitigation from guard or add a weakness to it, like strike through for ranged dps or something like that.
What do you think about this?
PS: please try to explain why yes or no
Guard is the basis of all battle mechanics in RoR.
I don't know where people with such stupid ideas come from.
To kill in RoR you need cooperation of every archetype. Guard, punts, buffs, debuffs, CC.Maybe your and people like you experience comes from hopeless games like wow, archage, TESO, Albion ect (where practically all classes are hybrid).
THIS IS SPARTA!!!.... sry this is RoR!!!
If the mechanics of this game and its basics are beyond you then look for another game and don't piss off people who have been playing it for many years. And still playing such an old game precisely because something like 50% dmg from Guard ability is transferred to tank.
Is guard too powerful?
- Battlefield
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Re: Is guard too powerful?
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- Battlefield
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Re: Is guard too powerful?
if most of players will go to wow this server will be half-empty or empty but ofc Slayer/Choppa needs Guard it made especially for them but not for crossguard tanks
Re: Is guard too powerful?
Im sure, people who disagree with nerfed its people who plays in premade group of wb 90% time, so im not wonder these vote numbers, many casual players just dont no about this voting also many ppl rare guests on forum or interestin only about classes which they play. Maybe if this voting it will receive more coverage in the community, the voting will take other formsJustina wrote: ↑Mon Aug 09, 2021 4:01 pmIm actually a bit surprised over the voting result so far. I think that people either not understood the point that it would be more fun with less guard mitigation or it is people voting that see their personal advantage in having strong guard as it is - people who usually play in setups. It might have to do with the latter one since the people on the forum here are usually not casuals but more try hards.
- Battlefield
- Posts: 527
Re: Is guard too powerful?
Problem of Guard also in healers in this game they are very powerful and together
with guard (50% damage reduction) it makes serious disbalance....
with guard (50% damage reduction) it makes serious disbalance....
Re: Is guard too powerful?
Maybe, maybe not. I think it would be closer to 50:50 because most people don't understand the game mechanics good enough. In the end the devs have to decide what is best. I hope my post was good enough to bring up a point and they get the attention on it and keep watching it.vobex16 wrote: ↑Mon Aug 09, 2021 4:30 pmIm sure, people who disagree with nerfed its people who plays in premade group of wb 90% time, so im not wonder these vote numbers, many casual players just dont no about this voting also many ppl rare guests on forum or interestin only about classes which they play. Maybe if this voting it will receive more coverage in the community, the voting will take other formsJustina wrote: ↑Mon Aug 09, 2021 4:01 pmIm actually a bit surprised over the voting result so far. I think that people either not understood the point that it would be more fun with less guard mitigation or it is people voting that see their personal advantage in having strong guard as it is - people who usually play in setups. It might have to do with the latter one since the people on the forum here are usually not casuals but more try hards.
Re: Is guard too powerful?
Good, it should. That's how it was designed. I'd strongly argue not enough tanks even use guard or if they do they don't stay within 30 feet of their guarded target anyway. Tanks should be encouraged to use guard more and stick with their target. All tanks should get guard at level 1 imo.
Let's not nerf something because organized groups are using an intended ability correctly (which isn't hard or asking too much).
- Battlefield
- Posts: 527
Re: Is guard too powerful?
If this game will be only 6v6 oriented i'm sure it will 'die' someday again....Justina wrote: ↑Mon Aug 09, 2021 4:35 pmMaybe, maybe not. I think it would be closer to 50:50 because most people don't understand the game mechanics good enough. In the end the devs have to decide what is best. I hope my post was good enough to bring up a point and they get the attention on it and keep watching it.vobex16 wrote: ↑Mon Aug 09, 2021 4:30 pmIm sure, people who disagree with nerfed its people who plays in premade group of wb 90% time, so im not wonder these vote numbers, many casual players just dont no about this voting also many ppl rare guests on forum or interestin only about classes which they play. Maybe if this voting it will receive more coverage in the community, the voting will take other formsJustina wrote: ↑Mon Aug 09, 2021 4:01 pm
Im actually a bit surprised over the voting result so far. I think that people either not understood the point that it would be more fun with less guard mitigation or it is people voting that see their personal advantage in having strong guard as it is - people who usually play in setups. It might have to do with the latter one since the people on the forum here are usually not casuals but more try hards.
Do you wish more online? So think about common player not about mechanic or anything else!
The game should be fun, not pain or fatigue!
Last edited by Battlefield on Mon Aug 09, 2021 4:55 pm, edited 3 times in total.
Re: Is guard too powerful?
That is a problem. Guard is kind of fine on squishy targets like red slayers/choppas or AMs or BWs/Sorcs or ranged SWs/SHs. On all other targets, especially the tankier ones it is kind of overpowered - from my point of view.Battlefield wrote: ↑Mon Aug 09, 2021 4:34 pm Problem of Guard also in healers in this game they are very powerful and together
with guard (50% damage reduction) it makes serious disbalance....
WPs/DoKs for example are pretty tough as they are, shield WPs/Doks are kind of overpowered as they are. Now put a guard on top of that.. congrats, you have won RoR

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Re: Is guard too powerful?
That's what I was trying to say. It would be more fun with less almost immortal targets. Im all for a game that is more balanced in cities to have actual fighting not only stomping.Battlefield wrote: ↑Mon Aug 09, 2021 4:45 pmIf this game will be only 6v6 oriented i'm sure it will 'die' someday again....Justina wrote: ↑Mon Aug 09, 2021 4:35 pmMaybe, maybe not. I think it would be closer to 50:50 because most people don't understand the game mechanics good enough. In the end the devs have to decide what is best. I hope my post was good enough to bring up a point and they get the attention on it and keep watching it.vobex16 wrote: ↑Mon Aug 09, 2021 4:30 pm
Im sure, people who disagree with nerfed its people who plays in premade group of wb 90% time, so im not wonder these vote numbers, many casual players just dont no about this voting also many ppl rare guests on forum or interestin only about classes which they play. Maybe if this voting it will receive more coverage in the community, the voting will take other forms
Do you wish more online? So think about common player not about mechanic or anything else!
The game should be fun, not pain
Having more mixed up groups would be one solution. Less 24 premades. Looking at some game mechanics would be another solution.
Last edited by Justina on Mon Aug 09, 2021 5:01 pm, edited 1 time in total.
Re: Is guard too powerful?
Battlefield wrote: ↑Mon Aug 09, 2021 4:20 pm if most of players will go to wow this server will be half-empty or empty but ofc Slayer/Choppa needs Guard it made especially for them but not for crossguard tanks
Guard was in the game long before slayers and choppaz were implemented...
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