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Patch Notes 13/08/2021

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ReturnOfReckoning
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Patch Notes 13/08/2021

Post#1 » Fri Aug 13, 2021 12:25 pm

Highlights
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Weekend Warfront: Scurvy Dogs

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The seas run with blood! Dwarf ironclads, streaming out of Barak Varr, carry legions or blood-mad Slayers to raid and plunder the enemy's ships and ports. Meanwhile, Orc sea-hulks, loaded with Choppa freebooters, have ambushed the Dwarfs in the Black Gulf, and the sea is choked with the carcasses of the dead!

Shiver me timbers and call me matey, prepare to set sail on the high seas of bonus renown and experience for participating in the scenario, The Ironclad! Also, you may notice that you're pillaging more booty when participating in the Weekend Warfront in the form of +50% XP and Renown. So get out there are keel haul those Scurvy Dogs and let your enemies know that you are, without a doubt, on a boat!

YAAARRRRR!!!

Completing all tasks grants the title "The Dread Pirate".



Realm versus Realm
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Scenarios

- The Ironclad should now be open to every tier. It has now been reduced to 6v6 to match what it was originally.



Content
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Live Event

- A Stronghold Saga - Part 2 - Blood in the Water keep claiming objective now works.

- A reminder "A Stronghold Saga" will continue until at least October.


Public Quests

- Gudrim's Veterans (Order): The final boss is now Boss Gruznug, who is a hero

- Gudrim's Veterans (Destruction): The final boss, Gudrim Steelanvil, is now a hero

- Bar Dawazbak should now correctly progress onto stage 2 all the time.


Quests

- Show 'em Who's Boss: This Greenskin Epic Quest has been corrected and reworked. You can take it from Rikkit at the Greenskin Chapter 18. The short version of this quest line has been deactivated

Greenskin Chapter 18
- Eye, Sir!: This quest is now available from the "Stunty on a Pike" in Cinderfall

Greenskin Chapter 19
- Sticks and Stones: Madfor da Bruiser is now patrolling inside the cave
- Tunnels and Trinkets: You will now have to collect Glixx's Shinies and the Gore-spattered Crate
- Pile 'em High: You can now collect the Good Bones from the piles
- Giant Problems: You will now have to take Orff's Head and bring it to Snik
- Bones for Snik: You can now collect the femurs of the Gromril-Armored Oathbearer
- No Fire in the Forge: You can now take the Stolen Stunty Weapons from the weapon rack
- Stewing Brew: This quest has been corrected and reworked
- Raising Chomp: This quest line has been corrected and reworked and the rewards have been added
- Who's Cocoon: This quest is now available from the Twitching Cocoon in Death Peak


World

- Blocked a way that could allow you to access to the top of one of the posterns of the Ironskin Skar keep in Black Crag


Tickets
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[19376] Order can no longer destroy their cannons, which prevented Destruction from completing the PQ
[14300] The quest marker now displays both objectives
[14301] The quest marker now displays both objectives
[14302] The quest marker now displays both objectives
[14306] You can now use the rope on Chomp to capture him

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wonshot
Posts: 1191

Re: Patch Notes 13/08/2021

Post#2 » Fri Aug 13, 2021 1:21 pm

So that secret project Max is working on, teased during the QnA, how far along is that?

And how close to next round of balance changes are we, if its still supposed to be every 6 weeks or whatever the mention was.

The constant updates are neat to PQs and whatever. but it kinda feels like the server needs something more right now to keep the appeal during MMO-market movements.

Thanks for your time and efforts, as always!
Bombling 93BW

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Lilim
Posts: 1317

Re: Patch Notes 13/08/2021

Post#3 » Fri Aug 13, 2021 1:47 pm

Hey,

just a quick reminder (Patch notes 15/01/2021):

- Cross realm /say and /shout is now enabled when not flagged for PvP. This was added on request from the role playing guilds.

Collision
Posts: 127

Re: Patch Notes 13/08/2021

Post#4 » Fri Aug 13, 2021 1:59 pm

wonshot wrote: Fri Aug 13, 2021 1:21 pm So that secret project Max is working on, teased during the QnA, how far along is that?
100% sure that it will come with the end of the current event, the Ork and Dwarf city.

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Kpi
Posts: 517

Re: Patch Notes 13/08/2021

Post#5 » Fri Aug 13, 2021 2:12 pm

6vs6 SCs are the bests SCs!!! Thank you!!!
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

Satirico
Posts: 71

Re: Patch Notes 13/08/2021

Post#6 » Fri Aug 13, 2021 3:14 pm

Wow, nice patch! The game was needing that! I hope more people come back with these fixes </irony>

How long until you guys focus on whats importante to this game: RvR? Two weeks?

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Phantasm
Posts: 731

Re: Patch Notes 13/08/2021

Post#7 » Fri Aug 13, 2021 3:39 pm

No nerfs is a good patch :-)

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GamesBond
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Posts: 1072
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Re: Patch Notes 13/08/2021

Post#8 » Fri Aug 13, 2021 4:00 pm

wonshot wrote: Fri Aug 13, 2021 1:21 pm So that secret project Max is working on, teased during the QnA, how far along is that?
It's closer than ever, but more information will be provided in the right time.

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Mergrim
Posts: 250

Re: Patch Notes 13/08/2021

Post#9 » Fri Aug 13, 2021 4:19 pm

No change with Queue Queuer, ppl still accidentally que ranked due this addon.
Group ranked start 6vs less ppl.
0 change in ranked.
Game still dead for me:D

mogt
Posts: 476

Re: Patch Notes 13/08/2021

Post#10 » Fri Aug 13, 2021 5:07 pm

this game, have more as just rvr. the players must learn this that this game is pve and rvr in combination, this game was never just rvr, how many players play this game on live server. i think the new players have no idea how war was.

again this game is a combination between rvr and pve

the dev do a very good job

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